Lines Matching refs:length

90 	for (var i = 0; i < validMoves.length; i++) {
133 result += GenerateValidMoves().length == 0 ? "#" : "+";
158 for (var i = 0; i < moves.length; i++) {
503 for (var i = 0; i < moves.length; i++) {
509 for (var i = 0; i < moves.length; i++) {
517 for (var i = 0; i < moves.length; i++) {
519 for (var j = moves.length - 1; j > i; j--) {
726 this.moveCount = this.moves.length;
741 this.moves[this.moves.length] = this.killer1;
742 this.moveCount = this.moves.length;
752 this.moves[this.moves.length] = this.killer2;
753 this.moveCount = this.moves.length;
762 this.moveCount = this.moves.length;
772 for (var i = 0; i < this.losingCaptures.length; i++) {
773 this.moves[this.moves.length] = this.losingCaptures[i];
776 this.moveCount = this.moves.length;
814 this.losingCaptures[this.losingCaptures.length] = candidateMove;
1192 switch (a.length) {
1209 var l = a[0].length;
1245 for (var i = 0; i < a.length; ++i) {
1413 for (var dir = 0; dir < pieceDeltas[i].length; dir++) {
1509 for (var i = 0; i < pieces.length; i++) {
1622 if (GenerateValidMoves().length == 0) {
2027 for (var i = allMoves.length - 1; i >= 0; i--) {
2029 moveList[moveList.length] = allMoves[i];
2052 to = from + 31; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2053 to = from + 33; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2054 to = from + 14; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2055 to = from - 14; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2056 to = from - 31; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2057 to = from - 33; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2058 to = from + 18; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2059 to = from - 18; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2067 …to = from - 15; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2068 …to = from - 17; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2069 …to = from + 15; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2070 …to = from + 17; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2078 …to = from - 1; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to…
2079 …to = from + 1; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to…
2080 …to = from + 16; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2081 …to = from - 16; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2089 …to = from - 15; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2090 …to = from - 17; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2091 …to = from + 15; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2092 …to = from + 17; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2093 …to = from - 1; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to…
2094 …to = from + 1; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to…
2095 …to = from + 16; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2096 …to = from - 16; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2104 to = from - 15; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2105 to = from - 17; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2106 to = from + 15; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2107 to = from + 17; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2108 to = from - 1; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2109 to = from + 1; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2110 to = from - 16; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2111 to = from + 16; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2120 … moveStack[moveStack.length] = GenerateMove(from, from + 0x02, moveflagCastleKing);
2126 … moveStack[moveStack.length] = GenerateMove(from, from - 0x02, moveflagCastleQueen);
2161 moveStack[moveStack.length] = GenerateMove(from, g_enPassentSquare, moveflagEPC);
2166 moveStack[moveStack.length] = GenerateMove(from, g_enPassentSquare, moveflagEPC);
2174 to = from + 31; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2175 to = from + 33; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2176 to = from + 14; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2177 to = from - 14; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2178 to = from - 31; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2179 to = from - 33; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2180 to = from + 18; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2181 to = from - 18; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2189 …} while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(fr…
2190 …} while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(fr…
2191 …} while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(fr…
2192 …} while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(fr…
2200 …} while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(fr…
2201 …} while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(fr…
2202 …} while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(fr…
2203 …} while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(fr…
2211 …} while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(fr…
2212 …} while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(fr…
2213 …} while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(fr…
2214 …} while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(fr…
2215 …} while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(fr…
2216 …} while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(fr…
2217 …} while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(fr…
2218 …} while (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(fr…
2226 to = from - 15; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2227 to = from - 17; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2228 to = from + 15; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2229 to = from + 17; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2230 to = from - 1; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2231 to = from + 1; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2232 to = from - 16; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2233 to = from + 16; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2240 …moveStack[moveStack.length] = GenerateMove(start, square, moveflagPromotion | moveflagPromoteQueen…
2241 …moveStack[moveStack.length] = GenerateMove(start, square, moveflagPromotion | moveflagPromoteKnigh…
2242 …moveStack[moveStack.length] = GenerateMove(start, square, moveflagPromotion | moveflagPromoteBisho…
2243 moveStack[moveStack.length] = GenerateMove(start, square, moveflagPromotion);
2246 moveStack[moveStack.length] = GenerateMove(start, square, 0);
2265 moveStack[moveStack.length] = GenerateMove(from, to);
2321 if (themAttacks.length != 0 && captureDeficit > g_seeValues[pieceKnight]) {
2368 for (var i = 0; i < themAttacks.length; i++) {
2401 for (var i = 0; i < usAttacks.length; i++) {
2443 usAttacks[usAttacks.length] = square;
2445 themAttacks[themAttacks.length] = square;
2457 attacks[attacks.length] = attackerSq;
2470 attacks[attacks.length] = attackerSq;
2507 var result = InitializeFromFen(e.data.substr(9, e.data.length - 9));
2508 if (result.length != 0) {
2512 g_timeout = parseInt(e.data.substr(7, e.data.length - 7), 10);