Lines Matching refs:GenerateMove

2013 function GenerateMove(from, to) {  function
2017 function GenerateMove(from, to, flags){
2052 to = from + 31; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2053 to = from + 33; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2054 to = from + 14; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2055 to = from - 14; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2056 to = from - 31; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2057 to = from - 33; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2058 to = from + 18; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2059 to = from - 18; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2067 …to = from - 15; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2068 …to = from - 17; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2069 …to = from + 15; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2070 …to = from + 17; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2078 …to = from - 1; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to…
2079 …to = from + 1; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to…
2080 …to = from + 16; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2081 …to = from - 16; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2089 …to = from - 15; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2090 …to = from - 17; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2091 …to = from + 15; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2092 …to = from + 17; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2093 …to = from - 1; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to…
2094 …to = from + 1; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); to…
2095 …to = from + 16; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2096 …to = from - 16; while (g_board[to] == 0) { moveStack[moveStack.length] = GenerateMove(from, to); t…
2104 to = from - 15; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2105 to = from - 17; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2106 to = from + 15; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2107 to = from + 17; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2108 to = from - 1; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2109 to = from + 1; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2110 to = from - 16; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2111 to = from + 16; if (g_board[to] == 0) moveStack[moveStack.length] = GenerateMove(from, to);
2120 … moveStack[moveStack.length] = GenerateMove(from, from + 0x02, moveflagCastleKing);
2126 … moveStack[moveStack.length] = GenerateMove(from, from - 0x02, moveflagCastleQueen);
2161 moveStack[moveStack.length] = GenerateMove(from, g_enPassentSquare, moveflagEPC);
2166 moveStack[moveStack.length] = GenerateMove(from, g_enPassentSquare, moveflagEPC);
2174 to = from + 31; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2175 to = from + 33; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2176 to = from + 14; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2177 to = from - 14; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2178 to = from - 31; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2179 to = from - 33; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2180 to = from + 18; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2181 to = from - 18; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2189 … (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2190 … (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2191 … (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2192 … (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2200 … (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2201 … (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2202 … (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2203 … (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2211 … (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2212 … (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2213 … (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2214 … (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2215 … (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2216 … (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2217 … (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2218 … (g_board[to] == 0); if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2226 to = from - 15; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2227 to = from - 17; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2228 to = from + 15; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2229 to = from + 17; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2230 to = from - 1; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2231 to = from + 1; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2232 to = from - 16; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2233 to = from + 16; if (g_board[to] & enemy) moveStack[moveStack.length] = GenerateMove(from, to);
2240 …moveStack[moveStack.length] = GenerateMove(start, square, moveflagPromotion | moveflagPromoteQueen…
2241 …moveStack[moveStack.length] = GenerateMove(start, square, moveflagPromotion | moveflagPromoteKnigh…
2242 …moveStack[moveStack.length] = GenerateMove(start, square, moveflagPromotion | moveflagPromoteBisho…
2243 moveStack[moveStack.length] = GenerateMove(start, square, moveflagPromotion);
2246 moveStack[moveStack.length] = GenerateMove(start, square, 0);
2265 moveStack[moveStack.length] = GenerateMove(from, to);