Lines Matching refs:refPos
18541 var refPos, blackPixels, bits, i;
18564 refPos = 0;
18572 this._addPixels(refLine[refPos + 1], blackPixels);
18574 if (refLine[refPos + 1] < columns) {
18575 refPos += 2;
18607 while (refLine[refPos] <= codingLine[this.codingPos] && refLine[refPos] < columns) {
18608 refPos += 2;
18614 this._addPixels(refLine[refPos] + 3, blackPixels);
18619 ++refPos;
18621 … while (refLine[refPos] <= codingLine[this.codingPos] && refLine[refPos] < columns) {
18622 refPos += 2;
18629 this._addPixels(refLine[refPos] + 2, blackPixels);
18634 ++refPos;
18636 … while (refLine[refPos] <= codingLine[this.codingPos] && refLine[refPos] < columns) {
18637 refPos += 2;
18644 this._addPixels(refLine[refPos] + 1, blackPixels);
18649 ++refPos;
18651 … while (refLine[refPos] <= codingLine[this.codingPos] && refLine[refPos] < columns) {
18652 refPos += 2;
18659 this._addPixels(refLine[refPos], blackPixels);
18664 ++refPos;
18666 … while (refLine[refPos] <= codingLine[this.codingPos] && refLine[refPos] < columns) {
18667 refPos += 2;
18674 this._addPixelsNeg(refLine[refPos] - 3, blackPixels);
18679 if (refPos > 0) {
18680 --refPos;
18682 ++refPos;
18685 … while (refLine[refPos] <= codingLine[this.codingPos] && refLine[refPos] < columns) {
18686 refPos += 2;
18693 this._addPixelsNeg(refLine[refPos] - 2, blackPixels);
18698 if (refPos > 0) {
18699 --refPos;
18701 ++refPos;
18704 … while (refLine[refPos] <= codingLine[this.codingPos] && refLine[refPos] < columns) {
18705 refPos += 2;
18712 this._addPixelsNeg(refLine[refPos] - 1, blackPixels);
18717 if (refPos > 0) {
18718 --refPos;
18720 ++refPos;
18723 … while (refLine[refPos] <= codingLine[this.codingPos] && refLine[refPos] < columns) {
18724 refPos += 2;