Lines Matching refs:coords

14419     var coords = [p % width1, i];
14441 coords.push(p % width1);
14442 coords.push(p / width1 | 0);
14449 outlines.push(coords);
16254 var coords = context.coords,
16260 if (coords[p1 + 1] > coords[p2 + 1]) {
16269 if (coords[p2 + 1] > coords[p3 + 1]) {
16278 if (coords[p1 + 1] > coords[p2 + 1]) {
16287 var x1 = (coords[p1] + context.offsetX) * context.scaleX;
16288 var y1 = (coords[p1 + 1] + context.offsetY) * context.scaleY;
16289 var x2 = (coords[p2] + context.offsetX) * context.scaleX;
16290 var y2 = (coords[p2 + 1] + context.offsetY) * context.scaleY;
16291 var x3 = (coords[p3] + context.offsetX) * context.scaleX;
16292 var y3 = (coords[p3 + 1] + context.offsetY) * context.scaleY;
16349 var ps = figure.coords;
16382 …function createMeshCanvas(bounds, combinesScale, coords, colors, figures, backgroundColor, cachedC…
16395 coords: coords,
16455 var coords = raw[2];
16478 …var temporaryPatternCanvas = createMeshCanvas(bounds, scale, coords, colors, figures, shadingFill …
18648 rows = figures[i].coords.length / figures[i].verticesPerRow | 0;
18653 count += figures[i].coords.length;
18658 var coords = new Float32Array(count * 2);
18660 var coordsMap = context.coords,
18667 ps = figure.coords,
18679 coords[pIndex] = coordsMap[ps[offset - cols - 1]];
18680 coords[pIndex + 1] = coordsMap[ps[offset - cols - 1] + 1];
18681 coords[pIndex + 2] = coordsMap[ps[offset - cols]];
18682 coords[pIndex + 3] = coordsMap[ps[offset - cols] + 1];
18683 coords[pIndex + 4] = coordsMap[ps[offset - 1]];
18684 coords[pIndex + 5] = coordsMap[ps[offset - 1] + 1];
18694 coords[pIndex + 6] = coords[pIndex + 2];
18695 coords[pIndex + 7] = coords[pIndex + 3];
18696 coords[pIndex + 8] = coords[pIndex + 4];
18697 coords[pIndex + 9] = coords[pIndex + 5];
18698 coords[pIndex + 10] = coordsMap[ps[offset]];
18699 coords[pIndex + 11] = coordsMap[ps[offset] + 1];
18718 coords[pIndex] = coordsMap[ps[j]];
18719 coords[pIndex + 1] = coordsMap[ps[j] + 1];
18740 gl.bufferData(gl.ARRAY_BUFFER, coords, gl.STATIC_DRAW);