Lines Matching refs:pause
204 pause(myStatus.pausePosition);// Must pass time or the stream.time is read.
211 pause(0);
279 // Doing setMedia and pause(15) cause the flag to be set incorrectly and the GUI locks up.
325 pause(0);
389 …pause(myStatus.pausePosition);// Always send the pausePosition. Important for setMedia() followed …
694 myStream.pause();
708 myStream.pause(); // Since it is playing by default at this point.
721 myStream.pause(); // Since it is playing by default at this point.
741 public function pause(time:Number=NaN):Boolean
750 // To avoid possible loops with timeupdate and pause(time). A pause() does not have the problem.
758 …// Need to wait for metadata to load before ever issuing a pause. The metadata handler will call t…
760 … until the 1st media is loaded. ie., The 1st ever setMedia being followed by a pause() or pause(t).
767 myStream.pause();
793 {// We do not want the stop() command, which does pause(0), causing a load operation.
798 …return true;// Technically the pause(0) succeeded. ie., It did nothing, since nothing was required.
809 …seekedEvent();// Deals with seeking effect when using setMedia() then pause(huge). NB: There is no…
827 …// Need to be careful with timeupdate event, otherwise a pause in a timeupdate event can cause a l…
828 // Neither pause() nor pause(time) will cause a timeupdate loop.
848 return pause(time);
982 …pause(myStatus.pausePosition);// Always send the pausePosition. Important for setMedia() followed …