Lines Matching refs:event

305 				var checkDuration = function(event) {  argument
306 if(event.jPlayer.status.duration !== duration) {
307 duration = event.jPlayer.status.duration;
312 checkCanPlayThrough = function(event) { argument
313 if(!canplaythrough && event.jPlayer.status.seekPercent === 100) {
317 jPlayerObj._trigger($.jPlayer.event.canplaythrough);
322 myPlayer.bind($.jPlayer.event.loadstart, function() {
325 jPlayerObj._trigger($.jPlayer.event.loadeddata);
328 .bind($.jPlayer.event.progress, function(event) { argument
329 checkDuration(event);
330 checkCanPlayThrough(event);
332 .bind($.jPlayer.event.timeupdate, function(event) { argument
333 checkDuration(event);
334 checkCanPlayThrough(event);
336 .bind($.jPlayer.event.play, function() {
339 jPlayerObj._trigger($.jPlayer.event.playing);
366 myPlayer.bind($.jPlayer.event.ready, function(event) { argument
367 if(event.jPlayer.flash.used) {
384 myPlayer.bind($.jPlayer.event[name], function(event) { argument
385 …if(DEBUG) console.log('Dispatched event: ' + name + (event && event.jPlayer ? ' (' + event.jPlayer…
391 for(var eventName in $.jPlayer.event) {
392 if($.jPlayer.event.hasOwnProperty(eventName)) {
410 myPlayer.bind($.jPlayer.event.loadeddata, function(event) { argument
411 …if(DEBUG) console.log('Dispatched event: loadeddata' + (event && event.jPlayer ? ' (' + event.jPla…
417 myPlayer.bind($.jPlayer.event.durationchange, function(event) { argument
418 duration = event.jPlayer.status.duration;
424 myPlayer.bind($.jPlayer.event.error, function(event) { argument
428 …error = event.jPlayer.error; // Saving object pointer, not a copy of the object. Possible garbage …