Lines Matching refs:mag
17262 $mag = 0.551784; // Bezier Control magic number for 4-part spline for circle/ellipse
17284 $p1c2x = $p1x + ($d2 + $brbgTR_H) * $mag;
17287 $p2c2x = $p2x + ($d1 + $brbgTR_H) * $mag;
17293 $p3c1y = $p3y - ($d1 + $brbgTR_V) * $mag;
17296 $p4c2y = $p4y - ($d2 + $brbgTR_V) * $mag;
17350 $p1c2y = $p1y + ($d2 + $brbgBR_V) * $mag;
17353 $p2c2y = $p2y + ($d1 + $brbgBR_V) * $mag;
17355 $p3c1x = $p3x + ($d1 + $brbgBR_H) * $mag;
17359 $p4c2x = $p4x + ($d2 + $brbgBR_H) * $mag;
17413 $p1c2x = $p1x - ($d2 + $brbgBL_H) * $mag; // control points only matches p3 preceding
17416 $p2c2x = $p2x - ($d1 + $brbgBL_H) * $mag; // control point only matches p4 preceding
17421 $p3c1y = $p3y + ($d1 + $brbgBL_V) * $mag;
17424 $p4c2y = $p4y + ($d2 + $brbgBL_V) * $mag;
17475 $p1c2y = $p1y - ($d2 + $brbgTL_V) * $mag;
17478 $p2c2y = $p2y - ($d1 + $brbgTL_V) * $mag;
17480 $p3c1x = $p3x - ($d1 + $brbgTL_H) * $mag;
17484 $p4c2x = $p4x - ($d2 + $brbgTL_H) * $mag;