Lines Matching refs:actuator

118 …var actuator = mxUtils.getValue(this.style, mxShapePidValve.prototype.cst.ACTUATOR, mxShapePidValv…
121 if (actuator !== 'none')
136 this.background(c, x, y, w, h, valveType, actuator, actH);
138 this.foreground(c, x, y, w, h, valveType, actuator, actH);
141 mxShapePidValve.prototype.background = function(c, x, y, w, h, valveType, actuator, actH) argument
144 if (actuator !== mxShapePidValve.prototype.cst.NONE)
148 this.drawActuatorBg(c, x, y, w, h / 1.2, actuator, actH);
152 this.drawActuatorBg(c, x, y, w, h, actuator, actH);
159 this.drawGateVariantBg(c, 0, 0, w, h, valveType, actuator, actH);
163 this.drawAngleVariantBg(c, 0, 0, w, h, valveType, actuator, actH);
167 this.drawButterflyValve(c, 0, 0, w, h, actuator, actH);
171 this.drawCheckValve(c, 0, 0, w, h, actuator, actH);
175 mxShapePidValve.prototype.foreground = function(c, x, y, w, h, valveType, actuator, actH) argument
180 if (actuator !== mxShapePidValve.prototype.cst.NONE)
184 this.drawActuatorFg(c, x, y, w, h / 1.2, actuator, actH);
188 this.drawActuatorFg(c, x, y, w, h, actuator, actH);
194 this.drawGateVariantFg(c, 0, 0, w, h, valveType, actuator, actH);
198 this.drawAngleVariantFg(c, 0, 0, w, h, valveType, actuator, actH);
202 mxShapePidValve.prototype.drawActuatorBg = function(c, x, y, w, h, actuator) argument
204 if (this.isSquareVariant(actuator))
207 this.drawSquareAct(c, w * 0.35, h * 0.7, actuator);
210 else if (actuator === mxShapePidValve.prototype.cst.MANUAL)
216 else if (actuator === mxShapePidValve.prototype.cst.DIAPHRAGM)
222 else if (actuator === mxShapePidValve.prototype.cst.BALANCED_DIAPHRAGM)
228 …else if (actuator === mxShapePidValve.prototype.cst.MOTOR || actuator === mxShapePidValve.prototyp…
231 this.drawCircleAct(c, w * 0.35, h * 0.7, actuator);
234 else if (actuator === mxShapePidValve.prototype.cst.SPRING)
240 else if (actuator === mxShapePidValve.prototype.cst.SOLENOID_MANUAL_RESET)
246 else if (actuator === mxShapePidValve.prototype.cst.SINGLE_ACTING)
252 else if (actuator === mxShapePidValve.prototype.cst.DOUBLE_ACTING)
258 else if (actuator === mxShapePidValve.prototype.cst.PILOT_CYLINDER)
264 else if (actuator === mxShapePidValve.prototype.cst.ANGLE_BLOWDOWN)
272 mxShapePidValve.prototype.drawActuatorFg = function(c, x, y, w, h, actuator) argument
274 if (actuator === mxShapePidValve.prototype.cst.BALANCED_DIAPHRAGM)
280 else if (actuator === mxShapePidValve.prototype.cst.SINGLE_ACTING ||
281 actuator === mxShapePidValve.prototype.cst.DOUBLE_ACTING ||
282 actuator === mxShapePidValve.prototype.cst.PILOT_CYLINDER)
333 mxShapePidValve.prototype.drawCircleAct = function(c, w, h, actuator) argument
345 if (actuator === mxShapePidValve.prototype.cst.MOTOR)
349 else if (actuator === mxShapePidValve.prototype.cst.ELECTRO_HYDRAULIC)
487 mxShapePidValve.prototype.drawSquareAct = function(c, w, h, actuator) argument
499 if (actuator === mxShapePidValve.prototype.cst.PILOT)
503 else if (actuator === mxShapePidValve.prototype.cst.SOLENOID)
507 else if (actuator === mxShapePidValve.prototype.cst.DIGITAL)
511 else if (actuator === mxShapePidValve.prototype.cst.WEIGHT)
515 else if (actuator === mxShapePidValve.prototype.cst.KEY)
526 mxShapePidValve.prototype.drawGateVariantFg = function(c, x, y, w, h, valveType, actuator, actH) argument
558 mxShapePidValve.prototype.drawAngleVariantFg = function(c, x, y, w, h, valveType, actuator, actH) argument
566 if (actuator === 'none')
580 mxShapePidValve.prototype.drawGateVariantBg = function(c, x, y, w, h, valveType, actuator, actH) argument
609 mxShapePidValve.prototype.drawAngleVariantBg = function(c, x, y, w, h, valveType, actuator, actH) argument
787 mxShapePidValve.prototype.drawButterflyValve = function(c, x, y, w, h, actuator, actH) argument
813 mxShapePidValve.prototype.drawCheckValve = function(c, x, y, w, h, actuator, actH) argument
921 …var actuator = mxUtils.getValue(this.style, mxShapePidIntBlockBleedValve.prototype.cst.ACTUATOR, m…
924 if (actuator !== 'none')
932 this.background(c, x, y, w, h, actuator, actH);
934 this.foreground(c, x, y, w, h, actuator, actH);
937 mxShapePidIntBlockBleedValve.prototype.background = function(c, x, y, w, h, actuator, actH) argument
940 if (actuator !== mxShapePidIntBlockBleedValve.prototype.cst.NONE)
942 this.drawActuatorBg(c, x, y, w, h, actuator);
949 mxShapePidIntBlockBleedValve.prototype.foreground = function(c, x, y, w, h, actuator, actH) argument
952 if (actuator !== mxShapePidIntBlockBleedValve.prototype.cst.NONE)
954 this.drawActuatorFg(c, x, y, w, h, actuator);
998 mxShapePidIntBlockBleedValve.prototype.drawActuatorBg = function(c, x, y, w, h, actuator) argument
1000 if (this.isSquareVariant(actuator))
1003 this.drawSquareAct(c, w * 0.35, h * 0.4112, actuator);
1006 else if (actuator === mxShapePidIntBlockBleedValve.prototype.cst.MANUAL)
1012 else if (actuator === mxShapePidIntBlockBleedValve.prototype.cst.DIAPHRAGM)
1018 else if (actuator === mxShapePidIntBlockBleedValve.prototype.cst.BALANCED_DIAPHRAGM)
1024 …else if (actuator === mxShapePidIntBlockBleedValve.prototype.cst.MOTOR || actuator === mxShapePidI…
1027 this.drawCircleAct(c, w * 0.35, h * 0.4112, actuator);
1030 else if (actuator === mxShapePidIntBlockBleedValve.prototype.cst.SPRING)
1036 else if (actuator === mxShapePidIntBlockBleedValve.prototype.cst.SOLENOID_MANUAL_RESET)
1042 else if (actuator === mxShapePidIntBlockBleedValve.prototype.cst.SINGLE_ACTING)
1048 else if (actuator === mxShapePidIntBlockBleedValve.prototype.cst.DOUBLE_ACTING)
1054 else if (actuator === mxShapePidIntBlockBleedValve.prototype.cst.PILOT_CYLINDER)
1062 mxShapePidIntBlockBleedValve.prototype.drawActuatorFg = function(c, x, y, w, h, actuator) argument
1064 if (actuator === mxShapePidIntBlockBleedValve.prototype.cst.BALANCED_DIAPHRAGM)
1070 else if (actuator === mxShapePidIntBlockBleedValve.prototype.cst.SINGLE_ACTING ||
1071 actuator === mxShapePidIntBlockBleedValve.prototype.cst.DOUBLE_ACTING ||
1072 actuator === mxShapePidIntBlockBleedValve.prototype.cst.PILOT_CYLINDER)