Lines Matching refs:min

320 	var lineH = Math.min(fontSize * 1.5, h);
391 var lineH = Math.min(fontSize * 1.5, h);
411 var startY = Math.min(start, h);
413 var endX = Math.min(start - lineH, w);
812 var lineH = Math.min(fontSize * 1.5, h);
2151 var dy1 = Math.max(0, Math.min(100, parseFloat(mxUtils.getValue(this.state.style, 'dy1', 0))));
2156 …this.state.style['dy1'] = Math.round(1000 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.hei…
2162 …var dx2 = Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dx3', 0)), parseFloa…
2163 var dy2 = Math.max(0, Math.min(100, parseFloat(mxUtils.getValue(this.state.style, 'dy2', 0))));
2168 …this.state.style['dx2'] = Math.round(1000 * Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.…
2169 …this.state.style['dy2'] = Math.round(1000 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.hei…
2176 …var dx3 = Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dx2', 0)), Math.min(parseFloat(m…
2177 var dy3 = Math.max(0, Math.min(100, parseFloat(mxUtils.getValue(this.state.style, 'dy3', 0))));
2182 … * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dx2', 0)), Math.min(parseFloat(mxUtils.…
2183 …this.state.style['dy3'] = Math.round(1000 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.hei…
2190 …var dx4 = Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dx3', 0)), Math.min(parseFloat(m…
2191 var dy4 = Math.max(0, Math.min(100, parseFloat(mxUtils.getValue(this.state.style, 'dy4', 0))));
2196 … * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dx3', 0)), Math.min(parseFloat(mxUtils.…
2197 …this.state.style['dy4'] = Math.round(1000 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.hei…
2204 …var dx5 = Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dx4', 0)), Math.min(bounds.width…
2205 var dy5 = Math.max(0, Math.min(100, parseFloat(mxUtils.getValue(this.state.style, 'dy5', 0))));
2210 … * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dx4', 0)), Math.min(bounds.width, (pt.x…
2211 …this.state.style['dy5'] = Math.round(1000 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.hei…
2218 var dy6 = Math.max(0, Math.min(100, parseFloat(mxUtils.getValue(this.state.style, 'dy6', 0))));
2223 …this.state.style['dy6'] = Math.round(1000 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.hei…