Lines Matching refs:round

72 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height, bounds.width, pt.y -…
196 …var handleX = Math.round(100 * Math.max(-1, Math.min(1, (pt.x - bounds.x - bounds.width * 0.5) / (…
197 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
217 …var handleX = Math.round(100 * Math.max(-1, Math.min(1, (pt.x - bounds.x - bounds.width * 0.5) / (…
218 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
239 …this.state.style['arcWidth'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2, bounds.wid…
305 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width / 2, pt.x - bounds.x))…
422 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width, pt.x - bounds.x))) / …
423 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2, pt.y - bounds.y)…
545 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width, pt.x - bounds.x))) / …
546 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2, pt.y - bounds.y)…
664 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width, pt.x - bounds.x))) / …
665 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2, pt.y - bounds.y)…
676 …this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width, (bounds.width + bo…
796 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width, pt.x - bounds.x))) / …
797 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2, pt.y - bounds.y)…
808 …this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width, (bounds.width + bo…
950 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width / 2, bounds.x + bounds…
951 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2, pt.y - bounds.y)…
963 …this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width, (bounds.width + bo…
1067 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2, pt.y - bounds.y)…
1687 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width, bounds.x + bounds.wid…
1688 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2, pt.y - bounds.y)…
1700 …this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.width, (bounds.width + bo…
1717 …this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(bounds.width - dx - 2 * dy, pt.x -…
1845 …this.state.style['isoAngle'] = Math.round(100 * Math.max(0, Math.min(100, pt.y - bounds.y))) / 100;
2017 …var handleX = Math.round(100 * Math.max(-1, Math.min(1, (pt.x - bounds.x - bounds.width * 0.5) / (…
2018 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
2038 …var handleX = Math.round(100 * Math.max(-1, Math.min(1, (pt.x - bounds.x - bounds.width * 0.5) / (…
2039 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
2060 …this.state.style['arcWidth'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2, bounds.wid…
2180 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width, bounds.x + bounds.wid…
2191 …this.state.style['notch'] = Math.round(100 * Math.max(0, Math.min(bounds.height, (bounds.height + …
2206 …this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(bounds.width - dx, pt.x - bounds.x…
2330 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2, bounds.width / 2…
2421 …this.state.style['notch1'] = Math.round(100 * Math.max(0, Math.min(bounds.width, pt.x - bounds.x))…
2431 …this.state.style['notch2'] = Math.round(100 * Math.max(0, Math.min(bounds.width, (bounds.width + b…
2532 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width, pt.x - bounds.x))) / …
2533 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height, bounds.y + bounds.he…
2638 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width, pt.x - bounds.x))) / …
2639 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height, bounds.y + bounds.he…