Lines Matching refs:getValue

41 	var dy = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
67 …var dy = Math.max(0, Math.min(bounds.width, bounds.width, parseFloat(mxUtils.getValue(this.state.s…
81 var dy = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
137 …var startAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'st…
138 …var endAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'endA…
139 …var arcWidth = 1 - Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'arcWidth', thi…
191 …var startAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.styl…
212 …var endAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style,…
234 …var arcWidth = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'arcWidth', t…
283 var dx = Math.max(0, Math.min(w * 0.5, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
300 …var dx = Math.max(0, Math.min(bounds.width / 2, parseFloat(mxUtils.getValue(this.state.style, 'dx'…
314 var dx = Math.max(0, Math.min(w * 0.5, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
367 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
368 var dy = Math.max(0, Math.min(h * 0.5, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
416 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
417 …var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy…
432 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
433 var dy = Math.max(0, Math.min(h * 0.5, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
490 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
491 var dy = Math.max(0, Math.min(h * 0.5, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
539 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
540 …var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy…
555 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
556 var dy = Math.max(0, Math.min(h * 0.5, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
614 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
615 var dy = Math.max(0, Math.min(h * 0.5, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
616 …var notch = Math.max(0, Math.min(w - dx, parseFloat(mxUtils.getValue(this.style, 'notch', this.not…
658 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
659 …var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy…
670 …var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy…
671 …var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notc…
687 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
688 var dy = Math.max(0, Math.min(h * 0.5, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
689 …var notch = Math.max(0, Math.min(w - dx, parseFloat(mxUtils.getValue(this.style, 'notch', this.not…
747 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
748 var dy = Math.max(0, Math.min(h * 0.5, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
749 …var notch = Math.max(0, Math.min(w - dx, parseFloat(mxUtils.getValue(this.style, 'notch', this.not…
790 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
791 …var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy…
802 …var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy…
803 …var notch = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'notc…
819 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
820 var dy = Math.max(0, Math.min(h * 0.5, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
821 …var notch = Math.max(0, Math.min(w - dx, parseFloat(mxUtils.getValue(this.style, 'notch', this.not…
879 var dx = Math.max(0, Math.min(w / 2, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
880 var dy = Math.max(0, Math.min(h * 0.5, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
881 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
944 …var dx = Math.max(0, Math.min(bounds.width / 2, parseFloat(mxUtils.getValue(this.state.style, 'dx'…
945 …var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy…
956 …var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy…
957 …var dx = Math.max(0, Math.min(bounds.width / 2, parseFloat(mxUtils.getValue(this.state.style, 'dx'…
958 …var notch = Math.max(0, Math.min(dx, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.n…
974 var dx = Math.max(0, Math.min(w / 2, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
975 var dy = Math.max(0, Math.min(h * 0.5, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
976 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
1035 var dy = Math.max(0, Math.min(h * 0.5, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
1062 …var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy…
1076 var dy = Math.max(0, Math.min(h * 0.5, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
1484 var fillColor = mxUtils.getValue(this.style, mxConstants.STYLE_FILLCOLOR, 'none');
1485 var strokeColor = mxUtils.getValue(this.style, mxConstants.STYLE_STROKECOLOR, 'none');
1615 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1616 var dy = Math.max(0, Math.min(h * 0.5, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
1617 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
1621 …var dx2 = Math.max(0, Math.min(w - dx - 2 * dy, parseFloat(mxUtils.getValue(this.style, 'dx2', thi…
1681 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
1682 …var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy…
1693 …var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy…
1694 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
1695 …var notch = Math.max(0, Math.min(dx, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.n…
1707 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
1708 …var dy = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'dy', t…
1709 …var dx2 = Math.max(0, Math.min(bounds.width - dx, parseFloat(mxUtils.getValue(this.state.style, 'd…
1714 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
1715 …var dy = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'dy', t…
1729 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1730 var dy = Math.max(0, Math.min(h * 0.5, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
1731 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
1733 …var dx2 = Math.max(0, Math.min(w - dx - 2 * dy, parseFloat(mxUtils.getValue(this.style, 'dx2', thi…
1798 …var isoAngle = Math.max(0.01, Math.min(94, parseFloat(mxUtils.getValue(this.style, 'isoAngle', thi…
1839 …var isoAngle = Math.max(0.01, Math.min(94, parseFloat(mxUtils.getValue(this.state.style, 'isoAngle…
1854 …var isoAngle = Math.max(0.01, Math.min(94, parseFloat(mxUtils.getValue(this.style, 'isoAngle', thi…
1918 …var startAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'st…
1919 …var endAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'endA…
1920 …var arcWidth = 1 - Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'arcWidth', thi…
2012 …var startAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.styl…
2033 …var endAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style,…
2055 …var arcWidth = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'arcWidth', t…
2124 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2125 var dx2 = Math.max(0, Math.min(w - dx, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
2126 …var notch = Math.max(0, Math.min(h - dx, parseFloat(mxUtils.getValue(this.style, 'notch', this.not…
2175 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
2185 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
2186 …var notch = Math.max(0, Math.min(bounds.height - dx, parseFloat(mxUtils.getValue(this.state.style,…
2198 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
2199 …var dx2 = Math.max(0, Math.min(bounds.width - dx, parseFloat(mxUtils.getValue(this.state.style, 'd…
2204 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
2217 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2218 var dx2 = Math.max(0, Math.min(w - dx, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
2219 …var notch = Math.max(0, Math.min(h - dx, parseFloat(mxUtils.getValue(this.style, 'notch', this.not…
2286 …var dy = Math.max(0, Math.min(h * 0.5 - 10, w * 0.5, parseFloat(mxUtils.getValue(this.style, 'dy',…
2325 …var dy = Math.max(0, Math.min(bounds.height / 2, bounds.width / 2, parseFloat(mxUtils.getValue(thi…
2339 …var dy = Math.max(0, Math.min(h * 0.5 - 10, w * 0.5, parseFloat(mxUtils.getValue(this.style, 'dy',…
2396 …var notch1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch1', this.notch2…
2397 …var notch2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch2', this.notch2…
2416 …var notch1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'not…
2426 …var notch2 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'not…
2442 …var notch1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch1', this.notch2…
2443 …var notch2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch2', this.notch2…
2500 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2501 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
2526 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
2527 …var dy = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'dy', t…
2542 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2543 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
2600 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2601 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
2632 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
2633 …var dy = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'dy', t…
2648 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2649 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));