Lines Matching refs:dx

260 	this.dx = 10;
283 var dx = Math.max(0, Math.min(w * 0.5, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
287 c.lineTo(2 * dx, 0);
289 c.lineTo(w - 2 * dx, h);
300 …var dx = Math.max(0, Math.min(bounds.width / 2, parseFloat(mxUtils.getValue(this.state.style, 'dx'…
302 return new mxPoint(bounds.x + dx, bounds.y + bounds.height / 2);
314 var dx = Math.max(0, Math.min(w * 0.5, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
315 var w2 = w - 2 * dx;
318 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 2 * dx, 0));
319 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 2 * dx + w2 * 0.5, 0));
320 constr.push(new mxConnectionConstraint(new mxPoint(0, 0.5), false, null, dx, 0));
322 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - 2 * dx, h));
323 constr.push(new mxConnectionConstraint(new mxPoint(0, 0.5), false, null, w - dx, 0));
342 this.dx = 185;
367 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
372 c.lineTo(dx, 0);
373 c.lineTo(dx, dy);
376 c.lineTo(w - dx, h);
377 c.lineTo(w - dx, h - dy);
387 c.lineTo(dx, 0);
388 c.lineTo(dx, dy);
391 c.lineTo(w - dx, h);
392 c.lineTo(w - dx, h - dy);
398 c.lineTo(dx, 0);
399 c.lineTo(dx, dy);
402 c.lineTo(w - dx, h);
403 c.lineTo(w - dx, h - dy);
416 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
419 return new mxPoint(bounds.x + dx, bounds.y + dy);
432 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
465 this.dx = 25;
490 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
495 c.lineTo(dx, 0);
496 c.lineTo(dx, dy);
499 c.lineTo(w - dx, h);
500 c.lineTo(w - dx, h - dy);
510 c.lineTo(dx, 0);
511 c.lineTo(dx, h - 2 * dy);
515 c.lineTo(w - dx, h);
516 c.lineTo(w - dx, h - dy);
522 c.lineTo(dx, 0);
523 c.lineTo(dx, dy);
526 c.lineTo(w - dx, h);
527 c.lineTo(w - dx, h - dy);
539 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
542 return new mxPoint(bounds.x + dx, bounds.y + dy);
555 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
587 this.dx = 0.5;
614 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
616 …var notch = Math.max(0, Math.min(w - dx, parseFloat(mxUtils.getValue(this.style, 'notch', this.not…
620 c.lineTo(dx, 0);
621 c.lineTo(dx, dy);
634 c.lineTo(dx, 0);
635 c.lineTo(dx, h - dy);
642 c.lineTo(dx, 0);
643 c.lineTo(dx, dy);
658 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
661 return new mxPoint(bounds.x + dx, bounds.y + dy);
687 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
689 …var notch = Math.max(0, Math.min(w - dx, parseFloat(mxUtils.getValue(this.style, 'notch', this.not…
720 this.dx = 0.5;
747 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
749 …var notch = Math.max(0, Math.min(w - dx, parseFloat(mxUtils.getValue(this.style, 'notch', this.not…
753 c.lineTo(dx, 0);
754 c.lineTo(dx, dy);
767 c.lineTo(dx, 0);
768 c.lineTo(dx, dy);
774 c.lineTo(dx, 0);
775 c.lineTo(dx, dy);
790 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
793 return new mxPoint(bounds.x + dx, bounds.y + dy);
819 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
821 …var notch = Math.max(0, Math.min(w - dx, parseFloat(mxUtils.getValue(this.style, 'notch', this.not…
852 this.dx = 0.5;
879 var dx = Math.max(0, Math.min(w / 2, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
883 dx = Math.min(w / 2 - 2 * dy, dx);
885 notch = Math.min(dx, notch);
889 c.lineTo(dx, dy);
890 c.lineTo(dx, 0);
891 c.lineTo(w - dx, 0);
892 c.lineTo(w - dx, dy);
896 c.lineTo(w - dx - 2 * dy, h);
897 c.lineTo(w - dx - 2 * dy, h - dy);
898 c.lineTo(dx + 2 * dy, h - dy);
899 c.lineTo(dx + 2 * dy, h);
910 c.lineTo(dx, dy);
911 c.lineTo(dx, h - dy);
912 c.lineTo(dx + 2 * dy, h);
917 c.lineTo(w - dx, dy);
918 c.lineTo(w - dx, h - dy);
919 c.lineTo(w - dx - 2 * dy, h);
927 c.moveTo(dx, h - dy);
928 c.lineTo(dx + 2 * dy, h - dy);
929 c.lineTo(dx + 2 * dy, h);
931 c.moveTo(w - dx, h - dy);
932 c.lineTo(w - dx - 2 * dy, h - dy);
933 c.lineTo(w - dx - 2 * dy, h);
944 …var dx = Math.max(0, Math.min(bounds.width / 2, parseFloat(mxUtils.getValue(this.state.style, 'dx'…
947 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy);
957 …var dx = Math.max(0, Math.min(bounds.width / 2, parseFloat(mxUtils.getValue(this.state.style, 'dx'…
958 …var notch = Math.max(0, Math.min(dx, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.n…
974 var dx = Math.max(0, Math.min(w / 2, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
977 dx = Math.min(w / 2 - 2 * dy, dx);
978 notch = Math.min(dx, notch);
979 var w2 = w - 2 * dx;
981 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, 0));
982 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx + w2 * 0.25, 0));
983 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx + w2 * 0.5, 0));
984 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx + w2 * 0.75, 0));
985 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx + w2, 0));
986 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx + w2, (h - dy) * 0.5));
987 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx + w2, h - dy));
988 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx + w2 * 0.75, h - dy));
989 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx + w2 * 0.5, h - dy));
990 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx + w2 * 0.25, h - dy));
991 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, h - dy));
992 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, (h - dy) * 0.5));
1587 this.dx = 0.5;
1615 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1619 dx = Math.min(w - 2 * dy, dx);
1621 …var dx2 = Math.max(0, Math.min(w - dx - 2 * dy, parseFloat(mxUtils.getValue(this.style, 'dx2', thi…
1623 notch = Math.min(dx, notch);
1627 c.lineTo(w - dx, 0);
1628 c.lineTo(w - dx, dy);
1632 c.lineTo(w - dx - 2 * dy, h);
1633 c.lineTo(w - dx - 2 * dy, h - dy);
1644 c.lineTo(w - dx, dy);
1645 c.lineTo(w - dx, h - dy);
1646 c.lineTo(w - dx - 2 * dy, h);
1654 c.moveTo(w - dx, h - dy);
1655 c.lineTo(w - dx - 2 * dy, h - dy);
1656 c.lineTo(w - dx - 2 * dy, h);
1662 c.lineTo(w - dx, 0);
1663 c.lineTo(w - dx, dy);
1667 c.lineTo(w - dx - 2 * dy, h);
1668 c.lineTo(w - dx - 2 * dy, h - dy);
1681 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
1684 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy);
1694 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
1695 …var notch = Math.max(0, Math.min(dx, parseFloat(mxUtils.getValue(this.state.style, 'notch', this.n…
1707 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
1709 …var dx2 = Math.max(0, Math.min(bounds.width - dx, parseFloat(mxUtils.getValue(this.state.style, 'd…
1714 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
1717 …this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(bounds.width - dx - 2 * dy, pt.x -…
1729 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1732 dx = Math.min(w - 2 * dy, dx);
1733 …var dx2 = Math.max(0, Math.min(w - dx - 2 * dy, parseFloat(mxUtils.getValue(this.style, 'dx2', thi…
1734 notch = Math.min(dx, notch);
1735 var w2 = w - dx - dx2;
1743 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx * 0.25, dy));
1744 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx * 0.5, dy));
1745 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx * 0.75, dy));
1749 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx - 2 * dy, h));
1750 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - (dx + 2 * dy) * 0.75, h…
1751 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - (dx + 2 * dy) * 0.5, h)…
1752 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - (dx + 2 * dy) * 0.25, h…
2097 this.dx = 0.5;
2124 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2125 var dx2 = Math.max(0, Math.min(w - dx, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
2126 …var notch = Math.max(0, Math.min(h - dx, parseFloat(mxUtils.getValue(this.style, 'notch', this.not…
2130 c.lineTo(w - dx, 0);
2131 c.lineTo(w, dx);
2133 c.lineTo(w - dx * 0.5, h - notch);
2134 c.lineTo(w - dx, h);
2135 c.lineTo(w - dx, dx);
2136 c.lineTo(dx2, dx);
2137 c.lineTo(0, dx * 0.5);
2145 c.moveTo(w - dx, dx);
2146 c.lineTo(w, dx);
2148 c.lineTo(w - dx * 0.5, h - notch);
2149 c.lineTo(w - dx, h);
2150 c.lineTo(w - dx, dx);
2151 c.lineTo(0, dx);
2157 c.lineTo(w - dx, 0);
2158 c.lineTo(w, dx);
2160 c.lineTo(w - dx * 0.5, h - notch);
2161 c.lineTo(w - dx, h);
2162 c.lineTo(w - dx, dx);
2163 c.lineTo(dx2, dx);
2164 c.lineTo(0, dx * 0.5);
2175 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
2177 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dx);
2185 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
2186 …var notch = Math.max(0, Math.min(bounds.height - dx, parseFloat(mxUtils.getValue(this.state.style,…
2188 return new mxPoint(bounds.x + bounds.width - dx * 0.5, bounds.y + bounds.height - notch);
2198 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
2199 …var dx2 = Math.max(0, Math.min(bounds.width - dx, parseFloat(mxUtils.getValue(this.state.style, 'd…
2201 return new mxPoint(bounds.x + dx2, bounds.y + dx);
2204 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
2206 …this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(bounds.width - dx, pt.x - bounds.x…
2217 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2218 var dx2 = Math.max(0, Math.min(w - dx, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
2219 …var notch = Math.max(0, Math.min(h - dx, parseFloat(mxUtils.getValue(this.style, 'notch', this.not…
2220 var w2 = w - dx - dx2;
2221 var h2 = h - dx;
2223 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, dx * 0.5));
2228 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, 0));
2229 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx * 0.5, dx * 0.5));
2230 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, dx));
2231 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, dx + h2 * 0.25));
2232 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, dx + h2 * 0.5));
2233 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, dx + h2 * 0.75));
2235 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx * 0.5, h - notch));
2236 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h));
2238 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, dx + h2 * 0.75));
2239 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, dx + h2 * 0.5));
2240 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, dx + h2 * 0.25));
2241 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, dx));
2242 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 + w2 * 0.25, dx));
2243 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 + w2 * 0.5, dx));
2244 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 + w2 * 0.75, dx));
2245 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2, dx));
2475 this.dx = 0.5;
2500 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2503 var x1 = Math.max(dx - dy * 0.35, 0);
2504 var x2 = Math.min(dx + dy * 0.35, w);
2511 c.lineTo(dx, h);
2526 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
2529 return new mxPoint(bounds.x + dx, bounds.y + bounds.height - dy);
2542 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2544 var x1 = Math.max(dx - dy * 0.35, 0);
2545 var x2 = Math.min(dx + dy * 0.35, w);
2556 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, h));
2575 this.dx = 0.5;
2600 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2607 c.lineTo(dx, h - dy);
2608 c.lineTo(dx * 0.5, h);
2618 c.lineTo(dx, 0);
2619 c.lineTo(dx, h - dy);
2620 c.lineTo(dx * 0.5, h);
2632 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
2635 return new mxPoint(bounds.x + dx, bounds.y + bounds.height - dy);
2648 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2663 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx * 0.5, h));
2664 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx * 0.5, 0));