Lines Matching refs:x

35 mxShapeGmdlPlayer.prototype.paintVertexShape = function(c, x, y, w, h)  argument
37 c.translate(x, y);
42 this.foreground(c, x, y, w, h);
45 mxShapeGmdlPlayer.prototype.foreground = function(c, x, y, w, h) argument
108 mxShapeGmdlSwitch.prototype.paintVertexShape = function(c, x, y, w, h) argument
111 c.translate(x, y);
113 this.background(c, x, y, w, h, state);
115 this.foreground(c, x, y, w, h, state);
118 mxShapeGmdlSwitch.prototype.background = function(c, x, y, w, h, state) argument
147 mxShapeGmdlSwitch.prototype.foreground = function(c, x, y, w, h, state) argument
208 mxShapeGmdlMarginRect.prototype.paintVertexShape = function(c, x, y, w, h) argument
211 c.translate(x, y);
212 this.background(c, x, y, w, h);
215 mxShapeGmdlMarginRect.prototype.background = function(c, x, y, w, h, state) argument
272 mxShapeGmdlSliderNormal.prototype.paintVertexShape = function(c, x, y, w, h) argument
275 c.translate(x, y);
276 this.background(c, x, y, w, h);
280 mxShapeGmdlSliderNormal.prototype.background = function(c, x, y, w, h) argument
331 mxShapeGmdlSlider2.prototype.paintVertexShape = function(c, x, y, w, h) argument
334 c.translate(x, y);
335 this.background(c, x, y, w, h);
339 mxShapeGmdlSlider2.prototype.background = function(c, x, y, w, h) argument
375 return new mxPoint(bounds.x + barPos * bounds.width / 100, bounds.y + bounds.height / 2);
378 …this.state.style['barPos'] = Math.round(100 * Math.max(0, Math.min(100, (pt.x - bounds.x) * 100 / …
420 mxShapeGmdlSliderFocused.prototype.paintVertexShape = function(c, x, y, w, h) argument
423 c.translate(x, y);
424 this.background(c, x, y, w, h);
428 mxShapeGmdlSliderFocused.prototype.background = function(c, x, y, w, h) argument
471 return new mxPoint(bounds.x + barPos * bounds.width / 100, bounds.y + bounds.height / 2);
474 …this.state.style['barPos'] = Math.round(100 * Math.max(0, Math.min(100, (pt.x - bounds.x) * 100 / …
517 mxShapeGmdlSliderDisabled.prototype.paintVertexShape = function(c, x, y, w, h) argument
519 c.translate(x, y);
520 this.background(c, x, y, w, h);
524 mxShapeGmdlSliderDisabled.prototype.background = function(c, x, y, w, h) argument
593 mxShapeGmdlSliderDisabled2.prototype.paintVertexShape = function(c, x, y, w, h) argument
595 c.translate(x, y);
596 this.background(c, x, y, w, h);
600 mxShapeGmdlSliderDisabled2.prototype.background = function(c, x, y, w, h) argument
640 return new mxPoint(bounds.x + hPos * bounds.width / 100, bounds.y + bounds.height / 2);
643 …this.state.style['hPos'] = Math.round(100 * Math.max(0, Math.min(100, (pt.x - bounds.x) * 100 / bo…
685 mxShapeGmdlSliderDiscrete.prototype.paintVertexShape = function(c, x, y, w, h) argument
688 c.translate(x, y);
689 this.background(c, x, y, w, h);
693 mxShapeGmdlSliderDiscrete.prototype.background = function(c, x, y, w, h) argument
739 return new mxPoint(bounds.x + barPos * bounds.width / 100, bounds.y + bounds.height / 2 + 22.5);
742 …this.state.style['barPos'] = Math.round(100 * Math.max(0, Math.min(100, (pt.x - bounds.x) * 100 / …
784 mxShapeGmdlSliderDiscreteDots.prototype.paintVertexShape = function(c, x, y, w, h) argument
787 c.translate(x, y);
788 this.background(c, x, y, w, h);
792 mxShapeGmdlSliderDiscreteDots.prototype.background = function(c, x, y, w, h) argument
872 return new mxPoint(bounds.x + barPos * bounds.width / 100, bounds.y + bounds.height / 2 + 22.5);
875 …this.state.style['barPos'] = Math.round(0.05 * Math.max(0, Math.min(100, (pt.x - bounds.x) * 100 /…
915 mxShapeGmdlProgressBar.prototype.paintVertexShape = function(c, x, y, w, h) argument
919 c.translate(x, y);
947 return new mxPoint(bounds.x + dx1 * bounds.width, bounds.y + bounds.height / 2);
950 …this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.widt…
957 return new mxPoint(bounds.x + dx2 * bounds.width, bounds.y + bounds.height / 2);
960 …this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.widt…