Lines Matching refs:style

48 …var wallTh = parseFloat(mxUtils.getValue(this.style, mxFloorplanWall.prototype.cst.WALL_THICKNESS,…
97 …var wallTh = parseFloat(mxUtils.getValue(this.style, mxFloorplanWallCorner.prototype.cst.WALL_THIC…
154 …var wallTh = parseFloat(mxUtils.getValue(this.style, mxFloorplanWallU.prototype.cst.WALL_THICKNESS…
213 …var wallTh = parseFloat(mxUtils.getValue(this.style, mxFloorplanRoom.prototype.cst.WALL_THICKNESS,…
273 …var wallTh = parseFloat(mxUtils.getValue(this.style, mxFloorplanWindow.prototype.cst.WALL_THICKNES…
807 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
829 … var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
834 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width…
882 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
904 … var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
909 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width…
1002 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1022 …var dx = Math.max(0, Math.min(0.5, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1027 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(0.5, (pt.x - bounds.x) / bounds.wid…
1069 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1092 …var dx = Math.max(0, Math.min(0.25, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))…
1097 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(0.25, (pt.x - bounds.x) / bounds.wi…
1139 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1162 …var dx = Math.max(0, Math.min(0.5, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1167 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(0.5, (pt.x - bounds.x) / bounds.wid…
1209 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1210 var strokeWidth = parseFloat(mxUtils.getValue(this.style, 'strokeWidth', this.dx));
1238 …var dx = Math.max(0, Math.min(0.5, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1243 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(0.5, (pt.x - bounds.x) / bounds.wid…
1285 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1308 …var dx = Math.max(0, Math.min(0.5, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1313 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(0.5, (pt.x - bounds.x) / bounds.wid…
1446 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1466 …var dx = Math.max(0, Math.min(0.5, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1471 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(0.5, (pt.x - bounds.x) / bounds.wid…
1513 var windowPanes = Math.min(mxUtils.getValue(this.style, 'windowPanes', this.windowPanes), 20);
1678 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1682 var strokeWidth = parseFloat(mxUtils.getValue(this.style, 'strokeWidth', this.dx));
1713 … var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1718 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width…