Lines Matching refs:min

32 	{name:'wallThickness', dispName:'Thickness', type:'float', min:0, defVal:10}
81 {name:'wallThickness', dispName:'Thickness', type:'float', min:0, defVal:10}
138 {name:'wallThickness', dispName:'Thickness', type:'float', min:0, defVal:10}
197 {name:'wallThickness', dispName:'Thickness', type:'float', min:0, defVal:10}
257 {name:'wallThickness', dispName:'Thickness', type:'float', min:0, defVal:10}
310 {name:'wallThickness', dispName:'Thickness', type:'float', min:0, defVal:10}
572 var minH = Math.min(w, h);
787 {name: 'dx', dispName: 'Door size', type: 'float', min:0, max:1, defVal:0.3}
807 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
829 … var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
834 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width…
862 {name: 'dx', dispName: 'Door size', type: 'float', min:0, max:1, defVal:0.3}
882 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
904 … var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
909 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width…
952 var d = Math.min(w, h);
988 {name: 'dx', dispName: 'Door size', type: 'float', min:0, max:1, defVal:0.3}
1002 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1022 …var dx = Math.max(0, Math.min(0.5, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1027 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(0.5, (pt.x - bounds.x) / bounds.wid…
1055 {name: 'dx', dispName: 'Door size', type: 'float', min:0, max:1, defVal:0.3}
1069 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1092 …var dx = Math.max(0, Math.min(0.25, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))…
1097 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(0.25, (pt.x - bounds.x) / bounds.wi…
1125 {name: 'dx', dispName: 'Door size', type: 'float', min:0, max:1, defVal:0.3}
1139 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1162 …var dx = Math.max(0, Math.min(0.5, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1167 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(0.5, (pt.x - bounds.x) / bounds.wid…
1195 {name: 'dx', dispName: 'Door size', type: 'float', min:0, max:1, defVal:0.3}
1209 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1238 …var dx = Math.max(0, Math.min(0.5, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1243 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(0.5, (pt.x - bounds.x) / bounds.wid…
1271 {name: 'dx', dispName: 'Door size', type: 'float', min:0, max:1, defVal:0.3}
1285 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1308 …var dx = Math.max(0, Math.min(0.5, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1313 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(0.5, (pt.x - bounds.x) / bounds.wid…
1432 {name: 'dx', dispName: 'Window size', type: 'float', min:0, max:1, defVal:0.3}
1446 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1466 …var dx = Math.max(0, Math.min(0.5, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1471 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(0.5, (pt.x - bounds.x) / bounds.wid…
1499 {name: 'windowPanes', dispName: 'Panes', type: 'int', min:0, max:20, defVal:3}
1513 var windowPanes = Math.min(mxUtils.getValue(this.style, 'windowPanes', this.windowPanes), 20);
1582 var d = Math.min(w * 0.5, h);
1628 var d = Math.min(w * 0.5, h);
1664 {name: 'dx', dispName: 'Door size', type: 'float', min:0, max:1, defVal:0.3}
1678 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1680 var dx = Math.min(w - 5, dx);
1713 … var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1718 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width…