Lines Matching refs:dx

778 	this.dx = 0.3;
807 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
813 c.moveTo(dx, 0);
814 c.lineTo(dx, 5);
815 c.arcTo(dx, dx, 0, 0, 1, 0, 5 + dx);
817 c.moveTo(dx, 5);
818 c.arcTo(w - dx, w - dx, 0, 0, 0, w, 5 + w - dx);
829 … var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
831 return new mxPoint(bounds.x + dx * bounds.width, bounds.y + 5);
853 this.dx = 0.3;
882 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
884 c.rect(0, dx, w, 5);
888 c.moveTo(dx, dx);
889 c.lineTo(dx, dx + 5);
890 c.arcTo(dx, dx, 0, 0, 0, 0, 0);
891 c.lineTo(0, dx);
892 c.moveTo(dx, dx + 5);
893 c.arcTo(w - dx, w - dx, 0, 0, 0, w, 5 + w);
894 c.lineTo(w, dx + 5);
904 … var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
906 return new mxPoint(bounds.x + dx * bounds.width, bounds.y + 5);
979 this.dx = 0.5;
1002 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1006 c.rect(dx, h * 0.5 - 5, 5, 10);
1012 c.rect(0, h * 0.5 - 2.5, w - dx, 5);
1022 …var dx = Math.max(0, Math.min(0.5, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1024 return new mxPoint(bounds.x + dx * bounds.width, bounds.y + 5);
1046 this.dx = 0.5;
1069 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1073 c.rect(dx, h * 0.5 - 5, 5, 10);
1076 c.rect(w - dx - 5, h * 0.5 - 5, 5, 10);
1079 c.rect(0, h * 0.5 - 2.5, w * 0.5 - dx, 5);
1082 c.rect(w * 0.5 + dx, h * 0.5 - 2.5, w * 0.5 - dx, 5);
1092 …var dx = Math.max(0, Math.min(0.25, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)))…
1094 return new mxPoint(bounds.x + dx * bounds.width, bounds.y + 5);
1116 this.dx = 0.5;
1139 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1152 c.rect(dx, h * 0.5 - 5, w * 0.5, 5);
1162 …var dx = Math.max(0, Math.min(0.5, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1164 return new mxPoint(bounds.x + dx * bounds.width, bounds.y + 5);
1186 this.dx = 0.5;
1209 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1210 var strokeWidth = parseFloat(mxUtils.getValue(this.style, 'strokeWidth', this.dx));
1224 c.lineTo(Math.max((dx - 10) * 0.5 + 5, 5), 0);
1225 c.lineTo(Math.max(dx, 5), h - 10);
1227 c.lineTo(w - Math.max((dx - 10) * 0.5 + 5, 5), 0);
1228 c.lineTo(w - Math.max(dx, 5), h - 10);
1238 …var dx = Math.max(0, Math.min(0.5, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1240 return new mxPoint(bounds.x + dx * bounds.width, bounds.y + 5);
1262 this.dx = 0.5;
1285 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1298 c.rect(dx, h * 0.5 - 2, w * 0.5, 2);
1308 …var dx = Math.max(0, Math.min(0.5, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1310 return new mxPoint(bounds.x + dx * bounds.width, bounds.y + 5);
1332 this.dx = 0.5;
1379 this.dx = 0.5;
1423 this.dx = 0.5;
1446 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1456 c.rect(dx, h * 0.5 - 1, w * 0.5, 1);
1466 …var dx = Math.max(0, Math.min(0.5, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1468 return new mxPoint(bounds.x + dx * bounds.width, bounds.y + 5);
1655 this.dx = 0.5;
1678 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1679 var dx = Math.max(5, dx);
1680 var dx = Math.min(w - 5, dx);
1682 var strokeWidth = parseFloat(mxUtils.getValue(this.style, 'strokeWidth', this.dx));
1694 var l = dx - 5;
1713 … var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1715 return new mxPoint(bounds.x + dx * bounds.width, bounds.y + 5);