Lines Matching refs:dx
1149 this.dx = 0.3;
1180 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1232 c.rect(dx - hw * 0.5, 0, hw, h);
1236 c.moveTo(dx - hw * 0.25, h * 0.3);
1237 c.lineTo(dx + hw * 0.25, h * 0.3);
1238 c.moveTo(dx - hw * 0.25, h * 0.5);
1239 c.lineTo(dx + hw * 0.25, h * 0.5);
1240 c.moveTo(dx - hw * 0.25, h * 0.7);
1241 c.lineTo(dx + hw * 0.25, h * 0.7);
1247 c.ellipse(dx - barH, 0, 2 * barH, 2 * barH);
1260 … var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1262 return new mxPoint(bounds.x + dx * bounds.width, bounds.y + bounds.height / 2);
1410 this.dx = 0.5;
1437 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1440 var x1 = Math.max(dx - dy, 0);
1441 var x2 = Math.min(dx + dy, w);
1450 c.lineTo(dx, h);
1468 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
1471 return new mxPoint(bounds.x + dx, bounds.y + bounds.height - dy);
1484 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1486 var x1 = Math.max(dx - dy * 0.35, 0);
1487 var x2 = Math.min(dx + dy * 0.35, w);
1498 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, h));