Lines Matching refs:y

33 mxShapeBasicCross.prototype.paintVertexShape = function(c, x, y, w, h)  argument
35 c.translate(x, y);
66 return new mxPoint(bounds.x + bounds.width / 2 + dx, bounds.y + bounds.height / 2 - dx);
109 mxShapeBasicRectCallout.prototype.paintVertexShape = function(c, x, y, w, h) argument
111 c.translate(x, y);
147 return new mxPoint(bounds.x + dx, bounds.y + bounds.height - dy);
150 var y = parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) * 0.6;
151 …this.state.style['dx'] = Math.round(100 * Math.max(y, Math.min(bounds.width - y, pt.x - bounds.x))…
152 …te.style['dy'] = Math.round(Math.max(0, Math.min(bounds.height, bounds.y + bounds.height - pt.y)));
216 mxShapeBasicRoundRectCallout.prototype.paintVertexShape = function(c, x, y, w, h) argument
218 c.translate(x, y);
256 return new mxPoint(bounds.x + dx, bounds.y + bounds.height - dy);
259 var y = parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) * 0.6;
260 …this.state.style['dx'] = Math.round(100 * Math.max(y, Math.min(bounds.width - y, pt.x - bounds.x))…
261 …te.style['dy'] = Math.round(Math.max(0, Math.min(bounds.height, bounds.y + bounds.height - pt.y)));
266 return new mxPoint(bounds.x + bounds.width - size, bounds.y + 10);
343 mxShapeBasicWave.prototype.paintVertexShape = function(c, x, y, w, h) argument
345 c.translate(x, y);
373 return new mxPoint(bounds.x + bounds.width / 2, bounds.y + dy * bounds.height);
376 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.heigh…
440 mxShapeBasicOctagon.prototype.paintVertexShape = function(c, x, y, w, h) argument
442 c.translate(x, y);
471 return new mxPoint(bounds.x + dx, bounds.y + dx);
531 mxShapeBasicIsoCube.prototype.paintVertexShape = function(c, x, y, w, h) argument
533 c.translate(x, y);
570 return new mxPoint(bounds.x, bounds.y + isoH);
573 …this.state.style['isoAngle'] = Math.round(100 * Math.max(0, Math.min(100, pt.y - bounds.y))) / 100;
629 mxShapeBasicTriangleAcute.prototype.paintVertexShape = function(c, x, y, w, h) argument
631 c.translate(x, y);
653 return new mxPoint(bounds.x + dx * bounds.width, bounds.y + 10);
709 mxShapeBasicTriangleObtuse.prototype.paintVertexShape = function(c, x, y, w, h) argument
711 c.translate(x, y);
733 return new mxPoint(bounds.x + dx * bounds.width, bounds.y + bounds.height - 10);
784 mxShapeBasicDrop.prototype.paintVertexShape = function(c, x, y, w, h) argument
786 c.translate(x, y);
846 mxShapeBasicCone2.prototype.paintVertexShape = function(c, x, y, w, h) argument
848 c.translate(x, y);
884 return new mxPoint(bounds.x + dx * bounds.width, bounds.y + 10);
894 return new mxPoint(bounds.x + 10, bounds.y + dy * bounds.height);
897 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.heigh…
958 mxShapeBasicPyramid.prototype.paintVertexShape = function(c, x, y, w, h) argument
960 c.translate(x, y);
993 return new mxPoint(bounds.x + dx1 * bounds.width, bounds.y + 10);
1003 return new mxPoint(bounds.x + dx2 * bounds.width, bounds.y + bounds.height - 10);
1015 return new mxPoint(bounds.x + 10, bounds.y + dy1 * bounds.height);
1018 …this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.heig…
1027 return new mxPoint(bounds.x + bounds.width - 10, bounds.y + dy2 * bounds.height);
1030 …this.state.style['dy2'] = Math.round(100 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.heig…
1090 mxShapeBasic4PointStar2.prototype.paintVertexShape = function(c, x, y, w, h) argument
1092 c.translate(x, y);
1119 return new mxPoint(bounds.x + dx * bounds.width / 2, bounds.y + dx * bounds.height / 2);
1177 mxShapeBasicDiagSnipRect.prototype.paintVertexShape = function(c, x, y, w, h) argument
1179 c.translate(x, y);
1206 return new mxPoint(bounds.x + dx, bounds.y + dx);
1266 mxShapeBasicDiagRoundRect.prototype.paintVertexShape = function(c, x, y, w, h) argument
1268 c.translate(x, y);
1296 return new mxPoint(bounds.x + dx, bounds.y + dx);
1351 mxShapeBasicCornerRoundRect.prototype.paintVertexShape = function(c, x, y, w, h) argument
1353 c.translate(x, y);
1380 return new mxPoint(bounds.x + dx, bounds.y + dx);
1436 mxShapeBasicPlaque.prototype.paintVertexShape = function(c, x, y, w, h) argument
1438 c.translate(x, y);
1467 return new mxPoint(bounds.x + dx * 1.41, bounds.y + dx * 1.41);
1520 mxShapeBasicFrame.prototype.paintVertexShape = function(c, x, y, w, h) argument
1522 c.translate(x, y);
1552 return new mxPoint(bounds.x + dx, bounds.y + dx);
1634 mxShapeBasicPlaqueFrame.prototype.paintVertexShape = function(c, x, y, w, h) argument
1636 c.translate(x, y);
1677 return new mxPoint(bounds.x + dx, bounds.y + dx);
1736 mxShapeBasicRoundedFrame.prototype.paintVertexShape = function(c, x, y, w, h) argument
1738 c.translate(x, y);
1779 return new mxPoint(bounds.x + dx, bounds.y + dx);
1838 mxShapeBasicFrameCorner.prototype.paintVertexShape = function(c, x, y, w, h) argument
1840 c.translate(x, y);
1867 return new mxPoint(bounds.x + dx, bounds.y + dx);
1929 mxShapeBasicDiagStripe.prototype.paintVertexShape = function(c, x, y, w, h) argument
1931 c.translate(x, y);
1956 return new mxPoint(bounds.x + dx, bounds.y + bounds.height);
2015 mxShapeBasicDonut.prototype.paintVertexShape = function(c, x, y, w, h) argument
2017 c.translate(x, y);
2049 return new mxPoint(bounds.x + dx, bounds.y + bounds.height / 2);
2090 mxShapeBasicLayeredRect.prototype.paintVertexShape = function(c, x, y, w, h) argument
2092 c.translate(x, y);
2133 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height - dx);
2204 mxShapeBasicButton.prototype.paintVertexShape = function(c, x, y, w, h) argument
2206 c.translate(x, y);
2276 return new mxPoint(bounds.x + dx, bounds.y + dx);
2317 mxShapeBasicShadedButton.prototype.paintVertexShape = function(c, x, y, w, h) argument
2319 c.translate(x, y);
2386 return new mxPoint(bounds.x + dx, bounds.y + dx);
2429 mxShapeBasicPie.prototype.paintVertexShape = function(c, x, y, w, h) argument
2431 c.translate(x, y);
2497 ….x + bounds.width * 0.5 + Math.sin(startAngle) * bounds.width * 0.5, bounds.y + bounds.height * 0.…
2501 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
2518 …ds.x + bounds.width * 0.5 + Math.sin(endAngle) * bounds.width * 0.5, bounds.y + bounds.height * 0.…
2522 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
2573 mxShapeBasicArc.prototype.paintVertexShape = function(c, x, y, w, h) argument
2575 c.translate(x, y);
2639 ….x + bounds.width * 0.5 + Math.sin(startAngle) * bounds.width * 0.5, bounds.y + bounds.height * 0.…
2643 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
2660 …ds.x + bounds.width * 0.5 + Math.sin(endAngle) * bounds.width * 0.5, bounds.y + bounds.height * 0.…
2664 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
2717 mxShapeBasicPartConcEllipse.prototype.paintVertexShape = function(c, x, y, w, h) argument
2719 c.translate(x, y);
2776 ….x + bounds.width * 0.5 + Math.sin(startAngle) * bounds.width * 0.5, bounds.y + bounds.height * 0.…
2780 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
2797 …ds.x + bounds.width * 0.5 + Math.sin(endAngle) * bounds.width * 0.5, bounds.y + bounds.height * 0.…
2801 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
2819 return new mxPoint(bounds.x + bounds.width / 2, bounds.y + arcWidth * bounds.height * 0.5);
2822 …d(100 * Math.max(0, Math.min(bounds.height / 2, bounds.width / 2, (pt.y - bounds.y) / (bounds.heig…
2858 mxShapeBasicNumEntryVert.prototype.paintVertexShape = function(c, x, y, w, h) argument
2860 c.translate(x, y);
2892 return new mxPoint(bounds.x + bounds.width / 2, bounds.y + dy);
2895 …dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height, bounds.width, pt.y - bounds.y))) / 100;
2931 mxShapeBasicBendingArch.prototype.paintVertexShape = function(c, x, y, w, h) argument
2933 c.translate(x, y);
2991 ….x + bounds.width * 0.5 + Math.sin(startAngle) * bounds.width * 0.5, bounds.y + bounds.height * 0.…
2995 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
3012 …ds.x + bounds.width * 0.5 + Math.sin(endAngle) * bounds.width * 0.5, bounds.y + bounds.height * 0.…
3016 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
3034 return new mxPoint(bounds.x + bounds.width / 2, bounds.y + arcWidth * bounds.height * 0.5);
3037 …d(100 * Math.max(0, Math.min(bounds.height / 2, bounds.width / 2, (pt.y - bounds.y) / (bounds.heig…
3077 mxShapeBasicThreeCornerRoundRect.prototype.paintVertexShape = function(c, x, y, w, h) argument
3079 c.translate(x, y);
3108 return new mxPoint(bounds.x + dx, bounds.y + dx);
3163 mxShapeBasicPolygon.prototype.paintVertexShape = function(c, x, y, w, h) argument
3167 c.translate(x, y);
3214 … return new mxPoint(bounds.x + c[index][0] * bounds.width, bounds.y + c[index][1] * bounds.height);
3218 … var y = Math.round(100 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.height))) / 100;
3220 c[index] = [x, y];
3283 mxShapeBasicPatternFillRect.prototype.paintVertexShape = function(c, x, y, w, h) argument
3285 c.translate(x, y);