Lines Matching refs:pt

67 	}, function(bounds, pt)
69 …Math.round(100 * Math.max(0, Math.min(bounds.height / 2, bounds.width / 2, pt.x - bounds.x - bound…
148 }, function(bounds, pt)
151 …this.state.style['dx'] = Math.round(100 * Math.max(y, Math.min(bounds.width - y, pt.x - bounds.x))…
152 …te.style['dy'] = Math.round(Math.max(0, Math.min(bounds.height, bounds.y + bounds.height - pt.y)));
257 }, function(bounds, pt) argument
260 …this.state.style['dx'] = Math.round(100 * Math.max(y, Math.min(bounds.width - y, pt.x - bounds.x))…
261 …te.style['dy'] = Math.round(Math.max(0, Math.min(bounds.height, bounds.y + bounds.height - pt.y)));
267 }, function(bounds, pt) argument
270 …ax(0, Math.min(bounds.width / 2, (bounds.height - dy) / 2, bounds.x + bounds.width - pt.x))) / 100;
374 }, function(bounds, pt)
376 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.heigh…
472 }, function(bounds, pt)
474 …Math.round(100 * Math.max(0, Math.min(bounds.height / 4, bounds.width / 4, pt.x - bounds.x))) / 10…
571 }, function(bounds, pt)
573 …this.state.style['isoAngle'] = Math.round(100 * Math.max(0, Math.min(100, pt.y - bounds.y))) / 100;
654 }, function(bounds, pt)
656 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width…
734 }, function(bounds, pt)
736 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width…
885 }, function(bounds, pt)
887 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width…
895 }, function(bounds, pt) argument
897 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.heigh…
994 }, function(bounds, pt)
996 …this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.widt…
1004 }, function(bounds, pt) argument
1006 …this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.widt…
1016 }, function(bounds, pt) argument
1018 …this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.heig…
1028 }, function(bounds, pt) argument
1030 …this.state.style['dy2'] = Math.round(100 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.heig…
1120 }, function(bounds, pt)
1122 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(1, 2 * (pt.x - bounds.x) / bounds.w…
1207 }, function(bounds, pt)
1209 …Math.round(100 * Math.max(0, Math.min(bounds.height / 4, bounds.width / 4, pt.x - bounds.x))) / 10…
1297 }, function(bounds, pt)
1299 …Math.round(100 * Math.max(0, Math.min(bounds.height / 4, bounds.width / 4, pt.x - bounds.x))) / 10…
1381 }, function(bounds, pt)
1383 …Math.round(100 * Math.max(0, Math.min(bounds.height / 4, bounds.width / 4, pt.x - bounds.x))) / 10…
1468 }, function(bounds, pt)
1470 …Math.round(100 * Math.max(0, Math.min(bounds.height / 4, bounds.width / 4, pt.x - bounds.x))) / 10…
1553 }, function(bounds, pt)
1555 …Math.round(100 * Math.max(0, Math.min(bounds.height / 2, bounds.width / 2, pt.x - bounds.x))) / 10…
1678 }, function(bounds, pt)
1680 …Math.round(100 * Math.max(0, Math.min(bounds.height / 4, bounds.width / 4, pt.x - bounds.x))) / 10…
1780 }, function(bounds, pt)
1782 …Math.round(100 * Math.max(0, Math.min(bounds.height / 4, bounds.width / 4, pt.x - bounds.x))) / 10…
1868 }, function(bounds, pt)
1870 …Math.round(100 * Math.max(0, Math.min(bounds.height / 2, bounds.width / 2, pt.x - bounds.x))) / 10…
1957 }, function(bounds, pt)
1959 …Math.round(100 * Math.max(0, Math.min(bounds.height / 2, bounds.width / 2, pt.x - bounds.x))) / 10…
2050 }, function(bounds, pt)
2052 …Math.round(100 * Math.max(0, Math.min(bounds.height / 2, bounds.width / 2, pt.x - bounds.x))) / 10…
2134 }, function(bounds, pt)
2136 …th.round(100 * Math.max(0, Math.min(bounds.height / 2, bounds.width / 2, - pt.x + bounds.width + b…
2277 }, function(bounds, pt)
2279 …Math.round(100 * Math.max(0, Math.min(bounds.height / 2, bounds.width / 2, pt.x - bounds.x))) / 10…
2387 }, function(bounds, pt)
2389 …Math.round(100 * Math.max(0, Math.min(bounds.height / 2, bounds.width / 2, pt.x - bounds.x))) / 10…
2498 }, function(bounds, pt)
2500 …var handleX = Math.round(100 * Math.max(-1, Math.min(1, (pt.x - bounds.x - bounds.width * 0.5) / (…
2501 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
2519 }, function(bounds, pt) argument
2521 …var handleX = Math.round(100 * Math.max(-1, Math.min(1, (pt.x - bounds.x - bounds.width * 0.5) / (…
2522 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
2640 }, function(bounds, pt)
2642 …var handleX = Math.round(100 * Math.max(-1, Math.min(1, (pt.x - bounds.x - bounds.width * 0.5) / (…
2643 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
2661 }, function(bounds, pt) argument
2663 …var handleX = Math.round(100 * Math.max(-1, Math.min(1, (pt.x - bounds.x - bounds.width * 0.5) / (…
2664 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
2777 }, function(bounds, pt)
2779 …var handleX = Math.round(100 * Math.max(-1, Math.min(1, (pt.x - bounds.x - bounds.width * 0.5) / (…
2780 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
2798 }, function(bounds, pt) argument
2800 …var handleX = Math.round(100 * Math.max(-1, Math.min(1, (pt.x - bounds.x - bounds.width * 0.5) / (…
2801 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
2820 }, function(bounds, pt) argument
2822 …ath.round(100 * Math.max(0, Math.min(bounds.height / 2, bounds.width / 2, (pt.y - bounds.y) / (bou…
2893 }, function(bounds, pt)
2895 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height, bounds.width, pt.y -…
2992 }, function(bounds, pt)
2994 …var handleX = Math.round(100 * Math.max(-1, Math.min(1, (pt.x - bounds.x - bounds.width * 0.5) / (…
2995 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
3013 }, function(bounds, pt) argument
3015 …var handleX = Math.round(100 * Math.max(-1, Math.min(1, (pt.x - bounds.x - bounds.width * 0.5) / (…
3016 …var handleY = -Math.round(100 * Math.max(-1, Math.min(1, (pt.y - bounds.y - bounds.height * 0.5) /…
3035 }, function(bounds, pt) argument
3037 …ath.round(100 * Math.max(0, Math.min(bounds.height / 2, bounds.width / 2, (pt.y - bounds.y) / (bou…
3109 }, function(bounds, pt)
3111 …Math.round(100 * Math.max(0, Math.min(bounds.height / 4, bounds.width / 4, pt.x - bounds.x))) / 10…
3215 }, function(bounds, pt) argument
3217 … var x = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width))) / 100;
3218 … var y = Math.round(100 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.height))) / 100;