Lines Matching refs:parseFloat

37 	var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
64 …var dx = Math.max(0, Math.min(bounds.width / 2, bounds.width / 2, parseFloat(mxUtils.getValue(this…
113 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
114 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
132 …return new mxRectangle(0, 0, 0, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy)) * this.sca…
144 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
145 …var dy = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'dy', t…
150 var y = parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) * 0.6;
161 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
162 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
220 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
221 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
222 var r = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.size))));
253 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
254 …var dy = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'dy', t…
259 var y = parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) * 0.6;
264 …var size = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'size'…
269 var dy = parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy));
277 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
278 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
279 var r = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.size))));
347 var dy = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
371 var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
385 var dy = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
444 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2;
469 …var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this…
483 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2;
535 …var isoAngle = Math.max(0.01, Math.min(94, parseFloat(mxUtils.getValue(this.style, 'isoAngle', thi…
567 …var isoAngle = Math.max(0.01, Math.min(94, parseFloat(mxUtils.getValue(this.state.style, 'isoAngle…
582 …var isoAngle = Math.max(0.01, Math.min(94, parseFloat(mxUtils.getValue(this.style, 'isoAngle', thi…
633 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
651 var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
665 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
713 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
731 var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
745 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
850 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
851 var dy = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
882 var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
892 var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
908 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
909 var dy = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
962 var dx1 = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
963 var dx2 = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
964 var dy1 = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1))));
965 var dy2 = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy2', this.dy2))));
991 …var dx1 = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))…
1001 …var dx2 = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)))…
1013 …var dy1 = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))…
1025 …var dy2 = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)))…
1041 var dx1 = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
1042 var dx2 = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
1043 var dy1 = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1))));
1044 var dy2 = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy2', this.dy2))));
1094 var dx = 0.5 * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1117 var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1131 var dx = 0.5 * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1181 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2;
1204 …var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this…
1218 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2;
1270 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2;
1294 …var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this…
1355 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2;
1378 …var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this…
1440 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2;
1465 …var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this…
1524 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1550 …var dx = Math.max(0, Math.min(bounds.width / 2, bounds.width / 2, parseFloat(mxUtils.getValue(this…
1564 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1638 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1675 …var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this…
1689 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1740 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1777 …var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this…
1791 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1842 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1865 …var dx = Math.max(0, Math.min(bounds.width / 2, bounds.width / 2, parseFloat(mxUtils.getValue(this…
1879 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1933 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1954 …var dx = Math.max(0, Math.min(bounds.width / 2, parseFloat(mxUtils.getValue(this.state.style, 'dx'…
1968 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2019 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2047 …var dx = Math.max(0, Math.min(bounds.width / 2, bounds.width / 2, parseFloat(mxUtils.getValue(this…
2094 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2131 …var dx = Math.max(0, Math.min(bounds.width / 2, bounds.width / 2, parseFloat(mxUtils.getValue(this…
2145 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2208 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2274 …var dx = Math.max(0, Math.min(bounds.width / 2, bounds.width / 2, parseFloat(mxUtils.getValue(this…
2323 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2384 …var dx = Math.max(0, Math.min(bounds.width / 2, bounds.width / 2, parseFloat(mxUtils.getValue(this…
2432 …var startAngleSource = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'startAngle…
2433 …var endAngleSource = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'endAngle', t…
2495 …var startAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.styl…
2516 …var endAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style,…
2577 …var startAngleSource = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'startAngle…
2578 …var endAngleSource = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'endAngle', t…
2637 …var startAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.styl…
2658 …var endAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style,…
2721 …var startAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'st…
2722 …var endAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'endA…
2723 …var arcWidth = 1 - Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'arcWidth', thi…
2774 …var startAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.styl…
2795 …var endAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style,…
2817 …var arcWidth = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'arcWidth', t…
2862 var dy = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
2890 …var dy = Math.max(0, Math.min(bounds.width, bounds.width, parseFloat(mxUtils.getValue(this.state.s…
2935 …var startAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'st…
2936 …var endAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'endA…
2937 …var arcWidth = 1 - Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'arcWidth', thi…
2989 …var startAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.styl…
3010 …var endAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style,…
3032 …var arcWidth = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'arcWidth', t…
3081 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2;
3106 …var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this…
3294 var fillStrokeWidth = parseFloat(mxUtils.getValue(this.style, 'fillStrokeWidth', 1));
3299 var step = parseFloat(mxUtils.getValue(this.style, 'step', 5));