Lines Matching refs:dx

18 	this.dx = 0.5;
37 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
40 c.moveTo(w * 0.5 + dx, 0);
41 c.lineTo(w * 0.5 + dx, h * 0.5 - dx);
42 c.lineTo(w, h * 0.5 - dx);
43 c.lineTo(w, h * 0.5 + dx);
44 c.lineTo(w * 0.5 + dx, h * 0.5 + dx);
45 c.lineTo(w * 0.5 + dx, h);
46 c.lineTo(w * 0.5 - dx, h);
47 c.lineTo(w * 0.5 - dx, h * 0.5 + dx);
48 c.lineTo(0, h * 0.5 + dx);
49 c.lineTo(0, h * 0.5 - dx);
50 c.lineTo(w * 0.5 - dx, h * 0.5 - dx);
51 c.lineTo(w * 0.5 - dx, 0);
64 …var dx = Math.max(0, Math.min(bounds.width / 2, bounds.width / 2, parseFloat(mxUtils.getValue(this…
66 return new mxPoint(bounds.x + bounds.width / 2 + dx, bounds.y + bounds.height / 2 - dx);
89 this.dx = 0.5;
113 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
117 c.moveTo(dx - dy * 0.5, h - dy);
122 c.lineTo(dx + dy * 0.5, h - dy);
123 c.lineTo(dx - dy, h);
144 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
147 return new mxPoint(bounds.x + dx, bounds.y + bounds.height - dy);
161 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
171 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx - dy, h));
192 this.dx = 0.5;
220 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
225 dx = Math.max(r + dy * 0.5, dx);
226 dx = Math.min(w - r - dy * 0.5, dx);
229 c.moveTo(dx - dy * 0.5, h - dy);
238 c.lineTo(dx + dy * 0.5, h - dy);
239 c.arcTo(1.9 * dy, 1.4 * dy, 0, 0, 1, dx - dy, h);
240 c.arcTo(0.9 * dy, 1.4 * dy, 0, 0, 0, dx - dy * 0.5, h - dy);
253 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
256 return new mxPoint(bounds.x + dx, bounds.y + bounds.height - dy);
277 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
282 dx = Math.max(r + dy * 0.5, dx);
283 dx = Math.min(w - r - dy * 0.5, dx);
306 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx - dy, h));
421 this.dx = 0.5;
444 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2;
446 dx = Math.min(w * 0.5, h * 0.5, dx);
449 c.moveTo(dx, 0);
450 c.lineTo(w - dx, 0);
451 c.lineTo(w, dx);
452 c.lineTo(w, h - dx);
453 c.lineTo(w - dx, h);
454 c.lineTo(dx, h);
455 c.lineTo(0, h - dx);
456 c.lineTo(0, dx);
469 …var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this…
471 return new mxPoint(bounds.x + dx, bounds.y + dx);
483 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2;
485 dx = Math.min(w * 0.5, h * 0.5, dx) * 0.5;
491 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, dx));
492 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, dx));
493 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h - dx));
494 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, h - dx));
610 this.dx = 0.5;
633 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
637 c.lineTo(dx, 0);
651 var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
653 return new mxPoint(bounds.x + dx * bounds.width, bounds.y + 10);
665 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
670 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, 0));
671 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx * 0.5, h * 0.5));
672 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - (w - dx) * 0.5, h * 0.5…
690 this.dx = 0.5;
713 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
716 c.moveTo(dx, h);
731 var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
733 return new mxPoint(bounds.x + dx * bounds.width, bounds.y + bounds.height - 10);
745 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
750 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w + dx) * 0.5, h));
751 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, h));
752 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx * 0.5, h * 0.5));
825 this.dx = 0.5;
850 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
856 c.moveTo(dx, 0);
882 var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
884 return new mxPoint(bounds.x + dx * bounds.width, bounds.y + 10);
908 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
912 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, 0));
1071 this.dx = 0.8;
1094 var dx = 0.5 * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1098 c.lineTo(dx * w, dx * h);
1100 c.lineTo(w - dx * w, dx * h);
1102 c.lineTo(w - dx * w, h - dx * h);
1104 c.lineTo(dx * w, h - dx * h);
1117 var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1119 return new mxPoint(bounds.x + dx * bounds.width / 2, bounds.y + dx * bounds.height / 2);
1131 var dx = 0.5 * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1137 constr.push(new mxConnectionConstraint(new mxPoint(dx, dx), false));
1138 constr.push(new mxConnectionConstraint(new mxPoint(1 - dx, dx), false));
1139 constr.push(new mxConnectionConstraint(new mxPoint(1 - dx, 1 - dx), false));
1140 constr.push(new mxConnectionConstraint(new mxPoint(dx, 1 - dx), false));
1158 this.dx = 0.5;
1181 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2;
1183 dx = Math.min(w * 0.5, h * 0.5, dx);
1186 c.moveTo(dx, 0);
1188 c.lineTo(w, h - dx);
1189 c.lineTo(w - dx, h);
1191 c.lineTo(0, dx);
1204 …var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this…
1206 return new mxPoint(bounds.x + dx, bounds.y + dx);
1218 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2;
1220 dx = Math.min(w * 0.5, h * 0.5, dx) * 0.5;
1222 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, dx));
1226 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h - dx));
1247 this.dx = 0.5;
1270 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2;
1272 dx = Math.min(w * 0.5, h * 0.5, dx);
1275 c.moveTo(dx, 0);
1277 c.lineTo(w, h - dx);
1278 c.arcTo(dx, dx, 0, 0, 1, w - dx, h);
1280 c.lineTo(0, dx);
1281 c.arcTo(dx, dx, 0, 0, 1, dx, 0);
1294 …var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this…
1296 return new mxPoint(bounds.x + dx, bounds.y + dx);
1332 this.dx = 0.5;
1355 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2;
1357 dx = Math.min(w * 0.5, h * 0.5, dx);
1360 c.moveTo(dx, 0);
1364 c.lineTo(0, dx);
1365 c.arcTo(dx, dx, 0, 0, 1, dx, 0);
1378 …var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this…
1380 return new mxPoint(bounds.x + dx, bounds.y + dx);
1417 this.dx = 0.5;
1440 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2;
1442 dx = Math.min(w * 0.5, h * 0.5, dx);
1445 c.moveTo(w - dx, 0);
1446 c.arcTo(dx, dx, 0, 0, 0, w, dx);
1447 c.lineTo(w, h - dx);
1448 c.arcTo(dx, dx, 0, 0, 0, w - dx, h);
1449 c.lineTo(dx, h);
1450 c.arcTo(dx, dx, 0, 0, 0, 0, h - dx);
1451 c.lineTo(0, dx);
1452 c.arcTo(dx, dx, 0, 0, 0, dx, 0);
1465 …var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this…
1467 return new mxPoint(bounds.x + dx * 1.41, bounds.y + dx * 1.41);
1501 this.dx = 0.5;
1524 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1526 dx = Math.min(w * 0.5, h * 0.5, dx);
1534 c.moveTo(dx, dx);
1535 c.lineTo(dx, h - dx);
1536 c.lineTo(w - dx, h - dx);
1537 c.lineTo(w - dx, dx);
1550 …var dx = Math.max(0, Math.min(bounds.width / 2, bounds.width / 2, parseFloat(mxUtils.getValue(this…
1552 return new mxPoint(bounds.x + dx, bounds.y + dx);
1564 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1565 dx = Math.min(w * 0.5, h * 0.5, dx);
1583 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, dx));
1584 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - 2 * dx)* 0.25 + dx, dx
1585 constr.push(new mxConnectionConstraint(new mxPoint(0.5, 0), false, null, 0, dx));
1586 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w * 1.5 - dx) * 0.5, dx));
1587 constr.push(new mxConnectionConstraint(new mxPoint(1, 0), false, null, -dx, dx));
1588 ….push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, (h - 2 * dx)* 0.25 + dx));
1589 constr.push(new mxConnectionConstraint(new mxPoint(1, 0.5), false, null, -dx, 0));
1590 …ush(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, (h - 2 * dx) * 0.75 + dx));
1591 constr.push(new mxConnectionConstraint(new mxPoint(1, 1), false, null, -dx, -dx));
1592 …push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - 2 * dx) * 0.75 + dx, h - dx));
1593 constr.push(new mxConnectionConstraint(new mxPoint(0.5, 1), false, null, 0, -dx));
1594 …ush(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - 2 * dx) * 0.25 + dx, h - dx));
1595 constr.push(new mxConnectionConstraint(new mxPoint(0, 1), false, null, dx, -dx));
1596 …str.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, (h - 2 * dx) * 0.75 + dx));
1597 constr.push(new mxConnectionConstraint(new mxPoint(0, 0.5), false, null, dx, 0));
1598 …str.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, (h - 2 * dx) * 0.25 + dx));
1616 this.dx = 0.5;
1638 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1640 dx = Math.min(w * 0.25, h * 0.25, dx);
1643 c.moveTo(w - dx, 0);
1644 c.arcTo(dx, dx, 0, 0, 0, w, dx);
1645 c.lineTo(w, h - dx);
1646 c.arcTo(dx, dx, 0, 0, 0, w - dx, h);
1647 c.lineTo(dx, h);
1648 c.arcTo(dx, dx, 0, 0, 0, 0, h - dx);
1649 c.lineTo(0, dx);
1650 c.arcTo(dx, dx, 0, 0, 0, dx, 0);
1653 c.moveTo(dx * 2, dx);
1654 c.arcTo(dx * 2, dx * 2, 0, 0, 1, dx, dx * 2);
1655 c.lineTo(dx, h - 2 * dx);
1656 c.arcTo(dx * 2, dx * 2, 0, 0, 1, dx * 2, h - dx);
1657 c.lineTo(w - 2 * dx, h - dx);
1658 c.arcTo(dx * 2, dx * 2, 0, 0, 1, w - dx, h - 2 * dx);
1659 c.lineTo(w - dx, dx * 2);
1660 c.arcTo(dx * 2, dx * 2, 0, 0, 1, w - 2 * dx, dx);
1675 …var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this…
1677 return new mxPoint(bounds.x + dx, bounds.y + dx);
1689 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1690 dx = Math.min(w * 0.5, h * 0.5, dx);
1696 constr.push(new mxConnectionConstraint(new mxPoint(0.5, 0), false, null, 0, dx));
1697 constr.push(new mxConnectionConstraint(new mxPoint(1, 0.5), false, null, -dx, 0));
1698 constr.push(new mxConnectionConstraint(new mxPoint(0.5, 1), false, null, 0, -dx));
1699 constr.push(new mxConnectionConstraint(new mxPoint(0, 0.5), false, null, dx, 0));
1717 this.dx = 0.5;
1740 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1742 dx = Math.min(w * 0.25, h * 0.25, dx);
1745 c.moveTo(w - 2 * dx, 0);
1746 c.arcTo(dx * 2, dx * 2, 0, 0, 1, w, 2 * dx);
1747 c.lineTo(w, h - 2 * dx);
1748 c.arcTo(dx * 2, dx * 2, 0, 0, 1, w - 2 * dx, h);
1749 c.lineTo(dx * 2, h);
1750 c.arcTo(dx * 2, dx * 2, 0, 0, 1, 0, h - 2 * dx);
1751 c.lineTo(0, 2 * dx);
1752 c.arcTo(dx * 2, dx * 2, 0, 0, 1, 2 * dx, 0);
1755 c.moveTo(dx * 2, dx);
1756 c.arcTo(dx, dx, 0, 0, 0, dx, dx * 2);
1757 c.lineTo(dx, h - 2 * dx);
1758 c.arcTo(dx, dx, 0, 0, 0, dx * 2, h - dx);
1759 c.lineTo(w - 2 * dx, h - dx);
1760 c.arcTo(dx, dx, 0, 0, 0, w - dx, h - 2 * dx);
1761 c.lineTo(w - dx, dx * 2);
1762 c.arcTo(dx, dx, 0, 0, 0, w - 2 * dx, dx);
1777 …var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this…
1779 return new mxPoint(bounds.x + dx, bounds.y + dx);
1791 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1792 dx = Math.min(w * 0.5, h * 0.5, dx);
1798 constr.push(new mxConnectionConstraint(new mxPoint(0.5, 0), false, null, 0, dx));
1799 constr.push(new mxConnectionConstraint(new mxPoint(1, 0.5), false, null, -dx, 0));
1800 constr.push(new mxConnectionConstraint(new mxPoint(0.5, 1), false, null, 0, -dx));
1801 constr.push(new mxConnectionConstraint(new mxPoint(0, 0.5), false, null, dx, 0));
1819 this.dx = 0.5;
1842 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1844 dx = Math.min(w * 0.5, h * 0.5, dx);
1849 c.lineTo(w - dx, dx);
1850 c.lineTo(dx, dx);
1851 c.lineTo(dx, h - dx);
1865 …var dx = Math.max(0, Math.min(bounds.width / 2, bounds.width / 2, parseFloat(mxUtils.getValue(this…
1867 return new mxPoint(bounds.x + dx, bounds.y + dx);
1879 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1881 dx = Math.min(w * 0.5, h * 0.5, dx);
1886 constr.push(new mxConnectionConstraint(new mxPoint(1, 0), false, null, -dx, dx));
1887 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - 2 * dx) * 0.5 + dx, dx
1888 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, dx));
1889 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, (h - 2 * dx) * 0.5 + dx
1890 constr.push(new mxConnectionConstraint(new mxPoint(0, 1), false, null, dx, -dx));
1910 this.dx = 0.5;
1933 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1935 dx = Math.min(w, h, dx);
1940 c.lineTo(w, Math.min(dx * 100 / w, h));
1941 c.lineTo(Math.min(dx * 100 / h, w), h);
1954 …var dx = Math.max(0, Math.min(bounds.width / 2, parseFloat(mxUtils.getValue(this.state.style, 'dx'…
1956 return new mxPoint(bounds.x + dx, bounds.y + bounds.height);
1968 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1969 dx = Math.min(w, h, dx);
1974 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, Math.min(dx * 100 / w, h…
1975 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, Math.min(dx * 100 / w, h…
1976 …nConstraint(new mxPoint(0, 0), false, null, (w + Math.min(dx * 100 / h, w)) * 0.5, (Math.min(dx * …
1977 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, Math.min(dx * 100 / h, w), …
1978 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, Math.min(dx * 100 / h, w) *…
1996 this.dx = 0.5;
2019 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2021 dx = Math.min(w * 0.5, h * 0.5, dx);
2030 c.moveTo(w * 0.5, dx);
2031 c.arcTo(w * 0.5 - dx, h * 0.5 - dx, 0, 0, 0, dx, h * 0.5);
2032 c.arcTo(w * 0.5 - dx, h * 0.5 - dx, 0, 0, 0, w * 0.5, h - dx);
2033 c.arcTo(w * 0.5 - dx, h * 0.5 - dx, 0, 0, 0, w - dx, h * 0.5);
2034 c.arcTo(w * 0.5 - dx, h * 0.5 - dx, 0, 0, 0, w * 0.5, dx);
2047 …var dx = Math.max(0, Math.min(bounds.width / 2, bounds.width / 2, parseFloat(mxUtils.getValue(this…
2049 return new mxPoint(bounds.x + dx, bounds.y + bounds.height / 2);
2071 this.dx = 0.5;
2094 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2096 dx = Math.min(w * 0.5, h * 0.5, dx);
2099 c.moveTo(dx, dx);
2100 c.lineTo(w, dx);
2102 c.lineTo(dx, h);
2107 c.moveTo(dx * 0.5, dx * 0.5);
2108 c.lineTo(w - dx * 0.5, dx * 0.5);
2109 c.lineTo(w - dx * 0.5, h - dx * 0.5);
2110 c.lineTo(dx * 0.5, h - dx * 0.5);
2116 c.lineTo(w - dx, 0);
2117 c.lineTo(w - dx, h - dx);
2118 c.lineTo(0, h - dx);
2131 …var dx = Math.max(0, Math.min(bounds.width / 2, bounds.width / 2, parseFloat(mxUtils.getValue(this…
2133 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height - dx);
2145 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2146 dx = Math.min(w * 0.5, h * 0.5, dx);
2149 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.25, 0));
2150 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.5, 0));
2151 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.75, 0));
2152 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, 0));
2153 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx * 0.5, dx * 0.5));
2154 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, dx));
2155 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, (h - dx) * 0.25 + dx));
2156 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, (h - dx) * 0.5 + dx));
2157 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, (h - dx) * 0.75 + dx));
2159 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.75 + dx, h));
2160 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.5 + dx, h));
2161 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.25 + dx, h));
2162 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, h));
2163 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx * 0.5, h - dx * 0.5));
2164 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, h - dx));
2165 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, (h - dx) * 0.75));
2166 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, (h - dx) * 0.5));
2167 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, (h - dx) * 0.25));
2185 this.dx = 0.5;
2208 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2210 dx = Math.min(w * 0.5, h * 0.5, dx);
2226 c.lineTo(dx, dx);
2227 c.lineTo(dx, h - dx);
2234 c.lineTo(w - dx, dx);
2235 c.lineTo(dx, dx);
2242 c.lineTo(w - dx, h - dx);
2243 c.lineTo(w - dx, dx);
2249 c.lineTo(dx, h - dx);
2250 c.lineTo(w - dx, h - dx);
2258 c.lineTo(dx, dx);
2259 c.lineTo(dx, h - dx);
2274 …var dx = Math.max(0, Math.min(bounds.width / 2, bounds.width / 2, parseFloat(mxUtils.getValue(this…
2276 return new mxPoint(bounds.x + dx, bounds.y + dx);
2298 this.dx = 0.5;
2323 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2325 dx = Math.min(w * 0.5, h * 0.5, dx);
2340 c.lineTo(dx, dx);
2341 c.lineTo(dx, h - dx);
2349 c.lineTo(w - dx, dx);
2350 c.lineTo(dx, dx);
2359 c.lineTo(w - dx, h - dx);
2360 c.lineTo(w - dx, dx);
2367 c.lineTo(dx, h - dx);
2368 c.lineTo(w - dx, h - dx);
2384 …var dx = Math.max(0, Math.min(bounds.width / 2, bounds.width / 2, parseFloat(mxUtils.getValue(this…
2386 return new mxPoint(bounds.x + dx, bounds.y + dx);
3058 this.dx = 0.5;
3081 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx)))) * 2;
3083 dx = Math.min(w * 0.5, h * 0.5, dx);
3086 c.moveTo(dx, 0);
3087 c.lineTo(w - dx, 0);
3088 c.arcTo(dx, dx, 0, 0, 1, w, dx);
3089 c.lineTo(w, h - dx);
3090 c.arcTo(dx, dx, 0, 0, 1, w - dx, h);
3092 c.lineTo(0, dx);
3093 c.arcTo(dx, dx, 0, 0, 1, dx, 0);
3106 …var dx = Math.max(0, Math.min(bounds.width / 4, bounds.width / 4, parseFloat(mxUtils.getValue(this…
3108 return new mxPoint(bounds.x + dx, bounds.y + dx);
3143 this.dx = 0.5;
3248 this.dx = 0.5;