Lines Matching refs:PI

535 …ath.min(94, parseFloat(mxUtils.getValue(this.style, 'isoAngle', this.isoAngle)))) * Math.PI / 200 ;
567 …n(94, parseFloat(mxUtils.getValue(this.state.style, 'isoAngle', this.isoAngle)))) * Math.PI / 200 ;
582 …ath.min(94, parseFloat(mxUtils.getValue(this.style, 'isoAngle', this.isoAngle)))) * Math.PI / 200 ;
2434 var startAngle = 2 * Math.PI * startAngleSource;
2435 var endAngle = 2 * Math.PI * endAngleSource;
2448 angDiff = angDiff + Math.PI * 2;
2453 if (angDiff >= Math.PI)
2495 …var startAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.styl…
2503 var res = 0.5 * Math.atan2(handleX, handleY) / Math.PI;
2516 …var endAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style,…
2524 var res = 0.5 * Math.atan2(handleX, handleY) / Math.PI;
2579 var startAngle = 2 * Math.PI * startAngleSource;
2580 var endAngle = 2 * Math.PI * endAngleSource;
2593 angDiff = angDiff + Math.PI * 2;
2598 if (angDiff > Math.PI)
2637 …var startAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.styl…
2645 var res = 0.5 * Math.atan2(handleX, handleY) / Math.PI;
2658 …var endAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style,…
2666 var res = 0.5 * Math.atan2(handleX, handleY) / Math.PI;
2721 …var startAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'st…
2722 …var endAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'endA…
2733 angDiff = angDiff + Math.PI * 2;
2735 else if (angDiff == Math.PI)
2752 if (angDiff >= Math.PI)
2774 …var startAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.styl…
2782 var res = 0.5 * Math.atan2(handleX, handleY) / Math.PI;
2795 …var endAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style,…
2803 var res = 0.5 * Math.atan2(handleX, handleY) / Math.PI;
2935 …var startAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'st…
2936 …var endAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'endA…
2956 angDiff = angDiff + Math.PI * 2;
2961 if (angDiff > Math.PI)
2989 …var startAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.styl…
2997 var res = 0.5 * Math.atan2(handleX, handleY) / Math.PI;
3010 …var endAngle = 2 * Math.PI * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style,…
3018 var res = 0.5 * Math.atan2(handleX, handleY) / Math.PI;