Lines Matching refs:y

46 mxShapeArrows2Arrow.prototype.paintVertexShape = function(c, x, y, w, h)  argument
48 c.translate(x, y);
127 return new mxRectangle(rect.x, rect.y + dy, w - dx, h - 2 * dy);
131 return new mxRectangle(rect.x + dx, rect.y + dy, w - dx, h - 2 * dy);
135 return new mxRectangle(rect.x + dy, rect.y + dx, w - 2 * dy, h - dx);
139 return new mxRectangle(rect.x + dy, rect.y, w - 2 * dy, h - dx);
155 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2);
159 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.hei…
166 return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
235 mxShapeArrows2TwoWayArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
237 c.translate(x, y);
281 return new mxRectangle(rect.x + dy, rect.y + dx, w - 2 * dy, h - 2 * dx);
285 return new mxRectangle(rect.x + dx, rect.y + dy, w - 2 * dx, h - 2 * dy);
303 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2);
307 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.hei…
376 mxShapeArrows2StylisedArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
378 c.translate(x, y);
409 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2);
413 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.hei…
420 return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
432 return new mxPoint(bounds.x, bounds.y + feather * bounds.height / 2);
435 …this.state.style['feather'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bound…
506 mxShapeArrows2SharpArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
508 c.translate(x, y);
549 return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + dy1 * bounds.height / 2);
553 …this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.he…
560 return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
572 return new mxPoint(bounds.x + bounds.width - dx2, bounds.y);
660 mxShapeArrows2SharpArrow2.prototype.paintVertexShape = function(c, x, y, w, h) argument
662 c.translate(x, y);
699 return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + dy1 * bounds.height / 2);
703 …this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.he…
710 return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
722 return new mxPoint(bounds.x + bounds.width - dx2, bounds.y);
735 return new mxPoint(bounds.x + bounds.width - dx3, bounds.y + dy3 * bounds.height / 2);
739 …arseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), (((pt.y - bounds.y) / bounds.heigh…
815 mxShapeArrows2CalloutArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
817 c.translate(x, y);
852 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy);
856 …Value(this.state.style, 'arrowHead', this.arrowHead)), bounds.y + bounds.height / 2 - pt.y))) / 10…
864 return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
878 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead);
881 …tyle, 'dy', this.dy)), bounds.y + bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style…
957 mxShapeArrows2BendArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
959 c.translate(x, y);
1014 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead / 2 - dy);
1018 …, this.arrowHead)) / 2, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this…
1029 return new mxPoint(bounds.x + dy, bounds.y + bounds.height - notch);
1032 …Float(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height - pt.y))) / 100;
1042 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead);
1045 …Utils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.height, pt.y - bounds.y))) / 100;
1129 mxShapeArrows2BendDoubleArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
1131 c.translate(x, y);
1187 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead / 2 - dy);
1191 …, this.arrowHead)) / 2, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this…
1200 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead);
1203 …s.width) - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.y - bounds.y))) / 100;
1287 mxShapeArrows2CalloutDoubleArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
1289 c.translate(x, y);
1331 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy);
1335 …Value(this.state.style, 'arrowHead', this.arrowHead)), bounds.y + bounds.height / 2 - pt.y))) / 10…
1343 return new mxPoint(bounds.x + bounds.width / 2 + notch, bounds.y + bounds.height / 2);
1357 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead);
1360 …tyle, 'dy', this.dy)), bounds.y + bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style…
1436 mxShapeArrows2CalloutQuadArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
1438 c.translate(x, y);
1494 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy);
1498 …tils.getValue(this.state.style, 'notch', this.notch)), bounds.y + bounds.height / 2 - pt.y))) / 10…
1506 return new mxPoint(bounds.x + bounds.width / 2 + notch, bounds.y + bounds.height / 2);
1520 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead);
1523 …at(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height / 2 - pt.y))) / 10…
1617 mxShapeArrows2CalloutDouble90Arrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
1619 c.translate(x, y);
1662 …return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + parseFloat(mxUtils.getValue(this.stat…
1666 …arrowHead', this.arrowHead)), bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'dy2', this…
1675 return new mxPoint(bounds.x + dx2, bounds.y + dy2);
1679 …height - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.y - bounds.y))) / 100;
1690 …return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + parseFloat(mxUtils.getValue(this.stat…
1693 …nds.y + parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - parseFloat(mxUtils.g…
1768 mxShapeArrows2QuadArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
1770 c.translate(x, y);
1817 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy);
1821 …Value(this.state.style, 'arrowHead', this.arrowHead)), bounds.y + bounds.height / 2 - pt.y))) / 10…
1831 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead);
1834 …at(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height / 2 - pt.y))) / 10…
1911 mxShapeArrows2TriadArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
1913 c.translate(x, y);
1953 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height - dy);
1957 …alue(this.state.style, 'arrowHead', this.arrowHead)) / 2, bounds.y + bounds.height - pt.y))) / 100;
1967 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height - arrowHead);
1970 …t(mxUtils.getValue(this.state.style, 'dx', this.dx)) * 2, bounds.y + bounds.height - pt.y))) / 100;
2047 mxShapeArrows2TailedArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
2049 c.translate(x, y);
2093 return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1);
2097 …(mxUtils.getValue(this.state.style, 'dy2', this.dy2)), bounds.y + bounds.height / 2 - pt.y))) / 10…
2105 return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
2119 … return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1 - arrowHead);
2122 …(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), bounds.y + bounds.height / 2 - pt.y))) / 10…
2132 return new mxPoint(bounds.x + dx2, bounds.y + bounds.height / 2 - dy2);
2136 ….style, 'dy1', this.dy1)), Math.min(bounds.height / 2, bounds.y + bounds.height / 2 - pt.y))) / 10…
2217 mxShapeArrows2TailedNotchedArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
2219 c.translate(x, y);
2263 return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1);
2267 …(mxUtils.getValue(this.state.style, 'dy2', this.dy2)), bounds.y + bounds.height / 2 - pt.y))) / 10…
2275 return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
2289 … return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1 - arrowHead);
2292 …(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), bounds.y + bounds.height / 2 - pt.y))) / 10…
2302 return new mxPoint(bounds.x + dx2, bounds.y + bounds.height / 2 - dy2);
2306 ….style, 'dy1', this.dy1)), Math.min(bounds.height / 2, bounds.y + bounds.height / 2 - pt.y))) / 10…
2383 mxShapeArrows2StripedArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
2385 c.translate(x, y);
2424 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2);
2428 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.hei…
2435 return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
2505 mxShapeArrows2JumpInArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
2507 c.translate(x, y);
2536 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead / 2 - dy);
2540 …, this.arrowHead)) / 2, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this…
2549 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead);
2552 …Utils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.height, pt.y - bounds.y))) / 100;
2613 mxShapeArrows2UTurnArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
2615 c.translate(x, y);
2648 return new mxPoint(bounds.x + dx, bounds.y + arrowHead / 2 - dy);
2651 …, this.arrowHead)) / 2, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this…
2663 return new mxPoint(bounds.x + dx + dx2, bounds.y + arrowHead / 2);
2680 return new mxPoint(bounds.x + dx, bounds.y + arrowHead);
2683 …s.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.height / 2, pt.y - bounds.y))) / 100;