Lines Matching refs:x

46 mxShapeArrows2Arrow.prototype.paintVertexShape = function(c, x, y, w, h)  argument
48 c.translate(x, y);
127 return new mxRectangle(rect.x, rect.y + dy, w - dx, h - 2 * dy);
131 return new mxRectangle(rect.x + dx, rect.y + dy, w - dx, h - 2 * dy);
135 return new mxRectangle(rect.x + dy, rect.y + dx, w - 2 * dy, h - dx);
139 return new mxRectangle(rect.x + dy, rect.y, w - 2 * dy, h - dx);
155 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2);
158 …(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
166 return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
169 …ds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 100;
235 mxShapeArrows2TwoWayArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
237 c.translate(x, y);
281 return new mxRectangle(rect.x + dy, rect.y + dx, w - 2 * dy, h - 2 * dx);
285 return new mxRectangle(rect.x + dx, rect.y + dy, w - 2 * dx, h - 2 * dy);
303 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2);
306 … = Math.round(100 * Math.max(0, Math.min(bounds.width / 2, bounds.x + bounds.width - pt.x))) / 100;
376 mxShapeArrows2StylisedArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
378 c.translate(x, y);
409 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2);
412 …(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
420 return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
423 …ds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 100;
432 return new mxPoint(bounds.x, bounds.y + feather * bounds.height / 2);
506 mxShapeArrows2SharpArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
508 c.translate(x, y);
549 return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + dy1 * bounds.height / 2);
552 …(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
560 return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
563 ….width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100;
572 return new mxPoint(bounds.x + bounds.width - dx2, bounds.y);
575 …(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
660 mxShapeArrows2SharpArrow2.prototype.paintVertexShape = function(c, x, y, w, h) argument
662 c.translate(x, y);
699 return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + dy1 * bounds.height / 2);
702 …(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
710 return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
713 ….width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100;
722 return new mxPoint(bounds.x + bounds.width - dx2, bounds.y);
725 …(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
735 return new mxPoint(bounds.x + bounds.width - dx3, bounds.y + dy3 * bounds.height / 2);
738 …his.state.style, 'dx2', this.dx2)), Math.min(bounds.width, bounds.x + bounds.width - pt.x))) / 100;
815 mxShapeArrows2CalloutArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
817 c.translate(x, y);
852 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy);
855 …(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
864 return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
867 …ds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 100;
878 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead);
957 mxShapeArrows2BendArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
959 c.translate(x, y);
1014 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead / 2 - dy);
1017 …(mxUtils.getValue(this.state.style, 'dy', this.dy)) * 2.2, bounds.x + bounds.width - pt.x))) / 100;
1029 return new mxPoint(bounds.x + dy, bounds.y + bounds.height - notch);
1042 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead);
1129 mxShapeArrows2BendDoubleArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
1131 c.translate(x, y);
1187 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead / 2 - dy);
1190 ….getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.x + bounds.width - pt.x))) / 100;
1200 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead);
1287 mxShapeArrows2CalloutDoubleArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
1289 c.translate(x, y);
1331 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy);
1334 …(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
1343 return new mxPoint(bounds.x + bounds.width / 2 + notch, bounds.y + bounds.height / 2);
1346 …2 - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x - bounds.width …
1357 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead);
1436 mxShapeArrows2CalloutQuadArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
1438 c.translate(x, y);
1494 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy);
1497 …getValue(this.state.style, 'arrowHead', this.arrowHead))), bounds.x + bounds.width - pt.x))) / 100;
1506 return new mxPoint(bounds.x + bounds.width / 2 + notch, bounds.y + bounds.height / 2);
1509 …2 - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x - bounds.width …
1520 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead);
1617 mxShapeArrows2CalloutDouble90Arrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
1619 c.translate(x, y);
1662 …return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + parseFloat(mxUtils.getValue(this.stat…
1665 …loat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)), bounds.x + bounds.width - pt.x))) / 100;
1675 return new mxPoint(bounds.x + dx2, bounds.y + dy2);
1678 ….width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100;
1690 …return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + parseFloat(mxUtils.getValue(this.stat…
1768 mxShapeArrows2QuadArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
1770 c.translate(x, y);
1817 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy);
1820 ….getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.x + bounds.width - pt.x))) / 100;
1831 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead);
1911 mxShapeArrows2TriadArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
1913 c.translate(x, y);
1953 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height - dy);
1956 …alue(this.state.style, 'arrowHead', this.arrowHead)) / 2), bounds.x + bounds.width - pt.x))) / 100;
1967 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height - arrowHead);
2047 mxShapeArrows2TailedArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
2049 c.translate(x, y);
2093 return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1);
2096 …loat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), bounds.x + bounds.width - pt.x))) / 100;
2105 return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
2108 …s.dx1)), parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), pt.x - bounds.x))) / 100;
2119 … return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1 - arrowHead);
2132 return new mxPoint(bounds.x + dx2, bounds.y + bounds.height / 2 - dy2);
2135 …)) + parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) - 1, pt.x - bounds.x))) / 100;
2217 mxShapeArrows2TailedNotchedArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
2219 c.translate(x, y);
2263 return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1);
2266 …loat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), bounds.x + bounds.width - pt.x))) / 100;
2275 return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
2278 ….width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100;
2289 … return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1 - arrowHead);
2302 return new mxPoint(bounds.x + dx2, bounds.y + bounds.height / 2 - dy2);
2305 …otch)) - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 100;
2383 mxShapeArrows2StripedArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
2385 c.translate(x, y);
2424 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2);
2427 …(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
2435 return new mxPoint(bounds.x + notch, bounds.y + bounds.height / 2);
2438 …ds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 100;
2505 mxShapeArrows2JumpInArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
2507 c.translate(x, y);
2536 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead / 2 - dy);
2539 …dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width, bounds.x + bounds.width - pt.x))) / 100;
2549 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead);
2613 mxShapeArrows2UTurnArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
2615 c.translate(x, y);
2648 return new mxPoint(bounds.x + dx, bounds.y + arrowHead / 2 - dy);
2663 return new mxPoint(bounds.x + dx + dx2, bounds.y + arrowHead / 2);
2669 … = Math.round(100 * Math.max(0, Math.min(Math.max(bounds.width, dx), pt.x - bounds.x - dx))) / 100;
2680 return new mxPoint(bounds.x + dx, bounds.y + arrowHead);