Lines Matching refs:w

46 mxShapeArrows2Arrow.prototype.paintVertexShape = function(c, x, y, w, h)  argument
51 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
52 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
58 c.lineTo(w - dx, dy);
59 c.lineTo(w - dx, 0);
60 c.lineTo(w, h * 0.5);
61 c.lineTo(w - dx, h);
62 c.lineTo(w - dx, h - dy);
73 c.moveTo(w - dx, dy);
74 c.lineTo(w - dx, h - dy);
91 var w = rect.width;
116 dy = w * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
122 dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
127 return new mxRectangle(rect.x, rect.y + dy, w - dx, h - 2 * dy);
131 return new mxRectangle(rect.x + dx, rect.y + dy, w - dx, h - 2 * dy);
135 return new mxRectangle(rect.x + dy, rect.y + dx, w - 2 * dy, h - dx);
139 return new mxRectangle(rect.x + dy, rect.y, w - 2 * dy, h - dx);
178 mxShapeArrows2Arrow.prototype.getConstraints = function(style, w, h) argument
182 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
183 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
189 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, dy));
190 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, 0));
191 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h - dy));
192 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h));
193 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.5, dy));
194 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.5, h - dy));
235 mxShapeArrows2TwoWayArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
240 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
244 c.lineTo(w - dx, dy);
245 c.lineTo(w - dx, 0);
246 c.lineTo(w, h * 0.5);
247 c.lineTo(w - dx, h);
248 c.lineTo(w - dx, h - dy);
261 var w = rect.width;
270 dy = w * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
276 dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
281 return new mxRectangle(rect.x + dy, rect.y + dx, w - 2 * dy, h - 2 * dx);
285 return new mxRectangle(rect.x + dx, rect.y + dy, w - 2 * dx, h - 2 * dy);
314 mxShapeArrows2TwoWayArrow.prototype.getConstraints = function(style, w, h) argument
318 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
326 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, 0));
327 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, dy));
328 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h));
329 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h - dy));
376 mxShapeArrows2StylisedArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
381 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
382 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
387 c.lineTo(w - dx, dy);
388 c.lineTo(w - dx - 10, 0);
389 c.lineTo(w, h * 0.5);
390 c.lineTo(w - dx - 10, h);
391 c.lineTo(w - dx, h - dy);
444 mxShapeArrows2StylisedArrow.prototype.getConstraints = function(style, w, h) argument
448 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
449 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
456 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, dy));
457 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx - 10, 0));
458 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h - dy));
459 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx - 10, h));
460 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.5, (dy + feath…
461 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.5, h - (dy + f…
506 mxShapeArrows2SharpArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
511 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
512 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
513 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
514 var dx1a = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
525 c.lineTo(w - dx1, dy1);
526 c.lineTo(w - x2, 0);
527 c.lineTo(w - dx2, 0);
528 c.lineTo(w, h * 0.5);
529 c.lineTo(w - dx2, h);
530 c.lineTo(w - x2, h);
531 c.lineTo(w - dx1, h - dy1);
583 mxShapeArrows2SharpArrow.prototype.getConstraints = function(style, w, h) argument
587 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
588 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
589 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
590 var dx1a = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
602 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, dy1));
603 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - x2, 0));
604 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx2, 0));
606 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, h - dy1));
607 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - x2, h));
608 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx2, h));
609 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1) * 0.5, dy1));
610 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1) * 0.5, h - dy1));
660 mxShapeArrows2SharpArrow2.prototype.paintVertexShape = function(c, x, y, w, h) argument
665 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
666 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
668 var dx3 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx3', this.dx3))));
669 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
670 var dx1a = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
675 c.lineTo(w - dx1, dy1);
676 c.lineTo(w - dx3, dy3);
677 c.lineTo(w - dx2, 0);
678 c.lineTo(w, h * 0.5);
679 c.lineTo(w - dx2, h);
680 c.lineTo(w - dx3, h - dy3);
681 c.lineTo(w - dx1, h - dy1);
747 mxShapeArrows2SharpArrow2.prototype.getConstraints = function(style, w, h) argument
751 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
752 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
754 var dx3 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx3', this.dx3))));
755 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
756 var dx1a = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
762 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, dy1));
763 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx3, dy3));
764 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx2, 0));
766 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, h - dy1));
767 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx3, h - dy3));
768 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx2, h));
769 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1) * 0.5, dy1));
770 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1) * 0.5, h - dy1));
815 mxShapeArrows2CalloutArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
820 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
821 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
828 c.lineTo(w - dx, h * 0.5 - dy);
829 c.lineTo(w - dx, h * 0.5 - dy - arrowHead);
830 c.lineTo(w, h * 0.5);
831 c.lineTo(w - dx, h * 0.5 + dy + arrowHead);
832 c.lineTo(w - dx, h * 0.5 + dy);
889 mxShapeArrows2CalloutArrow.prototype.getConstraints = function(style, w, h) argument
893 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
894 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
900 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 - dy));
901 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 - dy - arro…
902 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, h * 0.5));
903 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 + dy + arro…
904 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 + dy));
910 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0.5), false, null, (notch + w - dx) * 0.5, -…
911 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0.5), false, null, (notch + w - dx) * 0.5, d…
957 mxShapeArrows2BendArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
962 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
968 c.moveTo(w - dx, 0);
969 c.lineTo(w, arrowHead * 0.5);
970 c.lineTo(w - dx, arrowHead);
971 c.lineTo(w - dx, arrowHead / 2 + dy);
997 c.lineTo(w - dx, arrowHead / 2 - dy);
1053 mxShapeArrows2BendArrow.prototype.getConstraints = function(style, w, h) argument
1057 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1062 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx + dy * 2) * 0.5, ar…
1063 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, arrowHead / 2 - dy)…
1064 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, 0));
1065 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, arrowHead * 0.5));
1066 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, arrowHead));
1067 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, arrowHead / 2 + dy)…
1068 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx + dy * 2) * 0.5, ar…
1129 mxShapeArrows2BendDoubleArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
1134 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1135 …var arrowHead = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.…
1139 c.moveTo(w - dx, 0);
1140 c.lineTo(w, arrowHead * 0.5);
1141 c.lineTo(w - dx, arrowHead);
1142 c.lineTo(w - dx, arrowHead / 2 + dy);
1170 c.lineTo(w - dx, arrowHead / 2 - dy);
1211 mxShapeArrows2BendDoubleArrow.prototype.getConstraints = function(style, w, h) argument
1215 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1216 …var arrowHead = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'arrowHead', this.…
1219 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx , 0));
1220 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, arrowHead * 0.5));
1221 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, arrowHead));
1222 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, arrowHead / 2 + dy)…
1223 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (arrowHead / 2 + dy + w - d…
1224 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (arrowHead / 2 + dy + w - d…
1287 mxShapeArrows2CalloutDoubleArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
1292 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1293 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
1297 c.moveTo(w / 2 - notch, 0);
1298 c.lineTo(w / 2 + notch, 0);
1299 c.lineTo(w / 2 + notch, h * 0.5 - dy);
1300 c.lineTo(w - dx, h * 0.5 - dy);
1301 c.lineTo(w - dx, h * 0.5 - dy - arrowHead);
1302 c.lineTo(w, h * 0.5);
1303 c.lineTo(w - dx, h * 0.5 + dy + arrowHead);
1304 c.lineTo(w - dx, h * 0.5 + dy);
1305 c.lineTo(w / 2 + notch, h * 0.5 + dy);
1306 c.lineTo(w / 2 + notch, h);
1307 c.lineTo(w / 2 - notch, h);
1308 c.lineTo(w / 2 - notch, h * 0.5 + dy);
1314 c.lineTo(w / 2 - notch, h * 0.5 - dy);
1368 mxShapeArrows2CalloutDoubleArrow.prototype.getConstraints = function(style, w, h) argument
1372 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1373 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
1380 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w / 2 - notch, 0));
1381 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w / 2 + notch, 0));
1382 constr.push(new mxConnectionConstraint(new mxPoint(0, 1), false, null, w / 2 - notch, 0));
1383 constr.push(new mxConnectionConstraint(new mxPoint(0, 1), false, null, w / 2 + notch, 0));
1384 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 - dy - arro…
1385 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 + dy + arro…
1388 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w * 1.5 - dx + notch) * 0.…
1389 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w * 1.5 - dx + notch) * 0.…
1390 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w * 0.5 + dx - notch) * 0.…
1391 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w * 0.5 + dx - notch) * 0.…
1436 mxShapeArrows2CalloutQuadArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
1441 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1442 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
1446 c.moveTo(w * 0.5 + dy, h * 0.5 - notch);
1447 c.lineTo(w * 0.5 + notch, h * 0.5 - notch);
1448 c.lineTo(w * 0.5 + notch, h * 0.5 - dy);
1449 c.lineTo(w - dx, h * 0.5 - dy);
1450 c.lineTo(w - dx, h * 0.5 - dy - arrowHead);
1451 c.lineTo(w, h * 0.5);
1452 c.lineTo(w - dx, h * 0.5 + dy + arrowHead);
1453 c.lineTo(w - dx, h * 0.5 + dy);
1454 c.lineTo(w * 0.5 + notch, h * 0.5 + dy);
1455 c.lineTo(w * 0.5 + notch, h * 0.5 + notch);
1456 c.lineTo(w * 0.5 + dy, h * 0.5 + notch);
1457 c.lineTo(w * 0.5 + dy, h - dx);
1458 c.lineTo(w * 0.5 + dy + arrowHead, h - dx);
1459 c.lineTo(w * 0.5, h);
1460 c.lineTo(w * 0.5 - dy - arrowHead, h - dx);
1461 c.lineTo(w * 0.5 - dy, h - dx);
1462 c.lineTo(w * 0.5 - dy, h * 0.5 + notch);
1463 c.lineTo(w * 0.5 - notch, h * 0.5 + notch);
1464 c.lineTo(w * 0.5 - notch, h * 0.5 + dy);
1470 c.lineTo(w * 0.5 - notch, h * 0.5 - dy);
1471 c.lineTo(w * 0.5 - notch, h * 0.5 - notch);
1472 c.lineTo(w * 0.5 - dy, h * 0.5 - notch);
1473 c.lineTo(w * 0.5 - dy, dx);
1474 c.lineTo(w * 0.5 - dy - arrowHead, dx);
1475 c.lineTo(w * 0.5, 0);
1476 c.lineTo(w * 0.5 + dy + arrowHead, dx);
1477 c.lineTo(w * 0.5 + dy, dx);
1531 mxShapeArrows2CalloutQuadArrow.prototype.getConstraints = function(style, w, h) argument
1535 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1536 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
1543 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy, h * 0.5 - not…
1544 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + notch, h * 0.5 - …
1545 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + notch, h * 0.5 - …
1546 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy, h * 0.5 + not…
1547 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + notch, h * 0.5 + …
1548 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + notch, h * 0.5 + …
1549 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy, h * 0.5 + not…
1550 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - notch, h * 0.5 + …
1551 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - notch, h * 0.5 + …
1552 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy, h * 0.5 - not…
1553 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - notch, h * 0.5 - …
1554 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - notch, h * 0.5 - …
1555 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 - dy - arro…
1556 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 + dy + arro…
1557 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy - arrowHead, h…
1558 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy + arrowHead, h…
1561 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy - arrowHead, d…
1562 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy + arrowHead, d…
1563 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.75 + (notch - dx) * 0…
1564 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.75 + (notch - dx) * 0…
1565 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy, h * 0.75 + (n…
1566 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy, h * 0.75 + (n…
1567 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.25 - (notch - dx) * 0…
1568 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.25 - (notch - dx) * 0…
1569 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy, h * 0.25 - (n…
1570 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy, h * 0.25 - (n…
1617 mxShapeArrows2CalloutDouble90Arrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
1622 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
1623 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
1624 var dy2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dy2', this.dy2))));
1631 c.lineTo(w - dx1, dy2 * 0.5 - dy1);
1632 c.lineTo(w - dx1, dy2 * 0.5 - dy1 - arrowHead);
1633 c.lineTo(w, dy2 * 0.5);
1634 c.lineTo(w - dx1, dy2 * 0.5 + dy1 + arrowHead);
1635 c.lineTo(w - dx1, dy2 * 0.5 + dy1);
1701 mxShapeArrows2CalloutDouble90Arrow.prototype.getConstraints = function(style, w, h) argument
1705 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
1706 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
1707 var dy2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dy2', this.dy2))));
1713 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1 + dx2) * 0.5, dy2 …
1714 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, dy2 * 0.5 - dy1 - …
1715 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, dy2 * 0.5));
1716 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, dy2 * 0.5 + dy1 + …
1717 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1 + dx2) * 0.5, dy2 …
1768 mxShapeArrows2QuadArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
1773 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1777 c.moveTo(w * 0.5 + dy, h * 0.5 - dy);
1778 c.lineTo(w - dx, h * 0.5 - dy);
1779 c.lineTo(w - dx, h * 0.5 - dy - arrowHead);
1780 c.lineTo(w, h * 0.5);
1781 c.lineTo(w - dx, h * 0.5 + dy + arrowHead);
1782 c.lineTo(w - dx, h * 0.5 + dy);
1783 c.lineTo(w * 0.5 + dy, h * 0.5 + dy);
1784 c.lineTo(w * 0.5 + dy, h - dx);
1785 c.lineTo(w * 0.5 + dy + arrowHead, h - dx);
1786 c.lineTo(w * 0.5, h);
1787 c.lineTo(w * 0.5 - dy - arrowHead, h - dx);
1788 c.lineTo(w * 0.5 - dy, h - dx);
1789 c.lineTo(w * 0.5 - dy, h * 0.5 + dy);
1795 c.lineTo(w * 0.5 - dy, h * 0.5 - dy);
1796 c.lineTo(w * 0.5 - dy, dx);
1797 c.lineTo(w * 0.5 - dy - arrowHead, dx);
1798 c.lineTo(w * 0.5, 0);
1799 c.lineTo(w * 0.5 + dy + arrowHead, dx);
1800 c.lineTo(w * 0.5 + dy, dx);
1842 mxShapeArrows2QuadArrow.prototype.getConstraints = function(style, w, h) argument
1846 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1853 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 - dy - arro…
1854 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 + dy + arro…
1857 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy - arrowHead, d…
1858 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy + arrowHead, d…
1859 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy - arrowHead, h…
1860 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy + arrowHead, h…
1861 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy, (dx - dy) * 0…
1862 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy, (dx - dy) * 0…
1863 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy, (dy - dx) * 0…
1864 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy, (dy - dx) * 0…
1865 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (dx - dy) * 0.5 + w * 0.25,…
1866 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (dx - dy) * 0.5 + w * 0.25,…
1867 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (dy - dx) * 0.5 + w * 0.75,…
1868 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (dy - dx) * 0.5 + w * 0.75,…
1911 mxShapeArrows2TriadArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
1916 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1920 c.moveTo(w * 0.5 + arrowHead * 0.5 - dy, h - arrowHead + dy);
1921 c.lineTo(w - dx, h - arrowHead + dy);
1922 c.lineTo(w - dx, h - arrowHead);
1923 c.lineTo(w, h - arrowHead * 0.5);
1924 c.lineTo(w - dx, h);
1925 c.lineTo(w - dx, h - dy);
1931 c.lineTo(w * 0.5 - arrowHead * 0.5 + dy, h - arrowHead + dy);
1932 c.lineTo(w * 0.5 - arrowHead * 0.5 + dy, dx);
1933 c.lineTo(w * 0.5 - arrowHead * 0.5, dx);
1934 c.lineTo(w * 0.5, 0);
1935 c.lineTo(w * 0.5 + arrowHead * 0.5, dx);
1936 c.lineTo(w * 0.5 + arrowHead * 0.5 - dy, dx);
1978 mxShapeArrows2TriadArrow.prototype.getConstraints = function(style, w, h) argument
1982 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1987 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5, h - dy));
1989 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h - arrowHead));
1990 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, h - arrowHead * 0.5));
1991 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h));
1995 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w * 1.5 - dx + arrowHead *…
1996 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w * 1.5 - dx + arrowHead *…
1997 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w * 0.5 + dx - arrowHead *…
1998 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w * 0.5 + dx - arrowHead *…
1999 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - arrowHead * 0.5 +…
2000 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + arrowHead * 0.5 -…
2047 mxShapeArrows2TailedArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
2052 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
2054 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
2055 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
2068 c.lineTo(w - dx1, h * 0.5 - dy1);
2069 c.lineTo(w - dx1, h * 0.5 - dy1 - arrowHead);
2070 c.lineTo(w, h * 0.5);
2071 c.lineTo(w - dx1, h * 0.5 + dy1 + arrowHead);
2072 c.lineTo(w - dx1, h * 0.5 + dy1);
2145 mxShapeArrows2TailedArrow.prototype.getConstraints = function(style, w, h) argument
2149 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
2151 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
2152 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
2164 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1 + x2) * 0.5, h * 0…
2165 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, h * 0.5 - dy1 - ar…
2168 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1 + x2) * 0.5, h * 0…
2169 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, h * 0.5 + dy1 + ar…
2217 mxShapeArrows2TailedNotchedArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
2222 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
2224 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
2225 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
2238 c.lineTo(w - dx1, h * 0.5 - dy1);
2239 c.lineTo(w - dx1, h * 0.5 - dy1 - arrowHead);
2240 c.lineTo(w, h * 0.5);
2241 c.lineTo(w - dx1, h * 0.5 + dy1 + arrowHead);
2242 c.lineTo(w - dx1, h * 0.5 + dy1);
2315 mxShapeArrows2TailedNotchedArrow.prototype.getConstraints = function(style, w, h) argument
2319 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
2321 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
2322 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
2334 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1 + x2) * 0.5, h * 0…
2335 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, h * 0.5 - dy1 - ar…
2338 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1 + x2) * 0.5, h * 0…
2339 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, h * 0.5 + dy1 + ar…
2383 mxShapeArrows2StripedArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
2388 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2389 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
2393 c.lineTo(w - dx, dy);
2394 c.lineTo(w - dx, 0);
2395 c.lineTo(w, h * 0.5);
2396 c.lineTo(w - dx, h);
2397 c.lineTo(w - dx, h - dy);
2446 mxShapeArrows2StripedArrow.prototype.getConstraints = function(style, w, h) argument
2450 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2451 …var notch = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'notch', this.notch)))…
2457 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, dy));
2458 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, 0));
2459 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h - dy));
2460 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h));
2461 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.5, dy));
2462 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.5, h - dy));
2505 mxShapeArrows2JumpInArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
2510 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2514 c.moveTo(w - dx, 0);
2515 c.lineTo(w, arrowHead * 0.5);
2516 c.lineTo(w - dx, arrowHead);
2517 c.lineTo(w - dx, arrowHead / 2 + dy);
2518 c.arcTo(w - dx, h - arrowHead / 2 - dy, 0, 0, 0, 0, h);
2519 c.arcTo(w - dx, h - arrowHead / 2 + dy, 0, 0, 1, w - dx, arrowHead / 2 - dy);
2560 mxShapeArrows2JumpInArrow.prototype.getConstraints = function(style, w, h) argument
2564 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2568 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, 0));
2569 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, arrowHead * 0.5));
2570 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, arrowHead));
2613 mxShapeArrows2UTurnArrow.prototype.paintVertexShape = function(c, x, y, w, h) argument
2628 c.lineTo(Math.max(w, dx), h - 2 * dy);
2629 c.lineTo(Math.max(w, dx), h);
2691 mxShapeArrows2UTurnArrow.prototype.getConstraints = function(style, w, h) argument
2702 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (dx + w) * 0.5, h - 2 * dy)…
2703 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, Math.max(w, dx), h - 2 * dy…
2704 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, Math.max(w, dx), h - dy));
2705 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, Math.max(w, dx), h));
2706 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (dx + w) * 0.5, h));