Lines Matching refs:pt

156 			}, function(bounds, pt)
158 …(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
159 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.hei…
167 }, function(bounds, pt) argument
169 …nds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 10…
304 }, function(bounds, pt)
306 … = Math.round(100 * Math.max(0, Math.min(bounds.width / 2, bounds.x + bounds.width - pt.x))) / 100;
307 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.hei…
410 }, function(bounds, pt)
412 …(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
413 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.hei…
421 }, function(bounds, pt) argument
423 …nds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 10…
433 }, function(bounds, pt) argument
435 …this.state.style['feather'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bound…
550 }, function(bounds, pt)
552 …(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
553 …this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.he…
561 }, function(bounds, pt) argument
563 …s.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 10…
573 }, function(bounds, pt) argument
575 …(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
700 }, function(bounds, pt)
702 …(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
703 …this.state.style['dy1'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.he…
711 }, function(bounds, pt) argument
713 …s.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 10…
723 }, function(bounds, pt) argument
725 …(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
736 }, function(bounds, pt) argument
738 …his.state.style, 'dx2', this.dx2)), Math.min(bounds.width, bounds.x + bounds.width - pt.x))) / 100;
739 …th.min(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), (((pt.y - bounds.y) / boun…
853 }, function(bounds, pt)
855 …(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
856 …alue(this.state.style, 'arrowHead', this.arrowHead)), bounds.y + bounds.height / 2 - pt.y))) / 100;
865 }, function(bounds, pt) argument
867 …nds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 10…
879 }, function(bounds, pt) argument
881 … bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) - pt.y))) / 100;
1015 }, function(bounds, pt)
1017 …(mxUtils.getValue(this.state.style, 'dy', this.dy)) * 2.2, bounds.x + bounds.width - pt.x))) / 100;
1018 … + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - pt.y))) / 100;
1030 }, function(bounds, pt) argument
1032 …Float(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height - pt.y))) / 100;
1043 }, function(bounds, pt) argument
1045 …xUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.height, pt.y - bounds.y))) / 10…
1188 }, function(bounds, pt)
1190 ….getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.x + bounds.width - pt.x))) / 100;
1191 … + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - pt.y))) / 100;
1201 }, function(bounds, pt) argument
1203 …ds.width) - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.y - bounds.y))) / 10…
1332 }, function(bounds, pt)
1334 …(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
1335 …alue(this.state.style, 'arrowHead', this.arrowHead)), bounds.y + bounds.height / 2 - pt.y))) / 100;
1344 }, function(bounds, pt) argument
1346 …width / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x - bound…
1358 }, function(bounds, pt) argument
1360 … bounds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) - pt.y))) / 100;
1495 }, function(bounds, pt)
1497 …getValue(this.state.style, 'arrowHead', this.arrowHead))), bounds.x + bounds.width - pt.x))) / 100;
1498 …ils.getValue(this.state.style, 'notch', this.notch)), bounds.y + bounds.height / 2 - pt.y))) / 100;
1507 }, function(bounds, pt) argument
1509 …ight) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x - bound…
1521 }, function(bounds, pt) argument
1523 …t(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height / 2 - pt.y))) / 100;
1663 }, function(bounds, pt)
1665 …loat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)), bounds.x + bounds.width - pt.x))) / 100;
1666 …)), bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - pt.y))) / 100;
1676 }, function(bounds, pt) argument
1678 …s.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 10…
1679 ….height - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.y - bounds.y))) / 10…
1691 }, function(bounds, pt) argument
1693 …, this.dy2)) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) - pt.y))) / 100;
1818 }, function(bounds, pt)
1820 ….getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.x + bounds.width - pt.x))) / 100;
1821 …alue(this.state.style, 'arrowHead', this.arrowHead)), bounds.y + bounds.height / 2 - pt.y))) / 100;
1832 }, function(bounds, pt) argument
1834 …t(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds.height / 2 - pt.y))) / 100;
1954 }, function(bounds, pt)
1956 …alue(this.state.style, 'arrowHead', this.arrowHead)) / 2), bounds.x + bounds.width - pt.x))) / 100;
1957 …alue(this.state.style, 'arrowHead', this.arrowHead)) / 2, bounds.y + bounds.height - pt.y))) / 100;
1968 }, function(bounds, pt) argument
1970 …t(mxUtils.getValue(this.state.style, 'dx', this.dx)) * 2, bounds.y + bounds.height - pt.y))) / 100;
2094 }, function(bounds, pt)
2096 …loat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), bounds.x + bounds.width - pt.x))) / 100;
2097 …mxUtils.getValue(this.state.style, 'dy2', this.dy2)), bounds.y + bounds.height / 2 - pt.y))) / 100;
2106 }, function(bounds, pt) argument
2108 …is.dx1)), parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), pt.x - bounds.x))) / 10…
2120 }, function(bounds, pt) argument
2122 …mxUtils.getValue(this.state.style, 'dy1', this.dy1)), bounds.y + bounds.height / 2 - pt.y))) / 100;
2133 }, function(bounds, pt) argument
2135 …2)) + parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) - 1, pt.x - bounds.x))) / 10…
2136 …style, 'dy1', this.dy1)), Math.min(bounds.height / 2, bounds.y + bounds.height / 2 - pt.y))) / 100;
2264 }, function(bounds, pt)
2266 …loat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), bounds.x + bounds.width - pt.x))) / 100;
2267 …mxUtils.getValue(this.state.style, 'dy2', this.dy2)), bounds.y + bounds.height / 2 - pt.y))) / 100;
2276 }, function(bounds, pt) argument
2278 …s.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 10…
2290 }, function(bounds, pt) argument
2292 …mxUtils.getValue(this.state.style, 'dy1', this.dy1)), bounds.y + bounds.height / 2 - pt.y))) / 100;
2303 }, function(bounds, pt) argument
2305 …notch)) - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x))) / 10…
2306 …style, 'dy1', this.dy1)), Math.min(bounds.height / 2, bounds.y + bounds.height / 2 - pt.y))) / 100;
2425 }, function(bounds, pt)
2427 …(mxUtils.getValue(this.state.style, 'notch', this.notch)), bounds.x + bounds.width - pt.x))) / 100;
2428 …this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (((pt.y - bounds.y) / bounds.hei…
2436 }, function(bounds, pt) argument
2438 …nds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx)), pt.x - bounds.x))) / 10…
2537 }, function(bounds, pt)
2539 …dx'] = Math.round(100 * Math.max(0, Math.min(bounds.width, bounds.x + bounds.width - pt.x))) / 100;
2540 … + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - pt.y))) / 100;
2550 }, function(bounds, pt) argument
2552 …xUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.height, pt.y - bounds.y))) / 10…
2649 }, function(bounds, pt)
2651 … + parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)) / 2 - pt.y))) / 100;
2664 }, function(bounds, pt) argument
2669 …this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(Math.max(bounds.width, dx), pt.x -…
2681 }, function(bounds, pt) argument
2683 …ls.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.height / 2, pt.y - bounds.y))) / 10…