Lines Matching refs:dy2

1591 	this.dy2 = 0;
1624 var dy2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dy2', this.dy2))));
1630 c.lineTo(dx2, dy2 * 0.5 - dy1);
1631 c.lineTo(w - dx1, dy2 * 0.5 - dy1);
1632 c.lineTo(w - dx1, dy2 * 0.5 - dy1 - arrowHead);
1633 c.lineTo(w, dy2 * 0.5);
1634 c.lineTo(w - dx1, dy2 * 0.5 + dy1 + arrowHead);
1635 c.lineTo(w - dx1, dy2 * 0.5 + dy1);
1636 c.lineTo(dx2, dy2 * 0.5 + dy1);
1637 c.lineTo(dx2, dy2);
1638 c.lineTo(dx2 / 2 + dy1, dy2);
1644 c.lineTo(dx2 / 2 - dy1, dy2);
1645 c.lineTo(0, dy2);
1658 ….max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2, parseFloat(m…
1660 …var dy1 = Math.max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2…
1662 …width - dx1, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - dy1);
1665 … bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)), bounds.x + bound…
1666dy2)) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'arrowHead', this.arrowHead)), bounds.y …
1673dy2 = Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) + parseFloat(mxUtil…
1675 return new mxPoint(bounds.x + dx2, bounds.y + dy2);
1687 ….max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2, parseFloat(m…
1688 ….max(0, Math.min(parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2, parseFloat(m…
1690 … dx1, bounds.y + parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) / 2 - dy1 - arrow…
1693 …s.dy2)) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)), bounds.y + parseFlo…
1707 var dy2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dy2', this.dy2))));
1713 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1 + dx2) * 0.5, dy2
1714 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, dy2 * 0.5 - dy1 - …
1715 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w, dy2 * 0.5));
1716 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, dy2 * 0.5 + dy1 + …
1717 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1 + dx2) * 0.5, dy2
1718 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2, dy2));
1719 …ew mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 * 0.5 + dy1, (h - dx1 + dy2) * 0.5));
1720 …ew mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 * 0.5 - dy1, (h - dx1 + dy2) * 0.5));
1724 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, dy2));
2053 var dy2 = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy2', this.dy2))));
2059 if (dy2 != 0)
2061 x2 = dx2 + dy2 * (dy2 - dy1) / dy2;
2065 c.moveTo(0, h * 0.5 - dy2);
2066 c.lineTo(dx2, h * 0.5 - dy2);
2074 c.lineTo(dx2, h * 0.5 + dy2);
2075 c.lineTo(0, h * 0.5 + dy2);
2097 …his.arrowHead)), parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)), bounds.y + bound…
2130 …var dy2 = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'd…
2132 return new mxPoint(bounds.x + dx2, bounds.y + bounds.height / 2 - dy2);
2135 …1', this.dx1)) - parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)) + parseFloat(mxUt…
2150 var dy2 = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy2', this.dy2))));
2156 if (dy2 != 0)
2158 x2 = dx2 + dy2 * (dy2 - dy1) / dy2;
2162 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, h * 0.5 - dy2));
2163 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2, h * 0.5 - dy2));
2166 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, h * 0.5 + dy2));
2167 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2, h * 0.5 + dy2));
2223 var dy2 = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy2', this.dy2))));
2229 if (dy2 != 0)
2231 x2 = dx2 + notch * (dy2 - dy1) / dy2;
2235 c.moveTo(0, h * 0.5 - dy2);
2236 c.lineTo(dx2, h * 0.5 - dy2);
2244 c.lineTo(dx2, h * 0.5 + dy2);
2245 c.lineTo(0, h * 0.5 + dy2);
2267 …his.arrowHead)), parseFloat(mxUtils.getValue(this.state.style, 'dy2', this.dy2)), bounds.y + bound…
2300 …var dy2 = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'd…
2302 return new mxPoint(bounds.x + dx2, bounds.y + bounds.height / 2 - dy2);
2320 var dy2 = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy2', this.dy2))));
2326 if (dy2 != 0)
2328 x2 = dx2 + notch * (dy2 - dy1) / dy2;
2332 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, h * 0.5 - dy2));
2333 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2, h * 0.5 - dy2));
2336 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, h * 0.5 + dy2));
2337 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2, h * 0.5 + dy2));