Lines Matching refs:dy

19 	this.dy = 0.5;
50 …var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))…
57 c.moveTo(0, dy);
58 c.lineTo(w - dx, dy);
62 c.lineTo(w - dx, h - dy);
63 c.lineTo(0, h - dy);
73 c.moveTo(w - dx, dy);
74 c.lineTo(w - dx, h - dy);
81 c.moveTo(notch, dy);
82 c.lineTo(notch, h - dy);
94 var dy, dx;
116 dy = w * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
121 dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
127 return new mxRectangle(rect.x, rect.y + dy, w - dx, h - 2 * dy);
131 return new mxRectangle(rect.x + dx, rect.y + dy, w - dx, h - 2 * dy);
135 return new mxRectangle(rect.x + dy, rect.y + dx, w - 2 * dy, h - dx);
139 return new mxRectangle(rect.x + dy, rect.y, w - 2 * dy, h - dx);
153 … var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
155 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2);
181 …var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))…
187 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, dy));
188 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, h - dy));
189 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, dy));
191 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h - dy));
193 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.5, dy));
194 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.5, h - dy));
212 this.dy = 0.5;
239 …var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))…
243 c.moveTo(dx, dy);
244 c.lineTo(w - dx, dy);
248 c.lineTo(w - dx, h - dy);
249 c.lineTo(dx, h - dy);
266 var dy, dx;
270 dy = w * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
275 dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
281 return new mxRectangle(rect.x + dy, rect.y + dx, w - 2 * dy, h - 2 * dx);
285 return new mxRectangle(rect.x + dx, rect.y + dy, w - 2 * dx, h - 2 * dy);
301 … var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
303 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2);
317 …var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))…
322 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, dy));
324 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, h - dy));
327 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, dy));
329 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h - dy));
330 constr.push(new mxConnectionConstraint(new mxPoint(0.5, 0), false, null, 0, dy));
331 constr.push(new mxConnectionConstraint(new mxPoint(0.5, 0), false, null, 0, h - dy));
349 this.dy = 0.5;
380 …var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))…
387 c.lineTo(w - dx, dy);
391 c.lineTo(w - dx, h - dy);
407 … var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
409 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2);
430 …her = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'feather', this.dy))));
447 …var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))…
456 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, dy));
458 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h - dy));
460 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.5, (dy + feath…
461 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.5, h - (dy + f…
788 this.dy = 0.5;
819 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
827 c.lineTo(notch, h * 0.5 - dy);
828 c.lineTo(w - dx, h * 0.5 - dy);
829 c.lineTo(w - dx, h * 0.5 - dy - arrowHead);
831 c.lineTo(w - dx, h * 0.5 + dy + arrowHead);
832 c.lineTo(w - dx, h * 0.5 + dy);
833 c.lineTo(notch, h * 0.5 + dy);
850 …var dy = Math.max(0, Math.min(bounds.height / 2 - arrowHead, parseFloat(mxUtils.getValue(this.stat…
852 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy);
875 …var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.sty…
878 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead);
881 …his.state.style, 'dy', this.dy)), bounds.y + bounds.height / 2 - parseFloat(mxUtils.getValue(this.…
892 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
899 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null,notch, h * 0.5 - dy));
900 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 - dy));
901 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 - dy - arro…
903 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 + dy + arro…
904 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 + dy));
905 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, notch, h * 0.5 + dy));
910 …tr.push(new mxConnectionConstraint(new mxPoint(0, 0.5), false, null, (notch + w - dx) * 0.5, -dy));
911 …str.push(new mxConnectionConstraint(new mxPoint(0, 0.5), false, null, (notch + w - dx) * 0.5, dy));
929 this.dy = 0.5;
961 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
971 c.lineTo(w - dx, arrowHead / 2 + dy);
975 c.lineTo(dy * 2.2, arrowHead / 2 + dy);
976 c.arcTo(dy * 0.2, dy * 0.2, 0, 0, 0, dy * 2, arrowHead / 2 + dy * 1.2);
980 c.lineTo(dy * 2, arrowHead / 2 + dy);
983 c.lineTo(dy * 2, h);
984 c.lineTo(dy, h - notch);
989 c.lineTo(0, arrowHead / 2 + dy);
990 c.arcTo(dy * 2, dy * 2, 0, 0, 1, dy * 2, arrowHead / 2 - dy);
994 c.lineTo(0, arrowHead / 2 - dy);
997 c.lineTo(w - dx, arrowHead / 2 - dy);
1012 …var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.
1014 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead / 2 - dy);
1017 …in(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) * 2.2, bounds.x + …
1025 …var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.
1027 …var notch = Math.max(0, Math.min(bounds.height - arrowHead / 2 - dy, parseFloat(mxUtils.getValue(t…
1029 return new mxPoint(bounds.x + dy, bounds.y + bounds.height - notch);
1032 …arrowHead)) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds…
1045 …00 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.h…
1056 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
1062 …ConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx + dy * 2) * 0.5, arrowHead / 2 - dy));
1063 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, arrowHead / 2 - dy)…
1067 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, arrowHead / 2 + dy)…
1068 …ConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx + dy * 2) * 0.5, arrowHead / 2 + dy));
1069 …tionConstraint(new mxPoint(0, 0), false, null, dy * 2, (h - arrowHead / 2 - dy) * 0.5 + arrowHead …
1070 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dy * 2, h));
1071 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dy, h - notch));
1073 …onstraint(new mxPoint(0, 0), false, null, 0, (h - arrowHead / 2 - dy) * 0.5 + arrowHead / 2 + dy));
1077 …h(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dy * 0.586, arrowHead / 2 - dy * 0.41…
1078 …nnectionConstraint(new mxPoint(0, 0), false, null, 2 * dy + dy * 0.0586, arrowHead / 2 + dy + dy
1082 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, arrowHead / 2 - dy));
1083 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dy * 2, arrowHead / 2 + dy)…
1102 this.dy = 0.5;
1133 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
1142 c.lineTo(w - dx, arrowHead / 2 + dy);
1146 c.lineTo(arrowHead / 2 + dy * 1.2, arrowHead / 2 + dy);
1147 c.arcTo(dy * 0.2, dy * 0.2, 0, 0, 0, arrowHead /2 + dy, arrowHead / 2 + dy * 1.2);
1151 c.lineTo(arrowHead / 2 + dy, arrowHead / 2 + dy);
1154 c.lineTo(arrowHead / 2 + dy, h - dx);
1158 c.lineTo(arrowHead / 2 - dy, h - dx);
1162 c.lineTo(arrowHead / 2 - dy, arrowHead / 2 + dy);
1163 c.arcTo(dy * 2, dy * 2, 0, 0, 1, arrowHead / 2 + dy, arrowHead / 2 - dy);
1167 c.lineTo(arrowHead / 2 - dy, arrowHead / 2 - dy);
1170 c.lineTo(w - dx, arrowHead / 2 - dy);
1185 …var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.
1187 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead / 2 - dy);
1203 …00 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(Math.min…
1214 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
1222 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, arrowHead / 2 + dy)…
1223 …nstraint(new mxPoint(0, 0), false, null, (arrowHead / 2 + dy + w - dx) * 0.5, arrowHead / 2 + dy));
1224 …nstraint(new mxPoint(0, 0), false, null, (arrowHead / 2 + dy + w - dx) * 0.5, arrowHead / 2 - dy));
1225 …ectionConstraint(new mxPoint(0, 0), false, null, arrowHead / 2 + dy, (arrowHead / 2 + dy + h - dx)…
1226 …ectionConstraint(new mxPoint(0, 0), false, null, arrowHead / 2 - dy, (arrowHead / 2 + dy + h - dx)…
1227 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, arrowHead / 2 + dy, h - dx)…
1231 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, arrowHead / 2 - dy, h - dx)…
1235 …onConstraint(new mxPoint(0, 0), false, null, arrowHead / 2 - dy * 0.414, arrowHead / 2 - dy * 0.41…
1236 …straint(new mxPoint(0, 0), false, null, arrowHead / 2 + dy + dy * 0.0586, arrowHead / 2 + dy + dy
1240 …ew mxConnectionConstraint(new mxPoint(0, 0), false, null, arrowHead / 2 - dy, arrowHead / 2 - dy));
1241 …ew mxConnectionConstraint(new mxPoint(0, 0), false, null, arrowHead / 2 + dy, arrowHead / 2 + dy));
1260 this.dy = 0.5;
1291 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
1299 c.lineTo(w / 2 + notch, h * 0.5 - dy);
1300 c.lineTo(w - dx, h * 0.5 - dy);
1301 c.lineTo(w - dx, h * 0.5 - dy - arrowHead);
1303 c.lineTo(w - dx, h * 0.5 + dy + arrowHead);
1304 c.lineTo(w - dx, h * 0.5 + dy);
1305 c.lineTo(w / 2 + notch, h * 0.5 + dy);
1308 c.lineTo(w / 2 - notch, h * 0.5 + dy);
1309 c.lineTo(dx, h * 0.5 + dy);
1310 c.lineTo(dx, h * 0.5 + dy + arrowHead);
1312 c.lineTo(dx, h * 0.5 - dy - arrowHead);
1313 c.lineTo(dx, h * 0.5 - dy);
1314 c.lineTo(w / 2 - notch, h * 0.5 - dy);
1329 …var dy = Math.max(0, Math.min(bounds.height / 2 - arrowHead, parseFloat(mxUtils.getValue(this.stat…
1331 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy);
1354 …var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.sty…
1357 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead);
1360 …his.state.style, 'dy', this.dy)), bounds.y + bounds.height / 2 - parseFloat(mxUtils.getValue(this.…
1371 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
1384 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 - dy - arro…
1385 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 + dy + arro…
1386 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, h * 0.5 - dy - arrowHea…
1387 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, h * 0.5 + dy + arrowHea…
1388 …xConnectionConstraint(new mxPoint(0, 0), false, null, (w * 1.5 - dx + notch) * 0.5, h * 0.5 - dy));
1389 …xConnectionConstraint(new mxPoint(0, 0), false, null, (w * 1.5 - dx + notch) * 0.5, h * 0.5 + dy));
1390 …xConnectionConstraint(new mxPoint(0, 0), false, null, (w * 0.5 + dx - notch) * 0.5, h * 0.5 - dy));
1391 …xConnectionConstraint(new mxPoint(0, 0), false, null, (w * 0.5 + dx - notch) * 0.5, h * 0.5 + dy));
1409 this.dy = 0.5;
1440 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
1446 c.moveTo(w * 0.5 + dy, h * 0.5 - notch);
1448 c.lineTo(w * 0.5 + notch, h * 0.5 - dy);
1449 c.lineTo(w - dx, h * 0.5 - dy);
1450 c.lineTo(w - dx, h * 0.5 - dy - arrowHead);
1452 c.lineTo(w - dx, h * 0.5 + dy + arrowHead);
1453 c.lineTo(w - dx, h * 0.5 + dy);
1454 c.lineTo(w * 0.5 + notch, h * 0.5 + dy);
1456 c.lineTo(w * 0.5 + dy, h * 0.5 + notch);
1457 c.lineTo(w * 0.5 + dy, h - dx);
1458 c.lineTo(w * 0.5 + dy + arrowHead, h - dx);
1460 c.lineTo(w * 0.5 - dy - arrowHead, h - dx);
1461 c.lineTo(w * 0.5 - dy, h - dx);
1462 c.lineTo(w * 0.5 - dy, h * 0.5 + notch);
1464 c.lineTo(w * 0.5 - notch, h * 0.5 + dy);
1465 c.lineTo(dx, h * 0.5 + dy);
1466 c.lineTo(dx, h * 0.5 + dy + arrowHead);
1468 c.lineTo(dx, h * 0.5 - dy - arrowHead);
1469 c.lineTo(dx, h * 0.5 - dy);
1470 c.lineTo(w * 0.5 - notch, h * 0.5 - dy);
1472 c.lineTo(w * 0.5 - dy, h * 0.5 - notch);
1473 c.lineTo(w * 0.5 - dy, dx);
1474 c.lineTo(w * 0.5 - dy - arrowHead, dx);
1476 c.lineTo(w * 0.5 + dy + arrowHead, dx);
1477 c.lineTo(w * 0.5 + dy, dx);
1492 …var dy = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'dy', t…
1494 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy);
1504 …var notch = Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(Math.…
1509 …nd(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(Math.min…
1517 …var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.sty…
1520 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead);
1523 …unds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds…
1534 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
1543 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy, h * 0.5 - not…
1545 …tr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + notch, h * 0.5 - dy));
1546 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy, h * 0.5 + not…
1548 …tr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + notch, h * 0.5 + dy));
1549 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy, h * 0.5 + not…
1551 …tr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - notch, h * 0.5 + dy));
1552 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy, h * 0.5 - not…
1554 …tr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - notch, h * 0.5 - dy));
1555 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 - dy - arro…
1556 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 + dy + arro…
1557 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy - arrowHead, h…
1558 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy + arrowHead, h…
1559 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, h * 0.5 - dy - arrowHea…
1560 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, h * 0.5 + dy + arrowHea…
1561 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy - arrowHead, d…
1562 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy + arrowHead, d…
1563 …ConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.75 + (notch - dx) * 0.5, h * 0.5 - dy));
1564 …ConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.75 + (notch - dx) * 0.5, h * 0.5 + dy));
1565 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy, h * 0.75 + (n…
1566 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy, h * 0.75 + (n…
1567 …ConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.25 - (notch - dx) * 0.5, h * 0.5 - dy));
1568 …ConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.25 - (notch - dx) * 0.5, h * 0.5 + dy));
1569 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy, h * 0.25 - (n…
1570 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy, h * 0.25 - (n…
1742 this.dy = 0.5;
1772 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
1777 c.moveTo(w * 0.5 + dy, h * 0.5 - dy);
1778 c.lineTo(w - dx, h * 0.5 - dy);
1779 c.lineTo(w - dx, h * 0.5 - dy - arrowHead);
1781 c.lineTo(w - dx, h * 0.5 + dy + arrowHead);
1782 c.lineTo(w - dx, h * 0.5 + dy);
1783 c.lineTo(w * 0.5 + dy, h * 0.5 + dy);
1784 c.lineTo(w * 0.5 + dy, h - dx);
1785 c.lineTo(w * 0.5 + dy + arrowHead, h - dx);
1787 c.lineTo(w * 0.5 - dy - arrowHead, h - dx);
1788 c.lineTo(w * 0.5 - dy, h - dx);
1789 c.lineTo(w * 0.5 - dy, h * 0.5 + dy);
1790 c.lineTo(dx, h * 0.5 + dy);
1791 c.lineTo(dx, h * 0.5 + dy + arrowHead);
1793 c.lineTo(dx, h * 0.5 - dy - arrowHead);
1794 c.lineTo(dx, h * 0.5 - dy);
1795 c.lineTo(w * 0.5 - dy, h * 0.5 - dy);
1796 c.lineTo(w * 0.5 - dy, dx);
1797 c.lineTo(w * 0.5 - dy - arrowHead, dx);
1799 c.lineTo(w * 0.5 + dy + arrowHead, dx);
1800 c.lineTo(w * 0.5 + dy, dx);
1815 …var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.style, 'dy…
1817 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy);
1820 …nds.height) / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) - parseFloat(mxUti…
1828 …var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.sty…
1831 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height / 2 - dy - arrowHead);
1834 …unds.height / 2 - parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), bounds.y + bounds…
1845 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
1853 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 - dy - arro…
1854 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h * 0.5 + dy + arro…
1855 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, h * 0.5 - dy - arrowHea…
1856 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx, h * 0.5 + dy + arrowHea…
1857 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy - arrowHead, d…
1858 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy + arrowHead, d…
1859 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy - arrowHead, h…
1860 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy + arrowHead, h…
1861 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy, (dx - dy) * 0…
1862 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy, (dx - dy) * 0…
1863 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 - dy, (dy - dx) * 0…
1864 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5 + dy, (dy - dx) * 0…
1865 … mxConnectionConstraint(new mxPoint(0, 0), false, null, (dx - dy) * 0.5 + w * 0.25, h * 0.5 - dy));
1866 … mxConnectionConstraint(new mxPoint(0, 0), false, null, (dx - dy) * 0.5 + w * 0.25, h * 0.5 + dy));
1867 … mxConnectionConstraint(new mxPoint(0, 0), false, null, (dy - dx) * 0.5 + w * 0.75, h * 0.5 - dy));
1868 … mxConnectionConstraint(new mxPoint(0, 0), false, null, (dy - dx) * 0.5 + w * 0.75, h * 0.5 + dy));
1886 this.dy = 0.5;
1915 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
1920 c.moveTo(w * 0.5 + arrowHead * 0.5 - dy, h - arrowHead + dy);
1921 c.lineTo(w - dx, h - arrowHead + dy);
1925 c.lineTo(w - dx, h - dy);
1926 c.lineTo(dx, h - dy);
1930 c.lineTo(dx, h - arrowHead + dy);
1931 c.lineTo(w * 0.5 - arrowHead * 0.5 + dy, h - arrowHead + dy);
1932 c.lineTo(w * 0.5 - arrowHead * 0.5 + dy, dx);
1936 c.lineTo(w * 0.5 + arrowHead * 0.5 - dy, dx);
1951 …var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.
1953 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + bounds.height - dy);
1964 …var dy = Math.max(0, Math.min(bounds.height / 2, parseFloat(mxUtils.getValue(this.state.sty…
1970 …00 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.h…
1981 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
1987 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w * 0.5, h - dy));
1995 …(new mxPoint(0, 0), false, null, (w * 1.5 - dx + arrowHead * 0.5 - dy) * 0.5, h - arrowHead + dy));
1996 …onConstraint(new mxPoint(0, 0), false, null, (w * 1.5 - dx + arrowHead * 0.5 - dy) * 0.5, h - dy));
1997 …(new mxPoint(0, 0), false, null, (w * 0.5 + dx - arrowHead * 0.5 + dy) * 0.5, h - arrowHead + dy));
1998 …onConstraint(new mxPoint(0, 0), false, null, (w * 0.5 + dx - arrowHead * 0.5 + dy) * 0.5, h - dy));
1999 …t(new mxPoint(0, 0), false, null, w * 0.5 - arrowHead * 0.5 + dy, (dx + h - arrowHead + dy) * 0.5)…
2000 …t(new mxPoint(0, 0), false, null, w * 0.5 + arrowHead * 0.5 - dy, (dx + h - arrowHead + dy) * 0.5)…
2018 this.dy = 0.5;
2188 this.dy = 0.5;
2358 this.dy = 0.5;
2387 …var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))…
2392 c.moveTo(notch, dy);
2393 c.lineTo(w - dx, dy);
2397 c.lineTo(w - dx, h - dy);
2398 c.lineTo(notch, h - dy);
2400 c.moveTo(0, h - dy);
2401 c.lineTo(notch * 0.16, h - dy);
2402 c.lineTo(notch * 0.16, dy);
2403 c.lineTo(0, dy);
2405 c.moveTo(notch * 0.32, h - dy);
2406 c.lineTo(notch * 0.8, h - dy);
2407 c.lineTo(notch * 0.8, dy);
2408 c.lineTo(notch * 0.32, dy);
2422 … var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
2424 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + dy * bounds.height / 2);
2449 …var dy = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))…
2455 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, dy));
2456 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, h - dy));
2457 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, dy));
2459 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx, h - dy));
2461 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.5, dy));
2462 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx) * 0.5, h - dy));
2480 this.dy = 0.5;
2509 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
2517 c.lineTo(w - dx, arrowHead / 2 + dy);
2518 c.arcTo(w - dx, h - arrowHead / 2 - dy, 0, 0, 0, 0, h);
2519 c.arcTo(w - dx, h - arrowHead / 2 + dy, 0, 0, 1, w - dx, arrowHead / 2 - dy);
2534 …var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.
2536 return new mxPoint(bounds.x + bounds.width - dx, bounds.y + arrowHead / 2 - dy);
2552 …00 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.h…
2563 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
2588 this.dy = 0.5;
2617 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
2619 var dx = (h - arrowHead / 2 + dy) / 2;
2626 c.lineTo(dx, arrowHead / 2 + dy);
2627 c.arcTo(dx - 2 * dy, dx - 2 * dy, 0, 0, 0, dx, h - 2 * dy);
2628 c.lineTo(Math.max(w, dx), h - 2 * dy);
2631 c.arcTo(dx, dx, 0, 0, 1, dx, arrowHead / 2 - dy);
2645 …var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.
2646 var dx = (bounds.height - arrowHead / 2 + dy) / 2;
2648 return new mxPoint(bounds.x + dx, bounds.y + arrowHead / 2 - dy);
2658 …var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.
2659 var dx = (bounds.height - arrowHead / 2 + dy) / 2;
2667 …var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.
2668 var dx = (bounds.height - arrowHead / 2 + dy) / 2;
2677 …var dy = Math.max(0, Math.min(arrowHead, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.
2678 var dx = (bounds.height - arrowHead / 2 + dy) / 2;
2683 …00 * Math.max(2 * parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)), Math.min(bounds.h…
2694 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
2696 var dx = (h - arrowHead / 2 + dy) / 2;
2702 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (dx + w) * 0.5, h - 2 * dy)…
2703 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, Math.max(w, dx), h - 2 * dy
2704 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, Math.max(w, dx), h - dy));
2708 …h(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, (h + arrowHead * 0.5 - dy) * 0.5));
2709 …ionConstraint(new mxPoint(0, 0), false, null, arrowHead - 2 * dy, (h + arrowHead * 0.5 - dy) * 0.5…