Lines Matching refs:dx2

481 	this.dx2 = 0.5;
512 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
520 x2 = dx1a + dx2 * dy1a * 2 / h;
527 c.lineTo(w - dx2, 0);
529 c.lineTo(w - dx2, h);
570 …var dx2 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx2', …
572 return new mxPoint(bounds.x + bounds.width - dx2, bounds.y);
588 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
596 x2 = dx1a + dx2 * dy1a * 2 / h;
604 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx2, 0));
608 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx2, h));
630 this.dx2 = 0.5;
666 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
677 c.lineTo(w - dx2, 0);
679 c.lineTo(w - dx2, h);
720 …var dx2 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx2', …
722 return new mxPoint(bounds.x + bounds.width - dx2, bounds.y);
738 …d(100 * Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), Math.min(bounds.…
752 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
764 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx2, 0));
768 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx2, h));
1590 this.dx2 = 0;
1623 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
1629 c.lineTo(dx2, 0);
1630 c.lineTo(dx2, dy2 * 0.5 - dy1);
1636 c.lineTo(dx2, dy2 * 0.5 + dy1);
1637 c.lineTo(dx2, dy2);
1638 c.lineTo(dx2 / 2 + dy1, dy2);
1639 c.lineTo(dx2 / 2 + dy1, h - dx1);
1640 c.lineTo(dx2 / 2 + dy1 + arrowHead, h - dx1);
1641 c.lineTo(dx2 / 2, h);
1642 c.lineTo(dx2 / 2 - dy1 - arrowHead, h - dx1);
1643 c.lineTo(dx2 / 2 - dy1, h - dx1);
1644 c.lineTo(dx2 / 2 - dy1, dy2);
1659 …n(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), parseFloat(mxUti…
1665 …n(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), bounds.height - …
1672dx2 = Math.max(parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)) + parseFloat(mxUtil…
1675 return new mxPoint(bounds.x + dx2, bounds.y + dy2);
1706 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
1711 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 * 0.5, 0));
1712 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2, 0));
1713 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1 + dx2) * 0.5, dy2 …
1717 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1 + dx2) * 0.5, dy2 …
1718 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2, dy2));
1719 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 * 0.5 + dy1, (h - dx1 +…
1720 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 * 0.5 - dy1, (h - dx1 +…
1721 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 / 2 + dy1 + arrowHead, …
1722 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 / 2, h));
1723 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 / 2 - dy1 - arrowHead, …
2054 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
2061 x2 = dx2 + dy2 * (dy2 - dy1) / dy2;
2066 c.lineTo(dx2, h * 0.5 - dy2);
2074 c.lineTo(dx2, h * 0.5 + dy2);
2096 …, bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), bounds.x + bound…
2108 …x1', this.dx1)), parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), pt.x - bounds.x)…
2129 …var dx2 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx2', …
2132 return new mxPoint(bounds.x + dx2, bounds.y + bounds.height / 2 - dy2);
2151 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
2158 x2 = dx2 + dy2 * (dy2 - dy1) / dy2;
2163 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2, h * 0.5 - dy2));
2167 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2, h * 0.5 + dy2));
2224 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
2231 x2 = dx2 + notch * (dy2 - dy1) / dy2;
2236 c.lineTo(dx2, h * 0.5 - dy2);
2244 c.lineTo(dx2, h * 0.5 + dy2);
2266 …', this.notch))- parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx2)), bounds.x + bound…
2299 …var dx2 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx2', …
2302 return new mxPoint(bounds.x + dx2, bounds.y + bounds.height / 2 - dy2);
2321 var dx2 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
2328 x2 = dx2 + notch * (dy2 - dy1) / dy2;
2333 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2, h * 0.5 - dy2));
2337 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2, h * 0.5 + dy2));
2620 var dx2 = Math.max(0, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2)));
2624 c.lineTo(dx + dx2, arrowHead * 0.5);
2661 …var dx2 = Math.max(0, Math.min(bounds.width - dx, parseFloat(mxUtils.getValue(this.state.style, 'd…
2663 return new mxPoint(bounds.x + dx + dx2, bounds.y + arrowHead / 2);
2697 var dx2 = Math.max(0, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2)));
2700 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx + dx2, arrowHead * 0.5));