Lines Matching refs:dx1
480 this.dx1 = 0.5;
511 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
514 var dx1a = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
525 c.lineTo(w - dx1, dy1);
531 c.lineTo(w - dx1, h - dy1);
546 …var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', …
549 return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + dy1 * bounds.height / 2);
563 …n(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x)…
587 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
590 var dx1a = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
602 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, dy1));
606 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, h - dy1));
609 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1) * 0.5, dy1));
610 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1) * 0.5, h - dy1));
629 this.dx1 = 0.5;
665 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
670 var dx1a = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
675 c.lineTo(w - dx1, dy1);
681 c.lineTo(w - dx1, h - dy1);
696 …var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', …
699 return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + dy1 * bounds.height / 2);
713 …n(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x)…
751 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
756 var dx1a = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
762 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, dy1));
766 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, h - dy1));
769 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1) * 0.5, dy1));
770 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1) * 0.5, h - dy1));
1589 this.dx1 = 0.5;
1622 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
1631 c.lineTo(w - dx1, dy2 * 0.5 - dy1);
1632 c.lineTo(w - dx1, dy2 * 0.5 - dy1 - arrowHead);
1634 c.lineTo(w - dx1, dy2 * 0.5 + dy1 + arrowHead);
1635 c.lineTo(w - dx1, dy2 * 0.5 + dy1);
1639 c.lineTo(dx2 / 2 + dy1, h - dx1);
1640 c.lineTo(dx2 / 2 + dy1 + arrowHead, h - dx1);
1642 c.lineTo(dx2 / 2 - dy1 - arrowHead, h - dx1);
1643 c.lineTo(dx2 / 2 - dy1, h - dx1);
1659 …dx1 = Math.max(0, Math.min(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx2', thi…
1662 …return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + parseFloat(mxUtils.getValue(this.stat…
1672 …n(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), parseFloat(mxUti…
1678 …n(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x)…
1679 …(bounds.height - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.y - bounds.y)…
1686 …var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1'…
1690 …return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + parseFloat(mxUtils.getValue(this.stat…
1705 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
1713 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1 + dx2) * 0.5, dy2 …
1714 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, dy2 * 0.5 - dy1 - …
1716 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, dy2 * 0.5 + dy1 + …
1717 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1 + dx2) * 0.5, dy2 …
1719 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 * 0.5 + dy1, (h - dx1 +…
1720 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 * 0.5 - dy1, (h - dx1 +…
1721 …sh(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 / 2 + dy1 + arrowHead, h - dx1));
1723 …sh(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 / 2 - dy1 - arrowHead, h - dx1));
2052 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
2068 c.lineTo(w - dx1, h * 0.5 - dy1);
2069 c.lineTo(w - dx1, h * 0.5 - dy1 - arrowHead);
2071 c.lineTo(w - dx1, h * 0.5 + dy1 + arrowHead);
2072 c.lineTo(w - dx1, h * 0.5 + dy1);
2090 …var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', …
2093 return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1);
2108 …n(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), parseFloat(mxUti…
2115 …var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1'…
2119 … return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1 - arrowHead);
2135 …n(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)) - parseFloat(mxUt…
2149 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
2164 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1 + x2) * 0.5, h * 0…
2165 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, h * 0.5 - dy1 - ar…
2168 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1 + x2) * 0.5, h * 0…
2169 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, h * 0.5 + dy1 + ar…
2222 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
2238 c.lineTo(w - dx1, h * 0.5 - dy1);
2239 c.lineTo(w - dx1, h * 0.5 - dy1 - arrowHead);
2241 c.lineTo(w - dx1, h * 0.5 + dy1 + arrowHead);
2242 c.lineTo(w - dx1, h * 0.5 + dy1);
2260 …var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1', …
2263 return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1);
2278 …n(bounds.width - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x)…
2285 …var dx1 = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx1'…
2289 … return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + bounds.height / 2 - dy1 - arrowHead);
2305 …, this.notch)) - parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)), pt.x - bounds.x)…
2319 var dx1 = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
2334 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1 + x2) * 0.5, h * 0…
2335 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, h * 0.5 - dy1 - ar…
2338 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, (w - dx1 + x2) * 0.5, h * 0…
2339 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, w - dx1, h * 0.5 + dy1 + ar…