Lines Matching refs:prototype

26 mxArchiMate3Application.prototype.cst = {
66 mxArchiMate3Application.prototype.customProperties = [
111 mxArchiMate3Application.prototype.paintVertexShape = function(c, x, y, w, h)
120 mxArchiMate3Application.prototype.background = function(c, x, y, w, h)
122 …var archiType = mxUtils.getValue(this.style, mxArchiMate3Application.prototype.cst.ARCHI_TYPE, 'sq…
150 mxArchiMate3Application.prototype.foreground = function(c, x, y, w, h)
152 var type = mxUtils.getValue(this.style, mxArchiMate3Application.prototype.cst.TYPE, '');
156 if (type === mxArchiMate3Application.prototype.cst.COMPONENT)
161 mxArchiMate3Component.prototype.background(c, x, y, w, h);
163 else if (type === mxArchiMate3Application.prototype.cst.COLLABORATION)
168 mxArchiMate3Collaboration.prototype.background(c, x, y, w, h);
170 else if (type === mxArchiMate3Application.prototype.cst.INTERFACE)
175 mxArchiMate3Interface.prototype.background(c, x, y, w, h);
177 else if (type === mxArchiMate3Application.prototype.cst.INTERFACE2)
189 else if (type === mxArchiMate3Application.prototype.cst.FUNCTION)
191 mxArchiMate3Function.prototype.background(c, x, y, w, h);
193 else if (type === mxArchiMate3Application.prototype.cst.INTERACTION)
195 mxArchiMate3Interaction.prototype.background(c, x, y, w, h);
197 else if (type === mxArchiMate3Application.prototype.cst.LOCATION)
209 else if (type === mxArchiMate3Application.prototype.cst.SERVICE)
214 mxArchiMate3Service.prototype.background(c, x, y, w, h);
216 else if (type === mxArchiMate3Application.prototype.cst.EVENT)
221 mxArchiMate3Event.prototype.background(c, x, y, w, h);
223 else if (type === mxArchiMate3Application.prototype.cst.EVENT2)
228 mxArchiMate3Event2.prototype.background(c, x, y, w, h);
230 else if (type === mxArchiMate3Application.prototype.cst.NODE)
232 mxArchiMate3Node.prototype.background(c, x, y, w, h);
234 else if (type === mxArchiMate3Application.prototype.cst.NETWORK)
262 else if (type === mxArchiMate3Application.prototype.cst.COMM_PATH)
282 else if (type === mxArchiMate3Application.prototype.cst.ARTIFACT)
299 else if (type === mxArchiMate3Application.prototype.cst.ACTOR)
304 mxArchiMate3Actor.prototype.background(c, x, y, w, h);
306 else if (type === mxArchiMate3Application.prototype.cst.ROLE)
311 mxArchiMate3Role.prototype.background(c, x, y, w, h);
313 else if (type === mxArchiMate3Application.prototype.cst.PROCESS)
318 mxArchiMate3Process.prototype.background(c, x, y, w, h);
320 else if (type === mxArchiMate3Application.prototype.cst.DRIVER)
342 else if (type === mxArchiMate3Application.prototype.cst.ASSESSMENT)
352 else if (type === mxArchiMate3Application.prototype.cst.GOAL)
363 else if (type === mxArchiMate3Application.prototype.cst.OUTCOME)
383 else if (type === mxArchiMate3Application.prototype.cst.PRINCIPLE)
408 else if (type === mxArchiMate3Application.prototype.cst.REQUIREMENT)
413 mxArchiMate3Requirement.prototype.background(c, x, y, w, h);
415 else if (type === mxArchiMate3Application.prototype.cst.CONSTRAINT)
420 mxArchiMate3Constraint.prototype.background(c, x, y, w, h);
422 else if (type === mxArchiMate3Application.prototype.cst.MATERIAL)
443 else if (type === mxArchiMate3Application.prototype.cst.DISTRIBUTION)
448 mxArchiMate3Distribution.prototype.background(c, x, y, w, h);
450 else if (type === mxArchiMate3Application.prototype.cst.RESOURCE)
455 mxArchiMate3Resource.prototype.background(c, x, y, w, h);
457 else if (type === mxArchiMate3Application.prototype.cst.CAPABILITY)
459 mxArchiMate3Capability.prototype.background(c, x, y, w, h);
461 else if (type === mxArchiMate3Application.prototype.cst.COURSE)
463 mxArchiMate3Course.prototype.background(c, x, y, w, h);
465 else if (type === mxArchiMate3Application.prototype.cst.SYS_SW)
467 mxArchiMate3SysSw.prototype.background(c, x, y, w, h);
469 else if (type === mxArchiMate3Application.prototype.cst.ARTIFACT)
474 mxArchiMate3Artifact.prototype.background(c, x, y, w, h);
476 else if (type === mxArchiMate3Application.prototype.cst.PATH)
481 mxArchiMate3Path.prototype.background(c, x, y, w, h);
485 mxCellRenderer.registerShape(mxArchiMate3Application.prototype.cst.APPLICATION, mxArchiMate3Applica…
487 mxArchiMate3Application.prototype.getConstraints = function(style, w, h)
490 …var archiType = mxUtils.getValue(this.style, mxArchiMate3Application.prototype.cst.ARCHI_TYPE, 'sq…
550 mxArchiMate3Component.prototype.cst = {
559 mxArchiMate3Component.prototype.paintVertexShape = function(c, x, y, w, h)
566 mxArchiMate3Component.prototype.background = function(c, x, y, w, h)
578 mxCellRenderer.registerShape(mxArchiMate3Component.prototype.cst.COMPONENT, mxArchiMate3Component);
580 mxArchiMate3Component.prototype.getConstraints = function(style, w, h)
617 mxArchiMate3Collaboration.prototype.cst = {
626 mxArchiMate3Collaboration.prototype.paintVertexShape = function(c, x, y, w, h)
633 mxArchiMate3Collaboration.prototype.background = function(c, x, y, w, h)
641 mxCellRenderer.registerShape(mxArchiMate3Collaboration.prototype.cst.COLLABORATION, mxArchiMate3Col…
643 mxArchiMate3Collaboration.prototype.getConstraints = function(style, w, h)
683 mxArchiMate3Interface.prototype.cst = {
692 mxArchiMate3Interface.prototype.paintVertexShape = function(c, x, y, w, h)
699 mxArchiMate3Interface.prototype.background = function(c, x, y, w, h)
710 mxCellRenderer.registerShape(mxArchiMate3Interface.prototype.cst.INTERFACE, mxArchiMate3Interface);
712 mxArchiMate3Interface.prototype.getConstraints = function(style, w, h)
744 mxArchiMate3Process.prototype.cst = {
753 mxArchiMate3Process.prototype.paintVertexShape = function(c, x, y, w, h)
760 mxArchiMate3Process.prototype.background = function(c, x, y, w, h)
774 mxCellRenderer.registerShape(mxArchiMate3Process.prototype.cst.PROCESS, mxArchiMate3Process);
776 mxArchiMate3Process.prototype.getConstraints = function(style, w, h)
814 mxArchiMate3Function.prototype.cst = {
823 mxArchiMate3Function.prototype.paintVertexShape = function(c, x, y, w, h)
830 mxArchiMate3Function.prototype.background = function(c, x, y, w, h)
843 mxCellRenderer.registerShape(mxArchiMate3Function.prototype.cst.FUNCTION, mxArchiMate3Function);
845 mxArchiMate3Function.prototype.getConstraints = function(style, w, h)
881 mxArchiMate3Interaction.prototype.cst = {
890 mxArchiMate3Interaction.prototype.paintVertexShape = function(c, x, y, w, h)
897 mxArchiMate3Interaction.prototype.background = function(c, x, y, w, h)
909 mxCellRenderer.registerShape(mxArchiMate3Interaction.prototype.cst.INTERACTION, mxArchiMate3Interac…
911 mxArchiMate3Interaction.prototype.getConstraints = function(style, w, h)
947 mxArchiMate3Service.prototype.cst = {
956 mxArchiMate3Service.prototype.paintVertexShape = function(c, x, y, w, h)
963 mxArchiMate3Service.prototype.background = function(c, x, y, w, h)
977 mxCellRenderer.registerShape(mxArchiMate3Service.prototype.cst.SERVICE, mxArchiMate3Service);
979 mxArchiMate3Service.prototype.getConstraints = function(style, w, h)
1021 mxArchiMate3Requirement.prototype.cst = {
1030 mxArchiMate3Requirement.prototype.paintVertexShape = function(c, x, y, w, h)
1037 mxArchiMate3Requirement.prototype.background = function(c, x, y, w, h)
1048 mxCellRenderer.registerShape(mxArchiMate3Requirement.prototype.cst.REQUIREMENT, mxArchiMate3Require…
1050 mxArchiMate3Requirement.prototype.getConstraints = function(style, w, h)
1092 mxArchiMate3Constraint.prototype.cst = {
1101 mxArchiMate3Constraint.prototype.paintVertexShape = function(c, x, y, w, h)
1108 mxArchiMate3Constraint.prototype.background = function(c, x, y, w, h)
1121 mxCellRenderer.registerShape(mxArchiMate3Constraint.prototype.cst.CONSTRAINT, mxArchiMate3Constrain…
1123 mxArchiMate3Constraint.prototype.getConstraints = function(style, w, h)
1165 mxArchiMate3Event.prototype.cst = {
1174 mxArchiMate3Event.prototype.paintVertexShape = function(c, x, y, w, h)
1181 mxArchiMate3Event.prototype.background = function(c, x, y, w, h)
1193 mxCellRenderer.registerShape(mxArchiMate3Event.prototype.cst.EVENT, mxArchiMate3Event);
1195 mxArchiMate3Event.prototype.getConstraints = function(style, w, h)
1233 mxArchiMate3Event2.prototype.cst = {
1242 mxArchiMate3Event2.prototype.paintVertexShape = function(c, x, y, w, h)
1249 mxArchiMate3Event2.prototype.background = function(c, x, y, w, h)
1260 mxCellRenderer.registerShape(mxArchiMate3Event2.prototype.cst.EVENT2, mxArchiMate3Event2);
1282 mxArchiMate3Actor.prototype.cst = {
1291 mxArchiMate3Actor.prototype.paintVertexShape = function(c, x, y, w, h)
1298 mxArchiMate3Actor.prototype.background = function(c, x, y, w, h)
1314 mxCellRenderer.registerShape(mxArchiMate3Actor.prototype.cst.ACTOR, mxArchiMate3Actor);
1316 mxArchiMate3Actor.prototype.getConstraints = function(style, w, h)
1351 mxArchiMate3Role.prototype.cst = {
1360 mxArchiMate3Role.prototype.paintVertexShape = function(c, x, y, w, h)
1367 mxArchiMate3Role.prototype.background = function(c, x, y, w, h)
1380 mxCellRenderer.registerShape(mxArchiMate3Role.prototype.cst.ROLE, mxArchiMate3Role);
1382 mxArchiMate3Role.prototype.getConstraints = function(style, w, h)
1418 mxArchiMate3BusinessObject.prototype.cst = {
1427 mxArchiMate3BusinessObject.prototype.paintVertexShape = function(c, x, y, w, h)
1435 mxArchiMate3BusinessObject.prototype.background = function(c, x, y, w, h)
1441 mxArchiMate3BusinessObject.prototype.foreground = function(c, x, y, w, h)
1452 mxCellRenderer.registerShape(mxArchiMate3BusinessObject.prototype.cst.BUSINESS_OBJECT, mxArchiMate3…
1454 mxArchiMate3BusinessObject.prototype.getConstraints = function(style, w, h)
1498 mxArchiMate3Contract.prototype.cst = {
1507 mxArchiMate3Contract.prototype.paintVertexShape = function(c, x, y, w, h)
1515 mxArchiMate3Contract.prototype.background = function(c, x, y, w, h)
1521 mxArchiMate3Contract.prototype.foreground = function(c, x, y, w, h)
1541 mxCellRenderer.registerShape(mxArchiMate3Contract.prototype.cst.CONTRACT, mxArchiMate3Contract);
1543 mxArchiMate3Contract.prototype.getConstraints = function(style, w, h)
1587 mxArchiMate3Product.prototype.cst = {
1596 mxArchiMate3Product.prototype.paintVertexShape = function(c, x, y, w, h)
1604 mxArchiMate3Product.prototype.background = function(c, x, y, w, h)
1610 mxArchiMate3Product.prototype.foreground = function(c, x, y, w, h)
1622 mxCellRenderer.registerShape(mxArchiMate3Product.prototype.cst.PRODUCT, mxArchiMate3Product);
1624 mxArchiMate3Product.prototype.getConstraints = function(style, w, h)
1668 mxArchiMate3Representation.prototype.cst = {
1677 mxArchiMate3Representation.prototype.paintVertexShape = function(c, x, y, w, h)
1683 mxArchiMate3Representation.prototype.background = function(c, x, y, w, h)
1701 mxCellRenderer.registerShape(mxArchiMate3Representation.prototype.cst.REPRESENTATION, mxArchiMate3R…
1703 mxArchiMate3Representation.prototype.getConstraints = function(style, w, h)
1747 mxArchiMate3Deliverable.prototype.cst = {
1756 mxArchiMate3Deliverable.prototype.paintVertexShape = function(c, x, y, w, h)
1762 mxArchiMate3Deliverable.prototype.background = function(c, x, y, w, h)
1774 mxCellRenderer.registerShape(mxArchiMate3Deliverable.prototype.cst.DELIVERABLE, mxArchiMate3Deliver…
1776 mxArchiMate3Deliverable.prototype.getConstraints = function(style, w, h)
1820 mxArchiMate3Location.prototype.cst = {
1829 mxArchiMate3Location.prototype.paintVertexShape = function(c, x, y, w, h)
1838 mxArchiMate3Location.prototype.background = function(c, x, y, w, h)
1844 mxArchiMate3Location.prototype.foreground = function(c, x, y, w, h)
1859 mxCellRenderer.registerShape(mxArchiMate3Location.prototype.cst.LOCATION, mxArchiMate3Location);
1881 mxArchiMate3Gap.prototype.cst = {
1890 mxArchiMate3Gap.prototype.paintVertexShape = function(c, x, y, w, h)
1899 mxArchiMate3Gap.prototype.background = function(c, x, y, w, h)
1911 mxArchiMate3Gap.prototype.foreground = function(c, x, y, w, h)
1929 mxCellRenderer.registerShape(mxArchiMate3Gap.prototype.cst.GAP, mxArchiMate3Gap);
1931 mxArchiMate3Gap.prototype.getConstraints = function(style, w, h)
1975 mxArchiMate3Tech.prototype.cst = {
1990 mxArchiMate3Tech.prototype.paintVertexShape = function(c, x, y, w, h)
1999 mxArchiMate3Tech.prototype.background = function(c, x, y, w, h)
2017 mxArchiMate3Tech.prototype.foreground = function(c, x, y, w, h)
2019 …type = mxUtils.getValue(this.style, mxArchiMate3Tech.prototype.cst.TYPE, mxArchiMate3Tech.prototyp…
2023 if (type === mxArchiMate3Tech.prototype.cst.PLATEAU)
2037 else if (type === mxArchiMate3Tech.prototype.cst.FACILITY)
2053 else if (type === mxArchiMate3Tech.prototype.cst.EQUIPMENT)
2140 else if (type === mxArchiMate3Tech.prototype.cst.SYS_SW)
2142 mxArchiMate3SysSw.prototype.background(c, x, y, w, h);
2144 else if (type === mxArchiMate3Tech.prototype.cst.DEVICE)
2146 mxArchiMate3Device.prototype.background(c, x, y, w, h);
2150 mxCellRenderer.registerShape(mxArchiMate3Tech.prototype.cst.TECH, mxArchiMate3Tech);
2152 mxArchiMate3Tech.prototype.getConstraints = function(style, w, h)
2198 mxArchiMate3Distribution.prototype.cst = {
2207 mxArchiMate3Distribution.prototype.paintVertexShape = function(c, x, y, w, h)
2214 mxArchiMate3Distribution.prototype.background = function(c, x, y, w, h)
2234 mxCellRenderer.registerShape(mxArchiMate3Distribution.prototype.cst.DISTRIBUTION, mxArchiMate3Distr…
2236 mxArchiMate3Distribution.prototype.getConstraints = function(style, w, h)
2273 mxArchiMate3Resource.prototype.cst = {
2282 mxArchiMate3Resource.prototype.paintVertexShape = function(c, x, y, w, h)
2289 mxArchiMate3Resource.prototype.background = function(c, x, y, w, h)
2317 mxCellRenderer.registerShape(mxArchiMate3Resource.prototype.cst.RESOURCE, mxArchiMate3Resource);
2339 mxArchiMate3Capability.prototype.cst = {
2348 mxArchiMate3Capability.prototype.paintVertexShape = function(c, x, y, w, h)
2355 mxArchiMate3Capability.prototype.background = function(c, x, y, w, h)
2378 mxCellRenderer.registerShape(mxArchiMate3Capability.prototype.cst.CAPABILITY, mxArchiMate3Capabilit…
2400 mxArchiMate3Course.prototype.cst = {
2409 mxArchiMate3Course.prototype.paintVertexShape = function(c, x, y, w, h)
2416 mxArchiMate3Course.prototype.background = function(c, x, y, w, h)
2437 mxCellRenderer.registerShape(mxArchiMate3Course.prototype.cst.COURSE, mxArchiMate3Course);
2459 mxArchiMate3Node.prototype.cst = {
2468 mxArchiMate3Node.prototype.paintVertexShape = function(c, x, y, w, h)
2475 mxArchiMate3Node.prototype.background = function(c, x, y, w, h)
2493 mxCellRenderer.registerShape(mxArchiMate3Node.prototype.cst.NODE, mxArchiMate3Node);
2495 mxArchiMate3Node.prototype.getConstraints = function(style, w, h)
2541 mxArchiMate3Device.prototype.cst = {
2550 mxArchiMate3Device.prototype.paintVertexShape = function(c, x, y, w, h)
2557 mxArchiMate3Device.prototype.background = function(c, x, y, w, h)
2570 mxCellRenderer.registerShape(mxArchiMate3Device.prototype.cst.DEVICE, mxArchiMate3Device);
2572 mxArchiMate3Device.prototype.getConstraints = function(style, w, h)
2616 mxArchiMate3SysSw.prototype.cst = {
2625 mxArchiMate3SysSw.prototype.paintVertexShape = function(c, x, y, w, h)
2632 mxArchiMate3SysSw.prototype.background = function(c, x, y, w, h)
2641 mxCellRenderer.registerShape(mxArchiMate3SysSw.prototype.cst.SYS_SW, mxArchiMate3SysSw);
2663 mxArchiMate3Artifact.prototype.cst = {
2672 mxArchiMate3Artifact.prototype.paintVertexShape = function(c, x, y, w, h)
2679 mxArchiMate3Artifact.prototype.background = function(c, x, y, w, h)
2697 mxCellRenderer.registerShape(mxArchiMate3Artifact.prototype.cst.ARTIFACT, mxArchiMate3Artifact);
2699 mxArchiMate3Artifact.prototype.getConstraints = function(style, w, h)
2743 mxArchiMate3CommNetw.prototype.cst = {
2752 mxArchiMate3CommNetw.prototype.paintVertexShape = function(c, x, y, w, h)
2759 mxArchiMate3CommNetw.prototype.background = function(c, x, y, w, h)
2773 mxCellRenderer.registerShape(mxArchiMate3CommNetw.prototype.cst.COMM_NETW, mxArchiMate3CommNetw);
2775 mxArchiMate3CommNetw.prototype.getConstraints = function(style, w, h)
2805 mxArchiMate3Path.prototype.cst = {
2814 mxArchiMate3Path.prototype.paintVertexShape = function(c, x, y, w, h)
2821 mxArchiMate3Path.prototype.background = function(c, x, y, w, h)
2839 mxCellRenderer.registerShape(mxArchiMate3Path.prototype.cst.PATH, mxArchiMate3Path);
2841 mxArchiMate3Path.prototype.getConstraints = function(style, w, h)