Lines Matching refs:prototype

26 mxArchiMateLocation.prototype.cst = {
35 mxArchiMateLocation.prototype.paintVertexShape = function(c, x, y, w, h)
44 mxArchiMateLocation.prototype.background = function(c, x, y, w, h)
50 mxArchiMateLocation.prototype.foreground = function(c, x, y, w, h)
65 mxCellRenderer.registerShape(mxArchiMateLocation.prototype.cst.LOCATION, mxArchiMateLocation);
67 mxArchiMateLocation.prototype.getConstraints = function(style, w, h)
111 mxArchiMateBusiness.prototype.cst = {
121 mxArchiMateBusiness.prototype.customProperties = [
136 mxArchiMateBusiness.prototype.paintVertexShape = function(c, x, y, w, h)
145 mxArchiMateBusiness.prototype.background = function(c, x, y, w, h)
151 mxArchiMateBusiness.prototype.foreground = function(c, x, y, w, h)
153 … = mxUtils.getValue(this.style, mxArchiMateBusiness.prototype.cst.TYPE, mxArchiMateBusiness.protot…
157 if (type === mxArchiMateBusiness.prototype.cst.PROCESS)
173 else if (type === mxArchiMateBusiness.prototype.cst.FUNCTION)
188 else if (type === mxArchiMateBusiness.prototype.cst.INTERACTION)
199 else if (type === mxArchiMateBusiness.prototype.cst.EVENT)
212 else if (type === mxArchiMateBusiness.prototype.cst.SERVICE)
227 mxCellRenderer.registerShape(mxArchiMateBusiness.prototype.cst.BUSINESS, mxArchiMateBusiness);
229 mxArchiMateBusiness.prototype.getConstraints = function(style, w, h)
273 mxArchiMateBusinessObject.prototype.cst = {
282 mxArchiMateBusinessObject.prototype.paintVertexShape = function(c, x, y, w, h)
290 mxArchiMateBusinessObject.prototype.background = function(c, x, y, w, h)
296 mxArchiMateBusinessObject.prototype.foreground = function(c, x, y, w, h)
307 mxCellRenderer.registerShape(mxArchiMateBusinessObject.prototype.cst.BUSINESS_OBJECT, mxArchiMateBu…
309 mxArchiMateBusinessObject.prototype.getConstraints = function(style, w, h)
353 mxArchiMateRepresentation.prototype.cst = {
362 mxArchiMateRepresentation.prototype.paintVertexShape = function(c, x, y, w, h)
368 mxArchiMateRepresentation.prototype.background = function(c, x, y, w, h)
380 mxCellRenderer.registerShape(mxArchiMateRepresentation.prototype.cst.REPRESENTATION, mxArchiMateRep…
382 mxArchiMateRepresentation.prototype.getConstraints = function(style, w, h)
426 mxArchiMateProduct.prototype.cst = {
435 mxArchiMateProduct.prototype.paintVertexShape = function(c, x, y, w, h)
443 mxArchiMateProduct.prototype.background = function(c, x, y, w, h)
449 mxArchiMateProduct.prototype.foreground = function(c, x, y, w, h)
461 mxCellRenderer.registerShape(mxArchiMateProduct.prototype.cst.PRODUCT, mxArchiMateProduct);
483 mxArchiMateApplication.prototype.cst = {
502 mxArchiMateApplication.prototype.customProperties = [
527 mxArchiMateApplication.prototype.paintVertexShape = function(c, x, y, w, h)
536 mxArchiMateApplication.prototype.background = function(c, x, y, w, h)
542 mxArchiMateApplication.prototype.foreground = function(c, x, y, w, h)
544 …Utils.getValue(this.style, mxArchiMateApplication.prototype.cst.TYPE, mxArchiMateApplication.proto…
548 if (type === mxArchiMateApplication.prototype.cst.COMPONENT)
562 else if (type === mxArchiMateApplication.prototype.cst.COLLABORATION)
572 else if (type === mxArchiMateApplication.prototype.cst.INTERFACE)
585 else if (type === mxArchiMateApplication.prototype.cst.INTERFACE2)
597 else if (type === mxArchiMateApplication.prototype.cst.FUNCTION)
609 else if (type === mxArchiMateApplication.prototype.cst.INTERACTION)
620 else if (type === mxArchiMateApplication.prototype.cst.SERVICE)
633 else if (type === mxArchiMateApplication.prototype.cst.NODE)
650 else if (type === mxArchiMateApplication.prototype.cst.NETWORK)
678 else if (type === mxArchiMateApplication.prototype.cst.COMM_PATH)
698 else if (type === mxArchiMateApplication.prototype.cst.SYS_SW)
706 else if (type === mxArchiMateApplication.prototype.cst.ARTIFACT)
723 else if (type === mxArchiMateApplication.prototype.cst.ACTOR)
740 if (type === mxArchiMateApplication.prototype.cst.ROLE)
757 mxCellRenderer.registerShape(mxArchiMateApplication.prototype.cst.APPLICATION, mxArchiMateApplicati…
759 mxArchiMateApplication.prototype.getConstraints = function(style, w, h)
803 mxArchiMateTech.prototype.cst = {
810 mxArchiMateTech.prototype.customProperties = [
822 mxArchiMateTech.prototype.paintVertexShape = function(c, x, y, w, h)
831 mxArchiMateTech.prototype.background = function(c, x, y, w, h)
849 mxArchiMateTech.prototype.foreground = function(c, x, y, w, h)
851 …r type = mxUtils.getValue(this.style, mxArchiMateTech.prototype.cst.TYPE, mxArchiMateTech.prototyp…
855 if (type === mxArchiMateTech.prototype.cst.DEVICE)
866 else if (type === mxArchiMateTech.prototype.cst.PLATEAU)
882 mxCellRenderer.registerShape(mxArchiMateTech.prototype.cst.TECH, mxArchiMateTech);
884 mxArchiMateTech.prototype.getConstraints = function(style, w, h)
930 mxArchiMateMotivational.prototype.cst = {
942 mxArchiMateMotivational.prototype.customProperties = [
959 mxArchiMateMotivational.prototype.paintVertexShape = function(c, x, y, w, h)
968 mxArchiMateMotivational.prototype.background = function(c, x, y, w, h)
983 mxArchiMateMotivational.prototype.foreground = function(c, x, y, w, h)
985 …tils.getValue(this.style, mxArchiMateMotivational.prototype.cst.TYPE, mxArchiMateMotivational.prot…
989 if (type === mxArchiMateMotivational.prototype.cst.STAKE)
1004 else if (type === mxArchiMateMotivational.prototype.cst.DRIVER)
1026 else if (type === mxArchiMateMotivational.prototype.cst.ASSESSMENT)
1036 else if (type === mxArchiMateMotivational.prototype.cst.GOAL)
1047 else if (type === mxArchiMateMotivational.prototype.cst.REQUIREMENT)
1060 else if (type === mxArchiMateMotivational.prototype.cst.CONSTRAINT)
1075 else if (type === mxArchiMateMotivational.prototype.cst.PRINCIPLE)
1102 mxCellRenderer.registerShape(mxArchiMateMotivational.prototype.cst.MOTIV, mxArchiMateMotivational);
1104 mxArchiMateMotivational.prototype.getConstraints = function(style, w, h)
1148 mxArchiMateGap.prototype.cst = {
1157 mxArchiMateGap.prototype.paintVertexShape = function(c, x, y, w, h)
1166 mxArchiMateGap.prototype.background = function(c, x, y, w, h)
1178 mxArchiMateGap.prototype.foreground = function(c, x, y, w, h)
1196 mxCellRenderer.registerShape(mxArchiMateGap.prototype.cst.GAP, mxArchiMateGap);
1198 mxArchiMateGap.prototype.getConstraints = function(style, w, h)