Lines Matching refs:min

898 	{name: 'dx1', dispName: 'Middle Bar Length', type: 'float', min:0, max:1, defVal:0.8},
899 {name: 'dx2', dispName: 'Left Bar Length', type: 'float', min:0, max:1, defVal:0.6}
913 var dx1 = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx1', this.dx1))));
914 var dx2 = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx2', this.dx2))));
956 …var dx1 = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx1', this.dx1)))…
961 …this.state.style['dx1'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.widt…
966 …var dx2 = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx2', this.dx1)))…
971 …this.state.style['dx2'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.widt…
1001 {name: 'dx', dispName: 'Handle Position', type: 'float', min:0, max:1, defVal:0.3}
1015 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1032 var r = Math.min(h, w * 0.1) / 2;
1039 var r = Math.min(h, w * 0.1) / 8;
1053 … var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1058 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width…
1086 {name: 'dx', dispName: 'Handle Position', type: 'float', min:0, max:1, defVal:0.3}
1100 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1117 var r = Math.min(h, w * 0.1) / 2;
1131 var r = Math.min(h, w * 0.1) / 8;
1145 … var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1150 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width…
1178 {name: 'dx', dispName: 'Handle Position', type: 'float', min:0, max:1, defVal:0.3}
1192 var dx = w * Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
1210 var r = Math.min(h, w * 0.1) / 2;
1224 var r = Math.min(h, w * 0.1) / 8;
1238 … var dx = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
1243 …this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width…
1271 {name: 'dy', dispName: 'Handle Position', type: 'float', min:0, max:1, defVal:0.5}
1285 …var dy = Math.min(h - 20, Math.max(20, h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(thi…
1328 … var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
1330 …return new mxPoint(bounds.x + bounds.width - 3, bounds.y + Math.min(bounds.height - 20, Math.max(2…
1333 …this.state.style['dy'] = Math.round(1000 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.heig…
1361 {name: 'dy', dispName: 'Handle Position', type: 'float', min:0, max:1, defVal:0.5}
1375 …var dy = Math.min(h - 10, Math.max(10, h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(thi…
1401 … var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
1403 …return new mxPoint(bounds.x + bounds.width * 0.5, bounds.y + Math.min(bounds.height - 10, Math.max…
1406 …this.state.style['dy'] = Math.round(1000 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.heig…
1498 var s = Math.min(w / 10, h)