Lines Matching refs:min
198 {name: 'barPos', dispName: 'Handle Position', type: 'float', min:0, defVal:80}
225 barPos = Math.min(barPos, 100);
242 …var barPos = Math.max(0, Math.min(100, parseFloat(mxUtils.getValue(this.state.style, 'barPos', thi…
247 …this.state.style['barPos'] = Math.round(1000 * Math.max(0, Math.min(100, (pt.x - bounds.x) * 100 /…
549 barPos = Math.min(barPos, 100);
609 …var barPos = Math.max(0, Math.min(100, parseFloat(mxUtils.getValue(this.state.style, 'barPos', thi…
614 …this.state.style['barPos'] = Math.round(1000 * Math.max(0, Math.min(100, (pt.x - bounds.x) * 100 /…
1209 {name: 'dx', dispName: 'Unit Size', type: 'float', min:0, defVal:100}
1238 this.state.style['spacingLeft'] = Math.round(1000 * Math.max(0, Math.min(w, dx))) / 1000 - 4;
1345 …var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', th…
1350 …this.state.style['dx'] = Math.round(1000 * Math.max(0, Math.min(bounds.width, pt.x - bounds.x))) /…
1351 …this.state.style['spacingLeft'] = Math.round(1000 * Math.max(0, Math.min(bounds.width, pt.x - boun…
1630 {name: 'rSize', dispName: 'Arc Size', type: 'float', min:0, defVal:10}