Lines Matching refs:random

26 				var jitter = 1 + 0.3 * (Math.random() - 0.5);
32 graph.labelChanged(cells[i], 'Test ' + Math.round(Math.random() * 100));
78 var jitter = 1 + 0.3 * (Math.random() - 0.5);
98 var passes = Math.floor(Math.random() * numberA) + 1;
104 var k = Math.floor(Math.random() * numberA);
106 var l = Math.floor(Math.random() * (numberB + 1));
113 var passes = Math.floor(Math.random() * numberB) + 1;
119 var k = Math.floor(Math.random() * numberB);
121 var l = Math.floor(Math.random() * (numberA + 1));
179 var jitter = 1 + 0.3 * (Math.random() - 0.5);
207 n = Math.floor(Math.random() * 4); // how many to delete? at least 1 should remain
216 var k = Math.floor(Math.random() * numberA);
222 n = Math.floor(Math.random() * 4); // how many to delete? at least 1 should remain
231 var k = Math.floor(Math.random() * numberB);
243 n = Math.floor(Math.random() * 4); // how many to insert?
251 var k = Math.floor(Math.random() * numberA);
252 var x = Math.floor(Math.random() * 200);
253 var y = Math.floor(Math.random() * 50);
254 var number = Math.floor(Math.random() * 9000 + 1000);
261 n = Math.floor(Math.random() * 4); // how many to insert?
269 var k = Math.floor(Math.random() * numberB);
270 var x = Math.floor(Math.random() * 200);
271 var y = Math.floor(Math.random() * 50);
272 var number = Math.floor(Math.random() * 9000 + 1000);
285 n = Math.floor(Math.random() * numberA); // how many to shuffle?
293 var k = Math.floor(Math.random() * numberA); // from index
294 var l = Math.floor(Math.random() * numberA); // to index
301 n = Math.floor(Math.random() * numberB); // how many to shuffle?
309 var k = Math.floor(Math.random() * numberB); // from index
310 var l = Math.floor(Math.random() * numberB); // to index
323 var passes = Math.floor(Math.random() * numberA) + 1;
329 var k = Math.floor(Math.random() * numberA);
331 var l = Math.floor(Math.random() * (numberB + 1));
338 var passes = Math.floor(Math.random() * numberB) + 1;
344 var k = Math.floor(Math.random() * numberB);
346 var l = Math.floor(Math.random() * (numberA + 1));
401 var jitter = 1 + 0.3 * (Math.random() - 0.5);
417 var passes = Math.floor(Math.random() * number) + 1;
422 var k = Math.floor(Math.random() * number);