Lines Matching refs:round

114 …d/100*a.width,a.y+a.height/2)},function(a,e){this.state.style.barPos=Math.round(1E3*Math.max(0,Mat…
118 …d/100*a.width,a.y+a.height/2)},function(a,e){this.state.style.barPos=Math.round(1E3*Math.max(0,Mat…
167 …mxUtils.getValue(this.state.style,"dy",this.dy));this.state.style.dx=Math.round(100*Math.max(b,Mat…
168round(100*Math.max(0,Math.min(a.height,c.y-a.y-a.height)))/100});d.push(e);e=Graph.createHandle(a,…
169 …ew mxPoint(a.x+b,a.y+a.height/2)},function(a,c){this.state.style.dx2=Math.round(100*Math.max(0,Mat…
173 …d*a.width/100,a.y+a.height/2)},function(a,e){this.state.style.barPos=Math.round(100*Math.max(0,Mat…
225 …*a.width+8,a.y+a.height-c-20)},function(a,b){this.state.style.barPos=Math.round(1E3*Math.max(0,Mat…
226 …a.width-20,a.y+a.height-b)},function(a,b){this.state.style.barHeight=Math.round(1E3*Math.max(0,Mat…
365 …*a.width+5,a.y+a.height/2)},function(a,e){this.state.style.sliderPos=Math.round(1E3*Math.max(0,Mat…
451 ….width/100,a.y+.8*a.height)},function(a,e){this.state.style.gaugePos=Math.round(1E3*Math.max(0,Mat…
486 …*a.width/100,a.y+.5*a.height)},function(a,e){this.state.style.barPos=Math.round(1E3*Math.max(0,Mat…
503 …th-32.5)/100,a.y+.5*a.height)},function(a,e){this.state.style.barPos=Math.round(1E3*Math.max(0,Mat…
526 …mxUtils.getValue(this.style,"dx","100");this.state.style.spacingLeft=Math.round(1E3*Math.max(0,Mat…
527 …state.view.graph.getLabel(this.state.cell),isNaN(f)||(a.stroke(),f=g*Math.round(100*f)/1E3,10!=g&&…
528 isNaN(f)||(a.stroke(),f=g*Math.round(100*f)/1E3,10!=g&&0!=f&&a.text(e,.5*(c+10),0,0,f.toString(),mx…
529 …a,e){this.state.style.dx=Math.round(1E3*Math.max(0,Math.min(a.width,e.x-a.x)))/1E3;this.state.styl…
564 ….width/100*a.width+50,a.y+10)},function(a,e){this.state.style.barPos=Math.round(1E3*Math.max(0,Mat…
842 …idth*.8/100,a.y+.75*a.height)},function(a,e){this.state.style.barPos=Math.round(100*Math.max(0,Mat…
850 …d*a.width/100,a.y+a.height/2)},function(a,e){this.state.style.barPos=Math.round(100*Math.max(0,Mat…
853 …d*a.width/100,a.y+a.height/2)},function(a,e){this.state.style.barPos=Math.round(100*Math.max(0,Mat…
856 …d*a.width/100,a.y+a.height/2)},function(a,e){this.state.style.barPos=Math.round(100*Math.max(0,Mat…
861 …idth*.8/100,a.y+.65*a.height)},function(a,e){this.state.style.barPos=Math.round(100*Math.max(0,Mat…
1325 …nt(a.x+b*a.width,a.y+a.height/2)},function(a,b){this.state.style.dx1=Math.round(100*Math.max(0,Mat…
1326 return new mxPoint(a.x+b*a.width,a.y+a.height/2)},function(a,b){this.state.style.dx2=Math.round(100…
1330 …int(a.x+d*a.width,a.y+a.height/2)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1334 …int(a.x+d*a.width,a.y+a.height/2)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1338 …int(a.x+d*a.width,a.y+a.height/2)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1342 …ight-20,Math.max(20,d*a.height)))},function(a,e){this.state.style.dy=Math.round(1E3*Math.max(0,Mat…
1346 …ight-10,Math.max(10,d*a.height)))},function(a,e){this.state.style.dy=Math.round(1E3*Math.max(0,Mat…
1539 …t(a.x+a.width-b,a.y+c*a.height/2)},function(a,b){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1540round(100*Math.max(0,Math.min(1,(b.y-a.y)/a.height*2)))/100})];a=Graph.createHandle(a,["notch"],fu…
1547 …a,e){this.state.style.dx=Math.round(100*Math.max(0,Math.min(a.width/2,a.x+a.width-e.x)))/100;this.…
1555 …t(a.x+a.width-b,a.y+d*a.height/2)},function(a,c){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1556round(100*Math.max(0,Math.min(1,(c.y-a.y)/a.height*2)))/100})],e=Graph.createHandle(a,["notch"],fu…
1557 …xPoint(a.x,a.y+b*a.height/2)},function(a,c){this.state.style.feather=Math.round(100*Math.max(0,Mat…
1564 …(a.x+a.width-b,a.y+d*a.height/2)},function(a,c){this.state.style.dx1=Math.round(100*Math.max(0,Mat…
1565round(100*Math.max(0,Math.min(1,(c.y-a.y)/a.height*2)))/100})],e=Graph.createHandle(a,["notch"],fu…
1566 …n new mxPoint(a.x+a.width-b,a.y)},function(a,c){this.state.style.dx2=Math.round(100*Math.max(0,Mat…
1576 …(a.x+a.width-b,a.y+d*a.height/2)},function(a,c){this.state.style.dx1=Math.round(100*Math.max(0,Mat…
1577round(100*Math.max(0,Math.min(1,(c.y-a.y)/a.height*2)))/100})],e=Graph.createHandle(a,["notch"],fu…
1578 …n new mxPoint(a.x+a.width-b,a.y)},function(a,c){this.state.style.dx2=Math.round(100*Math.max(0,Mat…
1579round(100*Math.max(parseFloat(mxUtils.getValue(this.state.style,"dx2",this.dx2)),Math.min(a.width,…
1588round(100*Math.max(0,Math.min(a.width-parseFloat(mxUtils.getValue(this.state.style,"notch",this.no…
1589 2)},function(a,c){this.state.style.notch=Math.round(100*Math.max(0,Math.min(a.width-parseFloat(mxUt…
1590 …idth-b,a.y+a.height/2-d-e)},function(a,c){this.state.style.arrowHead=Math.round(100*Math.max(0,Mat…
1599round(100*Math.max(0,Math.min(a.width-2.2*parseFloat(mxUtils.getValue(this.state.style,"dy",this.d…
1600 … mxPoint(a.x+d,a.y+a.height-b)},function(a,c){this.state.style.notch=Math.round(100*Math.max(0,Mat…
1601 …Point(a.x+a.width-b,a.y+d)},function(a,c){this.state.style.arrowHead=Math.round(100*Math.max(2*par…
1610round(100*Math.max(0,Math.min(Math.min(a.width,a.height)-parseFloat(mxUtils.getValue(this.state.st…
1611 …Point(a.x+a.width-b,a.y+c)},function(a,b){this.state.style.arrowHead=Math.round(100*Math.max(2*par…
1622round(100*Math.max(0,Math.min(a.width/2-parseFloat(mxUtils.getValue(this.state.style,"notch",this.…
1623 a.width/2+b,a.y+a.height/2)},function(a,c){this.state.style.notch=Math.round(100*Math.max(0,Math.mi…
1624 …idth-b,a.y+a.height/2-d-e)},function(a,c){this.state.style.arrowHead=Math.round(100*Math.max(0,Mat…
1633 …turn new mxPoint(a.x+a.width-b,a.y+a.height/2-d)},function(a,c){this.state.style.dx=Math.round(100*
1634 …owHead",this.arrowHead))),a.x+a.width-c.x)))/100;this.state.style.dy=Math.round(100*Math.max(0,Mat…
1635 ….x+a.width/2+b,a.y+a.height/2)},function(a,c){this.state.style.notch=Math.round(100*Math.max(parse…
1636 …idth-b,a.y+a.height/2-d-e)},function(a,c){this.state.style.arrowHead=Math.round(100*Math.max(0,Mat…
1648round(100*Math.max(0,Math.min(a.width-parseFloat(mxUtils.getValue(this.state.style,"dx2",this.dx2)…
1650 …;return new mxPoint(a.x+b,a.y+d)},function(a,c){this.state.style.dx2=Math.round(100*Math.max(parse…
1651 …his.state.style,"dx1",this.dx1)),c.x-a.x)))/100;this.state.style.dy2=Math.round(100*Math.max(parse…
1652 ….style,"dy2",this.dy2))/2-d-e)},function(a,c){this.state.style.arrowHead=Math.round(100*Math.max(0,
1662 …Point(a.x+a.width-b,a.y+a.height/2-c)},function(a,b){this.state.style.dx=Math.round(100*Math.max(0,
1663 …rowHead",this.arrowHead)),a.x+a.width-b.x)))/100;this.state.style.dy=Math.round(100*Math.max(0,Mat…
1664 …idth-b,a.y+a.height/2-c-d)},function(a,b){this.state.style.arrowHead=Math.round(100*Math.max(0,Mat…
1673round(100*Math.max(0,Math.min(Math.min(a.height-parseFloat(mxUtils.getValue(this.state.style,"arro…
1674 …+a.width-b,a.y+a.height-c)},function(a,b){this.state.style.arrowHead=Math.round(100*Math.max(2*par…
1685round(100*Math.max(0,Math.min(a.width-parseFloat(mxUtils.getValue(this.state.style,"notch",this.no…
1686 … mxPoint(a.x+b,a.y+a.height/2)},function(a,c){this.state.style.notch=Math.round(100*Math.max(0,Mat…
1687 …idth-b,a.y+a.height/2-d-e)},function(a,c){this.state.style.arrowHead=Math.round(100*Math.max(0,Mat…
1688 … mxPoint(a.x+b,a.y+a.height/2-d)},function(a,c){this.state.style.dx2=Math.round(100*Math.max(parse…
1689 "dy1",this.dy1))-1,c.x-a.x)))/100;this.state.style.dy2=Math.round(100*Math.max(parseFloat(mxUtils.g…
1700round(100*Math.max(0,Math.min(a.width-parseFloat(mxUtils.getValue(this.state.style,"notch",this.no…
1701 … mxPoint(a.x+b,a.y+a.height/2)},function(a,c){this.state.style.notch=Math.round(100*Math.max(0,Mat…
1702 …idth-b,a.y+a.height/2-d-e)},function(a,c){this.state.style.arrowHead=Math.round(100*Math.max(0,Mat…
1703round(100*Math.max(0,Math.min(a.width-parseFloat(mxUtils.getValue(this.state.style,"notch",this.no…
1711 …t(a.x+a.width-b,a.y+c*a.height/2)},function(a,b){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1712round(100*Math.max(0,Math.min(1,(b.y-a.y)/a.height*2)))/100})];a=Graph.createHandle(a,["notch"],fu…
1720 Math.round(100*Math.max(0,Math.min(a.width,a.x+a.width-b.x)))/100;this.state.style.dy=Math.round(10…
1721 …Point(a.x+a.width-b,a.y+c)},function(a,b){this.state.style.arrowHead=Math.round(100*Math.max(2*par…
1727 …a.x+(a.height-b/2+d)/2,a.y+b/2-d)},function(a,c){this.state.style.dy=Math.round(100*Math.max(0,Mat…
1729 …ate.style,"dy",this.dy)))),b=(a.height-b/2+d)/2;this.state.style.dx2=Math.round(100*Math.max(0,Mat…
1730 …+(a.height-b/2+d)/2,a.y+b)},function(a,c){this.state.style.arrowHead=Math.round(100*Math.max(2*par…
1747 …a.x+a.width/2+d,a.y+a.height/2-d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1751 …mxUtils.getValue(this.state.style,"dy",this.dy));this.state.style.dx=Math.round(100*Math.max(b,Mat…
1752 b,e.x-a.x)))/100;this.state.style.dy=Math.round(Math.max(0,Math.min(a.height,a.y+a.height-e.y)))})]…
1759 …oat(mxUtils.getValue(this.state.style,"dy",this.dy));this.state.style.dx=Math.round(100*Math.max(b,
1760round(Math.max(0,Math.min(a.height,a.y+a.height-e.y)))}),Graph.createHandle(a,["size"],function(a)…
1766 …int(a.x+a.width/2,a.y+d*a.height)},function(a,e){this.state.style.dy=Math.round(100*Math.max(0,Mat…
1772 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1778 …h*Math.tan(d),.5*a.height))},function(a,e){this.state.style.isoAngle=Math.round(100*Math.max(0,Mat…
1783 …new mxPoint(a.x+d*a.width,a.y+10)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1787 …nt(a.x+d*a.width,a.y+a.height-10)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1794 …new mxPoint(a.x+b*a.width,a.y+10)},function(a,b){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1795 10,a.y+b*a.height)},function(a,b){this.state.style.dy=Math.round(100*Math.max(0,Math.min(1,(b.y-a.y…
1801 …ew mxPoint(a.x+b*a.width,a.y+10)},function(a,c){this.state.style.dx1=Math.round(100*Math.max(0,Mat…
1802round(100*Math.max(0,Math.min(1,(c.x-a.x)/a.width)))/100});d.push(e);e=Graph.createHandle(a,["dy1"…
1803 …t(a.x+a.width-10,a.y+b*a.height)},function(a,c){this.state.style.dy2=Math.round(100*Math.max(0,Mat…
1808 …a.x+d*a.width/2,a.y+d*a.height/2)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1812 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1816 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1820 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1824 …ew mxPoint(a.x+1.41*d,a.y+1.41*d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1828 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1837 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1843 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1847 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1852 …n new mxPoint(a.x+d,a.y+a.height)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1858 …new mxPoint(a.x+d,a.y+a.height/2)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1862 …int(a.x+a.width-d,a.y+a.height-d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1869 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1873 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1877 …ion(a,b){var c=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(b.x-a.x-.5*a.width)/(.5*a.widt…
1878 …ion(a,b){var c=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(b.x-a.x-.5*a.width)/(.5*a.widt…
1883 …ion(a,b){var c=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(b.x-a.x-.5*a.width)/(.5*a.widt…
1884 …ion(a,b){var c=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(b.x-a.x-.5*a.width)/(.5*a.widt…
1889 …ion(a,c){var b=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(c.x-a.x-.5*a.width)/(.5*a.widt…
1890 …ion(a,c){var b=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(c.x-a.x-.5*a.width)/(.5*a.widt…
1891 ….width/2,a.y+b*a.height*.5)},function(a,c){this.state.style.arcWidth=Math.round(100*Math.max(0,Mat…
1894 … new mxPoint(a.x+a.width/2,a.y+d)},function(a,e){this.state.style.dy=Math.round(100*Math.max(0,Mat…
1898 …ion(a,c){var b=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(c.x-a.x-.5*a.width)/(.5*a.widt…
1899 …ion(a,c){var b=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(c.x-a.x-.5*a.width)/(.5*a.widt…
1900 ….width/2,a.y+b*a.height*.5)},function(a,c){this.state.style.arcWidth=Math.round(100*Math.max(0,Mat…
1903 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1974 …return new mxPoint(a.x+b,a.y+b)},function(a,b){this.state.style.size=Math.round(100*Math.max(0,Mat…
1975 …5*a.width,a.y+b*a.height/200)},function(a,b){this.state.style.indent=Math.round(100*Math.max(0,Mat…
1978 …[b][1]*a.height)},function(c,d){e[b]=[Math.round(100*Math.max(0,Math.min(1,(d.x-c.x)/c.width)))/10…
2036 …int(a.x+d*a.width,a.y+a.height/2)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2046 …tion(a,e){this.state.style.dx=Math.round(100*Math.max(0,Math.min(a.width,e.x-a.x)))/100;this.state…
2127 …(a.x+a.width/4,a.y+a.height-d)},function(a,e){this.state.style.notch=Math.round(.2*Math.max(0,a.wi…
2131 …(a.x+a.width/4,a.y+a.height-d)},function(a,e){this.state.style.notch=Math.round(.2*Math.max(0,a.wi…
2135 …(a.x+a.width/4,a.y+a.height-d)},function(a,e){this.state.style.notch=Math.round(.2*Math.max(0,a.wi…
2139 …(a.x+a.width/4,a.y+a.height-d)},function(a,e){this.state.style.notch=Math.round(.2*Math.max(0,a.wi…
2217 … new mxPoint(a.x+d*a.width,a.y+5)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2220 … new mxPoint(a.x+d*a.width,a.y+5)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2224 … new mxPoint(a.x+d*a.width,a.y+5)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2227 … new mxPoint(a.x+d*a.width,a.y+5)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2230 … new mxPoint(a.x+d*a.width,a.y+5)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2233 … new mxPoint(a.x+d*a.width,a.y+5)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2236 … new mxPoint(a.x+d*a.width,a.y+5)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2241 … new mxPoint(a.x+d*a.width,a.y+5)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2250 … new mxPoint(a.x+d*a.width,a.y+5)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2298 …d*a.width/100,a.y+a.height/2)},function(a,e){this.state.style.barPos=Math.round(100*Math.max(0,Mat…
2303 …d*a.width/100,a.y+a.height/2)},function(a,e){this.state.style.barPos=Math.round(100*Math.max(0,Mat…
2311 …x+d*a.width/100,a.y+a.height/2)},function(a,e){this.state.style.hPos=Math.round(100*Math.max(0,Mat…
2315 …AndStroke();a.setFontSize(e);a.setFontColor(f);a.text(d*b,.5*c-9,0,0,Math.round(100*d).toString(),…
2317 …idth/100,a.y+a.height/2+22.5)},function(a,e){this.state.style.barPos=Math.round(100*Math.max(0,Mat…
2322 …3);a.fill();a.setFontSize(e);a.setFontColor(f);a.text(d*b,.5*c-9,0,0,Math.round(100*d).toString(),…
2323 …idth/100,a.y+a.height/2+22.5)},function(a,e){this.state.style.barPos=Math.round(.05*Math.max(0,Mat…
2326 …nt(a.x+b*a.width,a.y+a.height/2)},function(a,b){this.state.style.dx1=Math.round(100*Math.max(0,Mat…
2327 return new mxPoint(a.x+b*a.width,a.y+a.height/2)},function(a,b){this.state.style.dx2=Math.round(100…
2335 … new mxPoint(a.x+a.width/2,a.y+d)},function(a,e){this.state.style.dy=Math.round(100*Math.max(0,Mat…
2341 …ion(a,c){var b=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(c.x-a.x-.5*a.width)/(.5*a.widt…
2342 …ion(a,c){var b=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(c.x-a.x-.5*a.width)/(.5*a.widt…
2343 ….width/2,a.y+b*a.height*.5)},function(a,c){this.state.style.arcWidth=Math.round(100*Math.max(0,Mat…
2346 …new mxPoint(a.x+d,a.y+a.height/2)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2352 …tion(a,e){this.state.style.dx=Math.round(100*Math.max(0,Math.min(a.width,e.x-a.x)))/100;this.state…
2359 …tion(a,e){this.state.style.dx=Math.round(100*Math.max(0,Math.min(a.width,e.x-a.x)))/100;this.state…
2367 …tion(a,b){this.state.style.dx=Math.round(100*Math.max(0,Math.min(a.width,b.x-a.x)))/100;this.state…
2368 …width-c,a.y+b+.5*(a.height-b))},function(a,b){this.state.style.notch=Math.round(100*Math.max(0,Mat…
2375 …tion(a,b){this.state.style.dx=Math.round(100*Math.max(0,Math.min(a.width,b.x-a.x)))/100;this.state…
2376 …width-c,a.y+b+.5*(a.height-b))},function(a,b){this.state.style.notch=Math.round(100*Math.max(0,Mat…
2384 …a,b){this.state.style.dx=Math.round(100*Math.max(0,Math.min(a.width/2,a.x+a.width-b.x)))/100;this.…
2385 …width-c,a.y+b+.5*(a.height-b))},function(a,b){this.state.style.notch=Math.round(100*Math.max(0,Mat…
2393 …new mxPoint(a.x+.5*a.width,a.y+d)},function(a,e){this.state.style.dy=Math.round(100*Math.max(0,Mat…
2424 … new mxPoint(a.x+a.width-b,a.y+d)},function(a,c){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2425round(100*Math.max(0,Math.min(a.height/2,c.y-a.y)))/100})],e=Graph.createHandle(a,["notch"],functi…
2427 …tils.getValue(this.state.style,"dy",this.dy))));this.state.style.dx2=Math.round(100*Math.max(0,Mat…
2435 …h*Math.tan(d),.5*a.height))},function(a,e){this.state.style.isoAngle=Math.round(100*Math.max(0,Mat…
2445 …ion(a,c){var b=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(c.x-a.x-.5*a.width)/(.5*a.widt…
2446 …ion(a,c){var b=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(c.x-a.x-.5*a.width)/(.5*a.widt…
2447 ….width/2,a.y+b*a.height*.5)},function(a,c){this.state.style.arcWidth=Math.round(100*Math.max(0,Mat…
2454 … new mxPoint(a.x+a.width-b,a.y+b)},function(a,c){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2455 …x+a.width-.5*b,a.y+a.height-d)},function(a,c){this.state.style.notch=Math.round(100*Math.max(0,Mat…
2456 …tils.getValue(this.state.style,"dx",this.dx))));this.state.style.dx2=Math.round(100*Math.max(0,Mat…
2464 …new mxPoint(a.x+.5*a.width,a.y+d)},function(a,e){this.state.style.dy=Math.round(100*Math.max(0,Mat…
2469 …xPoint(a.x+b,a.y+.5*a.height)},function(a,b){this.state.style.notch1=Math.round(100*Math.max(0,Mat…
2470 …ew mxPoint(a.x+a.width-b,a.y)},function(a,b){this.state.style.notch2=Math.round(100*Math.max(0,Mat…
2476 …tion(a,e){this.state.style.dx=Math.round(100*Math.max(0,Math.min(a.width,e.x-a.x)))/100;this.state…
2483 …tion(a,e){this.state.style.dx=Math.round(100*Math.max(0,Math.min(a.width,e.x-a.x)))/100;this.state…
2581 … new mxPoint(a.x,a.y+b*a.height)},function(a,c){this.state.style.dy1=Math.round(1E3*Math.max(0,Mat…
2582 …e.dx2=Math.round(1E3*Math.max(0,Math.min(parseFloat(mxUtils.getValue(this.state.style,"dx3",0)),c.…
2583round(1E3*Math.max(parseFloat(mxUtils.getValue(this.state.style,"dx2",0)),Math.min(parseFloat(mxUt…
2584 …ew mxPoint(a.x+b,a.y+d*a.height)},function(a,c){this.state.style.dx4=Math.round(1E3*Math.max(parse…
2585round(1E3*Math.max(0,Math.min(1,(c.y-a.y)/a.height)))/1E3});d.push(e);e=Graph.createHandle(a,["dx5…
2586round(1E3*Math.max(0,Math.min(1,(c.y-a.y)/a.height)))/1E3});d.push(e);a=Graph.createHandle(a,["dy6…
2599 …urn new mxPoint(a.x+d,a.y+10)},function(a,e){this.state.style.labelX=Math.round(100*Math.max(0,Mat…
2603 …urn new mxPoint(a.x+d,a.y+10)},function(a,e){this.state.style.labelX=Math.round(100*Math.max(0,Mat…