Lines Matching refs:round

163 …d/100*a.width,a.y+a.height/2)},function(a,e){this.state.style.barPos=Math.round(1E3*Math.max(0,Mat…
167 …d/100*a.width,a.y+a.height/2)},function(a,e){this.state.style.barPos=Math.round(1E3*Math.max(0,Mat…
216 …mxUtils.getValue(this.state.style,"dy",this.dy));this.state.style.dx=Math.round(100*Math.max(b,Mat…
217round(100*Math.max(0,Math.min(a.height,c.y-a.y-a.height)))/100});d.push(e);e=Graph.createHandle(a,…
218 …ew mxPoint(a.x+b,a.y+a.height/2)},function(a,c){this.state.style.dx2=Math.round(100*Math.max(0,Mat…
222 …d*a.width/100,a.y+a.height/2)},function(a,e){this.state.style.barPos=Math.round(100*Math.max(0,Mat…
274 …*a.width+8,a.y+a.height-c-20)},function(a,b){this.state.style.barPos=Math.round(1E3*Math.max(0,Mat…
275 …a.width-20,a.y+a.height-b)},function(a,b){this.state.style.barHeight=Math.round(1E3*Math.max(0,Mat…
414 …*a.width+5,a.y+a.height/2)},function(a,e){this.state.style.sliderPos=Math.round(1E3*Math.max(0,Mat…
500 ….width/100,a.y+.8*a.height)},function(a,e){this.state.style.gaugePos=Math.round(1E3*Math.max(0,Mat…
535 …*a.width/100,a.y+.5*a.height)},function(a,e){this.state.style.barPos=Math.round(1E3*Math.max(0,Mat…
552 …th-32.5)/100,a.y+.5*a.height)},function(a,e){this.state.style.barPos=Math.round(1E3*Math.max(0,Mat…
575 …mxUtils.getValue(this.style,"dx","100");this.state.style.spacingLeft=Math.round(1E3*Math.max(0,Mat…
576 …state.view.graph.getLabel(this.state.cell),isNaN(f)||(a.stroke(),f=g*Math.round(100*f)/1E3,10!=g&&…
577 isNaN(f)||(a.stroke(),f=g*Math.round(100*f)/1E3,10!=g&&0!=f&&a.text(e,.5*(c+10),0,0,f.toString(),mx…
578 …a,e){this.state.style.dx=Math.round(1E3*Math.max(0,Math.min(a.width,e.x-a.x)))/1E3;this.state.styl…
613 ….width/100*a.width+50,a.y+10)},function(a,e){this.state.style.barPos=Math.round(1E3*Math.max(0,Mat…
891 …idth*.8/100,a.y+.75*a.height)},function(a,e){this.state.style.barPos=Math.round(100*Math.max(0,Mat…
899 …d*a.width/100,a.y+a.height/2)},function(a,e){this.state.style.barPos=Math.round(100*Math.max(0,Mat…
902 …d*a.width/100,a.y+a.height/2)},function(a,e){this.state.style.barPos=Math.round(100*Math.max(0,Mat…
905 …d*a.width/100,a.y+a.height/2)},function(a,e){this.state.style.barPos=Math.round(100*Math.max(0,Mat…
910 …idth*.8/100,a.y+.65*a.height)},function(a,e){this.state.style.barPos=Math.round(100*Math.max(0,Mat…
1374 …nt(a.x+b*a.width,a.y+a.height/2)},function(a,b){this.state.style.dx1=Math.round(100*Math.max(0,Mat…
1375 return new mxPoint(a.x+b*a.width,a.y+a.height/2)},function(a,b){this.state.style.dx2=Math.round(100…
1379 …int(a.x+d*a.width,a.y+a.height/2)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1383 …int(a.x+d*a.width,a.y+a.height/2)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1387 …int(a.x+d*a.width,a.y+a.height/2)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1391 …ight-20,Math.max(20,d*a.height)))},function(a,e){this.state.style.dy=Math.round(1E3*Math.max(0,Mat…
1395 …ight-10,Math.max(10,d*a.height)))},function(a,e){this.state.style.dy=Math.round(1E3*Math.max(0,Mat…
1588 …t(a.x+a.width-b,a.y+c*a.height/2)},function(a,b){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1589round(100*Math.max(0,Math.min(1,(b.y-a.y)/a.height*2)))/100})];a=Graph.createHandle(a,["notch"],fu…
1596 …a,e){this.state.style.dx=Math.round(100*Math.max(0,Math.min(a.width/2,a.x+a.width-e.x)))/100;this.…
1604 …t(a.x+a.width-b,a.y+d*a.height/2)},function(a,c){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1605round(100*Math.max(0,Math.min(1,(c.y-a.y)/a.height*2)))/100})],e=Graph.createHandle(a,["notch"],fu…
1606 …xPoint(a.x,a.y+b*a.height/2)},function(a,c){this.state.style.feather=Math.round(100*Math.max(0,Mat…
1613 …(a.x+a.width-b,a.y+d*a.height/2)},function(a,c){this.state.style.dx1=Math.round(100*Math.max(0,Mat…
1614round(100*Math.max(0,Math.min(1,(c.y-a.y)/a.height*2)))/100})],e=Graph.createHandle(a,["notch"],fu…
1615 …n new mxPoint(a.x+a.width-b,a.y)},function(a,c){this.state.style.dx2=Math.round(100*Math.max(0,Mat…
1625 …(a.x+a.width-b,a.y+d*a.height/2)},function(a,c){this.state.style.dx1=Math.round(100*Math.max(0,Mat…
1626round(100*Math.max(0,Math.min(1,(c.y-a.y)/a.height*2)))/100})],e=Graph.createHandle(a,["notch"],fu…
1627 …n new mxPoint(a.x+a.width-b,a.y)},function(a,c){this.state.style.dx2=Math.round(100*Math.max(0,Mat…
1628round(100*Math.max(parseFloat(mxUtils.getValue(this.state.style,"dx2",this.dx2)),Math.min(a.width,…
1637round(100*Math.max(0,Math.min(a.width-parseFloat(mxUtils.getValue(this.state.style,"notch",this.no…
1638 2)},function(a,c){this.state.style.notch=Math.round(100*Math.max(0,Math.min(a.width-parseFloat(mxUt…
1639 …idth-b,a.y+a.height/2-d-e)},function(a,c){this.state.style.arrowHead=Math.round(100*Math.max(0,Mat…
1648round(100*Math.max(0,Math.min(a.width-2.2*parseFloat(mxUtils.getValue(this.state.style,"dy",this.d…
1649 … mxPoint(a.x+d,a.y+a.height-b)},function(a,c){this.state.style.notch=Math.round(100*Math.max(0,Mat…
1650 …Point(a.x+a.width-b,a.y+d)},function(a,c){this.state.style.arrowHead=Math.round(100*Math.max(2*par…
1659round(100*Math.max(0,Math.min(Math.min(a.width,a.height)-parseFloat(mxUtils.getValue(this.state.st…
1660 …Point(a.x+a.width-b,a.y+c)},function(a,b){this.state.style.arrowHead=Math.round(100*Math.max(2*par…
1671round(100*Math.max(0,Math.min(a.width/2-parseFloat(mxUtils.getValue(this.state.style,"notch",this.…
1672 a.width/2+b,a.y+a.height/2)},function(a,c){this.state.style.notch=Math.round(100*Math.max(0,Math.mi…
1673 …idth-b,a.y+a.height/2-d-e)},function(a,c){this.state.style.arrowHead=Math.round(100*Math.max(0,Mat…
1682 …turn new mxPoint(a.x+a.width-b,a.y+a.height/2-d)},function(a,c){this.state.style.dx=Math.round(100*
1683 …owHead",this.arrowHead))),a.x+a.width-c.x)))/100;this.state.style.dy=Math.round(100*Math.max(0,Mat…
1684 ….x+a.width/2+b,a.y+a.height/2)},function(a,c){this.state.style.notch=Math.round(100*Math.max(parse…
1685 …idth-b,a.y+a.height/2-d-e)},function(a,c){this.state.style.arrowHead=Math.round(100*Math.max(0,Mat…
1697round(100*Math.max(0,Math.min(a.width-parseFloat(mxUtils.getValue(this.state.style,"dx2",this.dx2)…
1699 …;return new mxPoint(a.x+b,a.y+d)},function(a,c){this.state.style.dx2=Math.round(100*Math.max(parse…
1700 …his.state.style,"dx1",this.dx1)),c.x-a.x)))/100;this.state.style.dy2=Math.round(100*Math.max(parse…
1701 ….style,"dy2",this.dy2))/2-d-e)},function(a,c){this.state.style.arrowHead=Math.round(100*Math.max(0,
1711 …Point(a.x+a.width-b,a.y+a.height/2-c)},function(a,b){this.state.style.dx=Math.round(100*Math.max(0,
1712 …rowHead",this.arrowHead)),a.x+a.width-b.x)))/100;this.state.style.dy=Math.round(100*Math.max(0,Mat…
1713 …idth-b,a.y+a.height/2-c-d)},function(a,b){this.state.style.arrowHead=Math.round(100*Math.max(0,Mat…
1722round(100*Math.max(0,Math.min(Math.min(a.height-parseFloat(mxUtils.getValue(this.state.style,"arro…
1723 …+a.width-b,a.y+a.height-c)},function(a,b){this.state.style.arrowHead=Math.round(100*Math.max(2*par…
1734round(100*Math.max(0,Math.min(a.width-parseFloat(mxUtils.getValue(this.state.style,"notch",this.no…
1735 … mxPoint(a.x+b,a.y+a.height/2)},function(a,c){this.state.style.notch=Math.round(100*Math.max(0,Mat…
1736 …idth-b,a.y+a.height/2-d-e)},function(a,c){this.state.style.arrowHead=Math.round(100*Math.max(0,Mat…
1737 … mxPoint(a.x+b,a.y+a.height/2-d)},function(a,c){this.state.style.dx2=Math.round(100*Math.max(parse…
1738 "dy1",this.dy1))-1,c.x-a.x)))/100;this.state.style.dy2=Math.round(100*Math.max(parseFloat(mxUtils.g…
1749round(100*Math.max(0,Math.min(a.width-parseFloat(mxUtils.getValue(this.state.style,"notch",this.no…
1750 … mxPoint(a.x+b,a.y+a.height/2)},function(a,c){this.state.style.notch=Math.round(100*Math.max(0,Mat…
1751 …idth-b,a.y+a.height/2-d-e)},function(a,c){this.state.style.arrowHead=Math.round(100*Math.max(0,Mat…
1752round(100*Math.max(0,Math.min(a.width-parseFloat(mxUtils.getValue(this.state.style,"notch",this.no…
1760 …t(a.x+a.width-b,a.y+c*a.height/2)},function(a,b){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1761round(100*Math.max(0,Math.min(1,(b.y-a.y)/a.height*2)))/100})];a=Graph.createHandle(a,["notch"],fu…
1769 Math.round(100*Math.max(0,Math.min(a.width,a.x+a.width-b.x)))/100;this.state.style.dy=Math.round(10…
1770 …Point(a.x+a.width-b,a.y+c)},function(a,b){this.state.style.arrowHead=Math.round(100*Math.max(2*par…
1776 …a.x+(a.height-b/2+d)/2,a.y+b/2-d)},function(a,c){this.state.style.dy=Math.round(100*Math.max(0,Mat…
1778 …ate.style,"dy",this.dy)))),b=(a.height-b/2+d)/2;this.state.style.dx2=Math.round(100*Math.max(0,Mat…
1779 …+(a.height-b/2+d)/2,a.y+b)},function(a,c){this.state.style.arrowHead=Math.round(100*Math.max(2*par…
1796 …a.x+a.width/2+d,a.y+a.height/2-d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1800 …mxUtils.getValue(this.state.style,"dy",this.dy));this.state.style.dx=Math.round(100*Math.max(b,Mat…
1801 b,e.x-a.x)))/100;this.state.style.dy=Math.round(Math.max(0,Math.min(a.height,a.y+a.height-e.y)))})]…
1808 …oat(mxUtils.getValue(this.state.style,"dy",this.dy));this.state.style.dx=Math.round(100*Math.max(b,
1809round(Math.max(0,Math.min(a.height,a.y+a.height-e.y)))}),Graph.createHandle(a,["size"],function(a)…
1815 …int(a.x+a.width/2,a.y+d*a.height)},function(a,e){this.state.style.dy=Math.round(100*Math.max(0,Mat…
1821 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1827 …h*Math.tan(d),.5*a.height))},function(a,e){this.state.style.isoAngle=Math.round(100*Math.max(0,Mat…
1832 …new mxPoint(a.x+d*a.width,a.y+10)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1836 …nt(a.x+d*a.width,a.y+a.height-10)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1843 …new mxPoint(a.x+b*a.width,a.y+10)},function(a,b){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1844 10,a.y+b*a.height)},function(a,b){this.state.style.dy=Math.round(100*Math.max(0,Math.min(1,(b.y-a.y…
1850 …ew mxPoint(a.x+b*a.width,a.y+10)},function(a,c){this.state.style.dx1=Math.round(100*Math.max(0,Mat…
1851round(100*Math.max(0,Math.min(1,(c.x-a.x)/a.width)))/100});d.push(e);e=Graph.createHandle(a,["dy1"…
1852 …t(a.x+a.width-10,a.y+b*a.height)},function(a,c){this.state.style.dy2=Math.round(100*Math.max(0,Mat…
1857 …a.x+d*a.width/2,a.y+d*a.height/2)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1861 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1865 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1869 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1873 …ew mxPoint(a.x+1.41*d,a.y+1.41*d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1877 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1886 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1892 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1896 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1901 …n new mxPoint(a.x+d,a.y+a.height)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1907 …new mxPoint(a.x+d,a.y+a.height/2)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1911 …int(a.x+a.width-d,a.y+a.height-d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1918 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1922 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1926 …ion(a,b){var c=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(b.x-a.x-.5*a.width)/(.5*a.widt…
1927 …ion(a,b){var c=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(b.x-a.x-.5*a.width)/(.5*a.widt…
1932 …ion(a,b){var c=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(b.x-a.x-.5*a.width)/(.5*a.widt…
1933 …ion(a,b){var c=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(b.x-a.x-.5*a.width)/(.5*a.widt…
1938 …ion(a,c){var b=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(c.x-a.x-.5*a.width)/(.5*a.widt…
1939 …ion(a,c){var b=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(c.x-a.x-.5*a.width)/(.5*a.widt…
1940 ….width/2,a.y+b*a.height*.5)},function(a,c){this.state.style.arcWidth=Math.round(100*Math.max(0,Mat…
1943 … new mxPoint(a.x+a.width/2,a.y+d)},function(a,e){this.state.style.dy=Math.round(100*Math.max(0,Mat…
1947 …ion(a,c){var b=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(c.x-a.x-.5*a.width)/(.5*a.widt…
1948 …ion(a,c){var b=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(c.x-a.x-.5*a.width)/(.5*a.widt…
1949 ….width/2,a.y+b*a.height*.5)},function(a,c){this.state.style.arcWidth=Math.round(100*Math.max(0,Mat…
1952 …);return new mxPoint(a.x+d,a.y+d)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
1957 …[b][1]*a.height)},function(c,d){e[b]=[Math.round(100*Math.max(0,Math.min(1,(d.x-c.x)/c.width)))/10…
2015 …int(a.x+d*a.width,a.y+a.height/2)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2025 …tion(a,e){this.state.style.dx=Math.round(100*Math.max(0,Math.min(a.width,e.x-a.x)))/100;this.state…
2112 …(a.x+a.width/4,a.y+a.height-d)},function(a,e){this.state.style.notch=Math.round(.2*Math.max(0,a.wi…
2116 …(a.x+a.width/4,a.y+a.height-d)},function(a,e){this.state.style.notch=Math.round(.2*Math.max(0,a.wi…
2120 …(a.x+a.width/4,a.y+a.height-d)},function(a,e){this.state.style.notch=Math.round(.2*Math.max(0,a.wi…
2124 …(a.x+a.width/4,a.y+a.height-d)},function(a,e){this.state.style.notch=Math.round(.2*Math.max(0,a.wi…
2202 … new mxPoint(a.x+d*a.width,a.y+5)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2205 … new mxPoint(a.x+d*a.width,a.y+5)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2209 … new mxPoint(a.x+d*a.width,a.y+5)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2212 … new mxPoint(a.x+d*a.width,a.y+5)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2215 … new mxPoint(a.x+d*a.width,a.y+5)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2218 … new mxPoint(a.x+d*a.width,a.y+5)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2221 … new mxPoint(a.x+d*a.width,a.y+5)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2226 … new mxPoint(a.x+d*a.width,a.y+5)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2235 … new mxPoint(a.x+d*a.width,a.y+5)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2283 …d*a.width/100,a.y+a.height/2)},function(a,e){this.state.style.barPos=Math.round(100*Math.max(0,Mat…
2288 …d*a.width/100,a.y+a.height/2)},function(a,e){this.state.style.barPos=Math.round(100*Math.max(0,Mat…
2296 …x+d*a.width/100,a.y+a.height/2)},function(a,e){this.state.style.hPos=Math.round(100*Math.max(0,Mat…
2300 …AndStroke();a.setFontSize(e);a.setFontColor(f);a.text(d*b,.5*c-9,0,0,Math.round(100*d).toString(),…
2302 …idth/100,a.y+a.height/2+22.5)},function(a,e){this.state.style.barPos=Math.round(100*Math.max(0,Mat…
2307 …3);a.fill();a.setFontSize(e);a.setFontColor(f);a.text(d*b,.5*c-9,0,0,Math.round(100*d).toString(),…
2308 …idth/100,a.y+a.height/2+22.5)},function(a,e){this.state.style.barPos=Math.round(.05*Math.max(0,Mat…
2311 …nt(a.x+b*a.width,a.y+a.height/2)},function(a,b){this.state.style.dx1=Math.round(100*Math.max(0,Mat…
2312 return new mxPoint(a.x+b*a.width,a.y+a.height/2)},function(a,b){this.state.style.dx2=Math.round(100…
2320 … new mxPoint(a.x+a.width/2,a.y+d)},function(a,e){this.state.style.dy=Math.round(100*Math.max(0,Mat…
2326 …ion(a,c){var b=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(c.x-a.x-.5*a.width)/(.5*a.widt…
2327 …ion(a,c){var b=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(c.x-a.x-.5*a.width)/(.5*a.widt…
2328 ….width/2,a.y+b*a.height*.5)},function(a,c){this.state.style.arcWidth=Math.round(100*Math.max(0,Mat…
2331 …new mxPoint(a.x+d,a.y+a.height/2)},function(a,e){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2337 …tion(a,e){this.state.style.dx=Math.round(100*Math.max(0,Math.min(a.width,e.x-a.x)))/100;this.state…
2344 …tion(a,e){this.state.style.dx=Math.round(100*Math.max(0,Math.min(a.width,e.x-a.x)))/100;this.state…
2352 …tion(a,b){this.state.style.dx=Math.round(100*Math.max(0,Math.min(a.width,b.x-a.x)))/100;this.state…
2353 …width-c,a.y+b+.5*(a.height-b))},function(a,b){this.state.style.notch=Math.round(100*Math.max(0,Mat…
2360 …tion(a,b){this.state.style.dx=Math.round(100*Math.max(0,Math.min(a.width,b.x-a.x)))/100;this.state…
2361 …width-c,a.y+b+.5*(a.height-b))},function(a,b){this.state.style.notch=Math.round(100*Math.max(0,Mat…
2369 …a,b){this.state.style.dx=Math.round(100*Math.max(0,Math.min(a.width/2,a.x+a.width-b.x)))/100;this.…
2370 …width-c,a.y+b+.5*(a.height-b))},function(a,b){this.state.style.notch=Math.round(100*Math.max(0,Mat…
2378 …new mxPoint(a.x+.5*a.width,a.y+d)},function(a,e){this.state.style.dy=Math.round(100*Math.max(0,Mat…
2409 … new mxPoint(a.x+a.width-b,a.y+d)},function(a,c){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2410round(100*Math.max(0,Math.min(a.height/2,c.y-a.y)))/100})],e=Graph.createHandle(a,["notch"],functi…
2412 …tils.getValue(this.state.style,"dy",this.dy))));this.state.style.dx2=Math.round(100*Math.max(0,Mat…
2420 …h*Math.tan(d),.5*a.height))},function(a,e){this.state.style.isoAngle=Math.round(100*Math.max(0,Mat…
2430 …ion(a,c){var b=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(c.x-a.x-.5*a.width)/(.5*a.widt…
2431 …ion(a,c){var b=.5*Math.atan2(Math.round(100*Math.max(-1,Math.min(1,(c.x-a.x-.5*a.width)/(.5*a.widt…
2432 ….width/2,a.y+b*a.height*.5)},function(a,c){this.state.style.arcWidth=Math.round(100*Math.max(0,Mat…
2439 … new mxPoint(a.x+a.width-b,a.y+b)},function(a,c){this.state.style.dx=Math.round(100*Math.max(0,Mat…
2440 …x+a.width-.5*b,a.y+a.height-d)},function(a,c){this.state.style.notch=Math.round(100*Math.max(0,Mat…
2441 …tils.getValue(this.state.style,"dx",this.dx))));this.state.style.dx2=Math.round(100*Math.max(0,Mat…
2449 …new mxPoint(a.x+.5*a.width,a.y+d)},function(a,e){this.state.style.dy=Math.round(100*Math.max(0,Mat…
2454 …xPoint(a.x+b,a.y+.5*a.height)},function(a,b){this.state.style.notch1=Math.round(100*Math.max(0,Mat…
2455 …ew mxPoint(a.x+a.width-b,a.y)},function(a,b){this.state.style.notch2=Math.round(100*Math.max(0,Mat…
2461 …tion(a,e){this.state.style.dx=Math.round(100*Math.max(0,Math.min(a.width,e.x-a.x)))/100;this.state…
2468 …tion(a,e){this.state.style.dx=Math.round(100*Math.max(0,Math.min(a.width,e.x-a.x)))/100;this.state…
2566 … new mxPoint(a.x,a.y+b*a.height)},function(a,c){this.state.style.dy1=Math.round(1E3*Math.max(0,Mat…
2567 …e.dx2=Math.round(1E3*Math.max(0,Math.min(parseFloat(mxUtils.getValue(this.state.style,"dx3",0)),c.…
2568round(1E3*Math.max(parseFloat(mxUtils.getValue(this.state.style,"dx2",0)),Math.min(parseFloat(mxUt…
2569 …ew mxPoint(a.x+b,a.y+d*a.height)},function(a,c){this.state.style.dx4=Math.round(1E3*Math.max(parse…
2570round(1E3*Math.max(0,Math.min(1,(c.y-a.y)/a.height)))/1E3});d.push(e);e=Graph.createHandle(a,["dx5…
2571round(1E3*Math.max(0,Math.min(1,(c.y-a.y)/a.height)))/1E3});d.push(e);a=Graph.createHandle(a,["dy6…
2584 …urn new mxPoint(a.x+d,a.y+10)},function(a,e){this.state.style.labelX=Math.round(100*Math.max(0,Mat…
2588 …urn new mxPoint(a.x+d,a.y+10)},function(a,e){this.state.style.labelX=Math.round(100*Math.max(0,Mat…