Lines Matching refs:d

568   var d = {};
1012 d = 0,
1020 d = _c8[1];
1041d = Math.asin(parseFloat(((n - M) / a).toFixed(9))), t < g && (f = Math.PI - f), s < g && (d = Mat…
1044 var k = d - f;
1047 var _t20 = d,
1050d = i && d > f ? f + 120 * Math.PI / 180 * 1 : f + 120 * Math.PI / 180 * -1, p = P(s = g + o * Mat…
1053 k = d - f;
1056 m = Math.cos(d),
1057 x = Math.sin(d),
1199 d = a;
1202 f += 2 * Math.PI, d += 2 * Math.PI;
1205 d - f > 2 * Math.PI && (f = 0, d = 2 * Math.PI);
1207 M = Math.min(g / 2, (d - f) / 2),
1208 k = F(M, c, l, u, p, f, d, 1, i);
1211 var _t22 = F(M, c, l, u, p, f, d, 1.5, i);
1216 …h.sin(f), i)).concat(_toConsumableArray(z(c, l, c + u * Math.cos(d), l + p * Math.sin(d), i)))) : …
1259 if (!d[s]) switch (s) {
1261 d[s] || (d[s] = new c(e));
1265 d[s] || (d[s] = new l(e));
1269 d[s] || (d[s] = new u(e));
1273 d[s] || (d[s] = new p(e));
1277 d[s] || (d[s] = new f(e));
1282 s = "hachure", d[s] || (d[s] = new i(e));
1284 return d[s];
1321 d = o.bowing * o.maxRandomnessOffset * (t - s) / 200;
1322 f = W(f, o, c), d = W(d, o, c);
1341 …data: [f + t + (s - t) * p + M(), d + e + (n - e) * p + M(), f + t + 2 * (s - t) * p + M(), d + e …
1344 …data: [f + t + (s - t) * p + k(), d + e + (n - e) * p + k(), f + t + 2 * (s - t) * p + k(), d + e …
1664 d = [];
1667 d.push([h + c * Math.cos(_t25), i + l * Math.sin(_t25)]);
1670 return d.push([h + c * Math.cos(p), i + l * Math.sin(p)]), d.push([h, i]), _(d, r);
1935 d: this.opsToPath(_t34),
1944 d: this.opsToPath(_t34),
1970 d: this.opsToPath(t),
1990 this.canvas = t, this.ctx = this.canvas.getContext("2d"), this.gen = new U(e);
2170 …_e28 = n.createElementNS(tt, "path"), _e28.setAttribute("d", this.opsToPath(_r17, a)), _e28.setAtt…
2174 …_e28 = n.createElementNS(tt, "path"), _e28.setAttribute("d", this.opsToPath(_r17, a)), _e28.setAtt…
2197 …return o.setAttribute("d", this.opsToPath(e, s.fixedDecimalPlaceDigits)), o.setAttribute("stroke",…