Lines Matching refs:width

57 							c.lineTo(x + geo.x + geo.width - r, y);
58 c.quadTo(x + geo.x + geo.width, y, x + geo.x + geo.width, y + r);
59 c.lineTo(x + geo.x + geo.width, y + h - r);
60 c.quadTo(x + geo.x + geo.width, y + h, x + geo.x + geo.width - r, y + h);
64 c.lineTo(x + geo.x + geo.width, y + start.y);
65 c.lineTo(x + geo.x + geo.width, y + h - start.height);
87 c.lineTo(x + w - start.width, y + geo.y);
98 c.lineTo(x + w - start.width, b);
172 w = this.bounds.width / s;
225 c.lineTo(x + tw - start.width, y + geo.y);
228 c.moveTo(x + geo.x + geo.width + start.x, y + geo.y);
233 c.lineTo(x + w - start.width, y + geo.y);
877 arcSize = Math.min(rect.width, rect.height) * arcSize;
880 arcSize = Math.min(arcSize, rect.width * 0.5, (rect.height - sizeY) * 0.5);
889 …return new mxRectangle(arcSize, 0, Math.min(rect.width, rect.width - sizeX), Math.min(rect.height,…
893 …return new mxRectangle(Math.min(rect.width, rect.width - sizeX), 0, arcSize, Math.min(rect.height,…
1057 var w = rect.width;
1176 arcSize = Math.min(rect.width, rect.height) * arcSize;
1179 arcSize = Math.min(arcSize, rect.width * 0.5, (rect.height - sizeY) * 0.5);
1188 …return new mxRectangle(arcSize, 0, Math.min(rect.width, rect.width - sizeX), Math.min(rect.height,…
1192 …return new mxRectangle(Math.min(rect.width, rect.width - sizeX), 0, arcSize, Math.min(rect.height,…
1610 var w = rect.width;
1624 r.width -= Math.round(2 * inset);
1806 rect.width - 2 * margin, rect.height - 2 * margin);
1853 rect.width - 2 * margin, rect.height - 2 * margin);
1893 var width = this.style['symbol' + counter + 'Width'];
1911 x2 += (w - width) / 2;
1915 x2 += w - width - spacing;
1941 shape.prototype.paintVertexShape.call(tmp, c, x2, y2, width, height); argument
2028 return new mxRectangle(rect.width / 6, 0, 0, 0);
2103 return new mxRectangle(rect.x, rect.y + rect.height / 8, rect.width, rect.height * 7 / 8);
2149 return new mxRectangle(rect.x, rect.y, rect.width, size);
2198 UmlFrame.prototype.width = 60; method in UmlFrame
2204 rect.width - (parseFloat(mxUtils.getValue(this.style, 'width', this.width) * this.scale)),
2210 var w0 = Math.min(w, Math.max(co, parseFloat(mxUtils.getValue(this.style, 'width', this.width))));
2319 return new mxPoint(Math.min(bounds.x + bounds.width, Math.max(bounds.x, next.x)),
2355 var w = bounds.width;
2418 var w = bounds.width;
2491 var w = bounds.width;
2568 var w = bounds.width;
5419 … return new mxPoint(bounds.x + bounds.width - Math.min(bounds.width / 2, arcSize), bounds.y + tmp);
5426 …return new mxPoint(bounds.x + bounds.width - Math.min(Math.max(bounds.width / 2, bounds.height / 2…
5427 Math.min(bounds.width, bounds.height) * arcSize), bounds.y + tmp);
5433 this.state.style[mxConstants.STYLE_ARCSIZE] = Math.round(Math.max(0, Math.min(bounds.width,
5434 (bounds.x + bounds.width - pt.x) * 2)));
5438 var f = Math.min(50, Math.max(0, (bounds.width - pt.x + bounds.x) * 100 /
5439 Math.min(bounds.width, bounds.height)));
5471 …return new mxPoint(bounds.x + Math.min(bounds.width * 0.75 * max, size * ((fixed) ? 0.75 : bounds.
5475 … (fixed) ? (pt.x - bounds.x) : Math.max(0, Math.min(max, (pt.x - bounds.x) / bounds.width * 0.75));
5500 …n new mxPoint(bounds.x + Math.max(0, Math.min(bounds.width * 0.5, size * ((fixed) ? 1 : bounds.wid…
5504 … size = (fixed) ? (pt.x - bounds.x) : Math.max(0, Math.min(max, (pt.x - bounds.x) / bounds.width));
5524 var size = Math.max(0, Math.min(bounds.width, Math.min(bounds.height, parseFloat(
5530 …this.state.style['size'] = Math.round(Math.max(0, Math.min(Math.min(bounds.width, pt.x - bounds.x),
5568 … return new mxPoint(bounds.x + (1 - as) * bounds.width, bounds.y + (1 - aw) * bounds.height / 2);
5572 …e['arrowSize'] = Math.max(0, Math.min(maxSize, (bounds.x + bounds.width - pt.x) / (bounds.width)));
5815 return new mxPoint(bounds.x + Math.max(0, Math.min(bounds.width, size)), bounds.getCenterY());
5822 Math.round(Math.max(0, Math.min(bounds.width, pt.x - bounds.x)));
5876 …rame.prototype.corner, Math.min(bounds.width, mxUtils.getValue(this.state.style, 'width', UmlFrame…
5882 …'width'] = Math.round(Math.max(UmlFrame.prototype.corner, Math.min(bounds.width, pt.x - bounds.x))…
5896 …s.x + size, bounds.y + bounds.height / 4) : new mxPoint(bounds.x + bounds.width * size, bounds.y +…
5900 …? Math.max(0, Math.min(bounds.width * 0.5, (pt.x - bounds.x))) : Math.max(0, Math.min(0.5, (pt.x -…
5915 var m = Math.min(bounds.width, bounds.height);
5921 var m = Math.min(bounds.width, bounds.height);
5930 var size = Math.max(0, Math.min(bounds.width, Math.min(bounds.height, parseFloat(
5933 return new mxPoint(bounds.x + bounds.width - size, bounds.y + size);
5936 …le['size'] = Math.round(Math.max(0, Math.min(Math.min(bounds.width, bounds.x + bounds.width - pt.x…
5944 var size = Math.max(0, Math.min(bounds.width, Math.min(bounds.height, parseFloat(
5947 return new mxPoint(bounds.x + bounds.width - size, bounds.y + size);
5950 …le['size'] = Math.round(Math.max(0, Math.min(Math.min(bounds.width, bounds.x + bounds.width - pt.x…
5960 return new mxPoint(bounds.x + bounds.width / 4, bounds.y + size * 3 / 4);
5980 …return new mxPoint(bounds.x + bounds.width - size * ((fixed) ? 1 : bounds.width), bounds.getCenter…
5984 …0, Math.min(bounds.width, (bounds.x + bounds.width - pt.x))) : Math.max(0, Math.min(1, (bounds.x +…
5995 …var base = Math.max(0, Math.min(bounds.width, mxUtils.getValue(this.state.style, 'base', CalloutSh…
5997 return new mxPoint(bounds.x + position * bounds.width, bounds.y + bounds.height - size);
6000 …var base = Math.max(0, Math.min(bounds.width, mxUtils.getValue(this.state.style, 'base', CalloutSh…
6002 …e['position'] = Math.round(Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width)) * 100) / 100;
6007 return new mxPoint(bounds.x + position2 * bounds.width, bounds.y + bounds.height);
6010 …['position2'] = Math.round(Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width)) * 100) / 100;
6015 …var base = Math.max(0, Math.min(bounds.width, mxUtils.getValue(this.state.style, 'base', CalloutSh…
6017 …return new mxPoint(bounds.x + Math.min(bounds.width, position * bounds.width + base), bounds.y + b…
6022 …le['base'] = Math.round(Math.max(0, Math.min(bounds.width, pt.x - bounds.x - position * bounds.wid…
6036 …var dx = Math.max(0, Math.min(bounds.width, mxUtils.getValue(this.state.style, 'dx', InternalStora…
6042 this.state.style['dx'] = Math.round(Math.max(0, Math.min(bounds.width, pt.x - bounds.x)));
6057 …var dx = Math.max(0, Math.min(bounds.width, mxUtils.getValue(this.state.style, 'jettyWidth', Modul…
6063 …this.state.style['jettyWidth'] = Math.round(Math.max(0, Math.min(bounds.width, pt.x - bounds.x)) *…
6073 …var dx = Math.max(0, Math.min(bounds.width, mxUtils.getValue(this.state.style, 'dx', CornerShape.p…
6079 this.state.style['dx'] = Math.round(Math.max(0, Math.min(bounds.width, pt.x - bounds.x)));
6087 …var dx = Math.max(0, Math.min(bounds.width, mxUtils.getValue(this.state.style, 'dx', TeeShape.prot…
6090 return new mxPoint(bounds.x + (bounds.width + dx) / 2, bounds.y + dy);
6093 …e.style['dx'] = Math.round(Math.max(0, Math.min(bounds.width / 2, (pt.x - bounds.x - bounds.width
6103 …var tw = Math.max(0, Math.min(bounds.width, mxUtils.getValue(this.state.style, 'tabWidth', FolderS…
6108 tw = bounds.width - tw;
6114 var tw = Math.max(0, Math.min(bounds.width, pt.x - bounds.x));
6118 tw = bounds.width - tw;
6131 return new mxPoint(bounds.x + 3 * bounds.width / 4, bounds.y + (1 - size) * bounds.height);
6154 var isoH = Math.min(bounds.width * Math.tan(isoAngle), bounds.height * 0.5);
6180 …var size = Math.max(0, Math.min(bounds.width / 2, bounds.height / 2, parseFloat(mxUtils.getValue(t…
6185 …'size'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2, bounds.width / 2, pt.x - bounds…
6192 return new mxPoint(bounds.x + bounds.width * 0.75, bounds.y + dx2 * bounds.height / 200);