Lines Matching refs:round

471 		var dy = Math.min(h / 2, Math.round(h / 8) + this.strokewidth - 1);
522 Math.round(rect.height / 8) + this.strokewidth - 1), 0, 0);
1413 var segs = Math.round(dist / 10);
1623 r.x += Math.round(inset);
1624 r.width -= Math.round(2 * inset);
1654 inset = Math.round(inset);
5433 this.state.style[mxConstants.STYLE_ARCSIZE] = Math.round(Math.max(0, Math.min(bounds.width,
5440 this.state.style[mxConstants.STYLE_ARCSIZE] = Math.round(f);
5530 …this.state.style['size'] = Math.round(Math.max(0, Math.min(Math.min(bounds.width, pt.x - bounds.x),
5628 state.style['width'] = Math.round(w * 2) / state.view.scale - spacing;
5664 …state.style[mxConstants.STYLE_STARTSIZE] = Math.round((l - state.shape.strokewidth) * 100 / 3) / 1…
5665 state.style['width'] = Math.round(w * 2) / state.view.scale;
5695 …state.style[mxConstants.STYLE_STARTSIZE] = Math.round((l - state.shape.strokewidth) * 100 / 3) / 1…
5696 …state.style['startWidth'] = Math.max(0, Math.round(w * 2) - state.shape.getEdgeWidth()) / state.vi…
5735 …state.style[mxConstants.STYLE_ENDSIZE] = Math.round((l - state.shape.strokewidth) * 100 / 3) / 100…
5736 state.style['width'] = Math.round(w * 2) / state.view.scale;
5766 …state.style[mxConstants.STYLE_ENDSIZE] = Math.round((l - state.shape.strokewidth) * 100 / 3) / 100…
5767 …state.style['endWidth'] = Math.max(0, Math.round(w * 2) - state.shape.getEdgeWidth()) / state.view…
5821 Math.round(Math.max(0, Math.min(bounds.height, pt.y - bounds.y))) :
5822 Math.round(Math.max(0, Math.min(bounds.width, pt.x - bounds.x)));
5869 this.state.style['size'] = Math.round(Math.max(0, Math.min(bounds.height, pt.y - bounds.y)));
5882 …this.state.style['width'] = Math.round(Math.max(UmlFrame.prototype.corner, Math.min(bounds.width, …
5883 …this.state.style['height'] = Math.round(Math.max(UmlFrame.prototype.corner * 1.5, Math.min(bounds.…
5936 …this.state.style['size'] = Math.round(Math.max(0, Math.min(Math.min(bounds.width, bounds.x + bound…
5950 …this.state.style['size'] = Math.round(Math.max(0, Math.min(Math.min(bounds.width, bounds.x + bound…
5963 …this.state.style['size'] = Math.round(Math.max(0, Math.min(bounds.height, (pt.y - bounds.y) * 4 / …
6001 …this.state.style['size'] = Math.round(Math.max(0, Math.min(bounds.height, bounds.y + bounds.height…
6002 …this.state.style['position'] = Math.round(Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width…
6010 …this.state.style['position2'] = Math.round(Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.widt…
6022 …this.state.style['base'] = Math.round(Math.max(0, Math.min(bounds.width, pt.x - bounds.x - positio…
6042 this.state.style['dx'] = Math.round(Math.max(0, Math.min(bounds.width, pt.x - bounds.x)));
6043 this.state.style['dy'] = Math.round(Math.max(0, Math.min(bounds.height, pt.y - bounds.y)));
6063 …this.state.style['jettyWidth'] = Math.round(Math.max(0, Math.min(bounds.width, pt.x - bounds.x)) *…
6064 …this.state.style['jettyHeight'] = Math.round(Math.max(0, Math.min(bounds.height, pt.y - bounds.y))…
6079 this.state.style['dx'] = Math.round(Math.max(0, Math.min(bounds.width, pt.x - bounds.x)));
6080 this.state.style['dy'] = Math.round(Math.max(0, Math.min(bounds.height, pt.y - bounds.y)));
6093 …this.state.style['dx'] = Math.round(Math.max(0, Math.min(bounds.width / 2, (pt.x - bounds.x - boun…
6094 this.state.style['dy'] = Math.round(Math.max(0, Math.min(bounds.height, pt.y - bounds.y)));
6121 this.state.style['tabWidth'] = Math.round(tw);
6122 … this.state.style['tabHeight'] = Math.round(Math.max(0, Math.min(bounds.height, pt.y - bounds.y)));
6185 …this.state.style['size'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2, bounds.width /…
6195 …this.state.style['indent'] = Math.round(100 * Math.max(0, Math.min(100, 200 * (pt.y - bounds.y) / …