Lines Matching refs:min

305 …var s = Math.max(0, Math.min(w, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.s…
306 …var op = Math.max(-1, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'darkOpacity', this.dark…
307 …var op2 = Math.max(-1, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'darkOpacity2', this.da…
412 var m = Math.min(w, h / tan30);
435 var m = Math.min(w, h / (0.5 + tan30));
471 var dy = Math.min(h / 2, Math.round(h / 8) + this.strokewidth - 1);
521 return new mxRectangle(0, 2.5 * Math.min(rect.height / 2,
538 …var s = Math.max(0, Math.min(w, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.s…
539 …var op = Math.max(-1, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'darkOpacity', this.dark…
595 return new mxRectangle(0, Math.min(rect.height * this.scale, size * this.scale), 0, 0);
611 …var isoAngle = Math.max(0.01, Math.min(94, parseFloat(mxUtils.getValue(this.style, 'isoAngle', thi…
612 var isoH = Math.min(w * Math.tan(isoAngle), h * 0.5);
651 …var size = Math.max(0, Math.min(h * 0.5, parseFloat(mxUtils.getValue(this.style, 'size', this.size…
700 …var size = Math.max(0, Math.min(h * 0.5, parseFloat(mxUtils.getValue(this.style, 'size', this.size…
782 …var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'tabWidth', this.tabWidth…
783 …var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'tabHeight', this.tabHeig…
791 arcSize = Math.min(w, h) * arcSize;
794 arcSize = Math.min(arcSize, w * 0.5, (h - dy) * 0.5);
797 dx = Math.min(w - arcSize, dx);
877 arcSize = Math.min(rect.width, rect.height) * arcSize;
880 arcSize = Math.min(arcSize, rect.width * 0.5, (rect.height - sizeY) * 0.5);
889 …return new mxRectangle(arcSize, 0, Math.min(rect.width, rect.width - sizeX), Math.min(rect.height,…
893 …return new mxRectangle(Math.min(rect.width, rect.width - sizeX), 0, arcSize, Math.min(rect.height,…
898 return new mxRectangle(0, Math.min(rect.height, sizeY), 0, 0);
926 arcSize = Math.min(w, h) * arcSize;
929 arcSize = Math.min(arcSize, w * 0.5, h * 0.5);
1020 …var s = Math.max(0, Math.min(w, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.s…
1038 …var dy = h * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'size', this.size))));
1100 …var dy = h * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'size', this.size))));
1123 return h * Math.max(0, Math.min(1, size));
1137 return new mxRectangle(0, Math.min(this.maxHeight * this.scale, rect.height * size), 0, 0);
1154 …return new mxRectangle(0, Math.min(rect.height * this.scale, size * 2 * this.scale), 0, Math.max(0…
1176 arcSize = Math.min(rect.width, rect.height) * arcSize;
1179 arcSize = Math.min(arcSize, rect.width * 0.5, (rect.height - sizeY) * 0.5);
1188 …return new mxRectangle(arcSize, 0, Math.min(rect.width, rect.width - sizeX), Math.min(rect.height,…
1192 …return new mxRectangle(Math.min(rect.width, rect.width - sizeX), 0, arcSize, Math.min(rect.height,…
1197 return new mxRectangle(0, Math.min(rect.height, sizeY), 0, 0);
1225 …return new mxRectangle(0, Math.min(rect.height * this.scale, size * this.scale), 0, Math.max(0, si…
1247 …fixed) ? Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'size', this.fixedSize)))…
1273 …ed) ? Math.max(0, Math.min(w * 0.5, parseFloat(mxUtils.getValue(this.style, 'size', this.fixedSize…
1291 var s = w * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'size', this.size))));
1551 r = Math.min(w / 2, Math.min(h / 2, mxUtils.getValue(this.style,
1558 r = Math.min(w * f, h * f);
1614 …var inset = w * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'size', this.size)…
1620 inset = Math.max(inset, Math.min(w * f, h * f));
1639 inset = Math.max(0, Math.min(w, inset));
1643 inset = w * Math.max(0, Math.min(1, inset));
1650 inset = Math.max(inset, Math.min(w * f, h * f));
1708 var s = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.size))));
1709 …var dx = w * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'position', this.posi…
1710 …var dx2 = w * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'position2', this.po…
1711 var base = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'base', this.base))));
1714 new mxPoint(Math.min(w, dx + base), h - s), new mxPoint(dx2, h),
1736 …var s = (fixed) ? Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'size', this.fix…
1737 w * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'size', this.size))));
1761 …var s = (fixed) ? Math.max(0, Math.min(w * 0.5, parseFloat(mxUtils.getValue(this.style, 'size', th…
1762 w * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'size', this.size))));
1782 var border = Math.min(w / 5, h / 5) + 1;
2146 var size = Math.max(0, Math.min(rect.height, parseFloat(
2153 var size = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.size))));
2186 var size = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.size))));
2187 mxRectangleShape.prototype.paintForeground.call(this, c, x, y, w, Math.min(h, size));
2210 var w0 = Math.min(w, Math.max(co, parseFloat(mxUtils.getValue(this.style, 'width', this.width))));
2211 …var h0 = Math.min(h, Math.max(co * 1.5, parseFloat(mxUtils.getValue(this.style, 'height', this.hei…
2275 return new mxPoint(bounds.getCenterX() + sw, Math.min(bounds.y + bounds.height,
2308 return new mxPoint(bounds.getCenterX() + sw, Math.min(bounds.y + bounds.height,
2319 return new mxPoint(Math.min(bounds.x + bounds.width, Math.max(bounds.x, next.x)),
2330 Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(vertex.style, 'size',
2367 var dy = (fixed) ? Math.max(0, Math.min(h, size)) : h * Math.max(0, Math.min(1, size));
2373 var dx = (fixed) ? Math.max(0, Math.min(w * 0.5, size)) : w * Math.max(0, Math.min(1, size));
2428 var dx = (fixed) ? Math.max(0, Math.min(w * 0.5, size)) : w * Math.max(0, Math.min(1, size));
2434 var dx = (fixed) ? Math.max(0, Math.min(w, size)) : w * Math.max(0, Math.min(1, size));
2440 var dy = (fixed) ? Math.max(0, Math.min(h, size)) : h * Math.max(0, Math.min(1, size));
2446 var dy = (fixed) ? Math.max(0, Math.min(h, size)) : h * Math.max(0, Math.min(1, size));
2504 var dx = (fixed) ? Math.max(0, Math.min(w, size)) : w * Math.max(0, Math.min(1, size));
2511 var dx = (fixed) ? Math.max(0, Math.min(w, size)) : w * Math.max(0, Math.min(1, size));
2518 var dy = (fixed) ? Math.max(0, Math.min(h, size)) : h * Math.max(0, Math.min(1, size));
2525 var dy = (fixed) ? Math.max(0, Math.min(h, size)) : h * Math.max(0, Math.min(1, size));
2583 var dy = (fixed) ? Math.max(0, Math.min(h, size)) : h * Math.max(0, Math.min(1, size));
2590 var dx = (fixed) ? Math.max(0, Math.min(w, size)) : w * Math.max(0, Math.min(1, size));
2729 var y0 = Math.min(dy, h - dy);
2730 var y1 = Math.min(y0 + 2 * dy, h - dy);
2846 var inset = Math.min(4, Math.min(w / 5, h / 5));
2942 var s = Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.size)));
2972 inset = Math.max(inset, Math.min(w * f, h * f));
2975 var dx = Math.max(inset, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
2976 var dy = Math.max(inset, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
3005 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
3006 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
3008 var s = Math.min(w / 2, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.size))));
3053 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
3054 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
3057 var s = Math.min(w / 2, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.size))));
3077 …var aw = h * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'arrowWidth', this.ar…
3078 …var as = w * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'arrowSize', this.arr…
3099 …var aw = h * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'arrowWidth', SingleA…
3100 …var as = w * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'arrowSize', SingleAr…
3125 …var s = (fixed) ? Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'size', this.fix…
3126 w * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'size', this.size))));
3187 var s = Math.min(w / 2, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.size))));
3209 var s = h * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'size', this.size))));
3478 var dx = Math.min(w, h / 2);
3499 var m = Math.min(h, w);
3500 …var size = Math.max(0, Math.min(m, m * parseFloat(mxUtils.getValue(this.style, 'size', this.size))…
3533 var dx = Math.min(w, h / 2);
3534 …var s = Math.min(w - dx, Math.max(0, parseFloat(mxUtils.getValue(this.style, 'size', this.size))) …
3661 …var size = (os && os.size) ? os.size : Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.st…
3663 …var indent = (os && os.indent) ? os.indent : Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(t…
3666 var relIndent = (os && os.relIndent) ? os.relIndent : Math.max(0, Math.min(50, indent));
3683 var relSize = Math.max(0, Math.min(50, size));
3695 size = Math.min(h * 0.5, w * 0.5, size);
3699 size = relSize * Math.min(w, h) / 100;
3702 size = Math.min(size, Math.min(w, h) * 0.5);
3706 indent = Math.min(relIndent * Math.min(w, h) / 100);
3709 indent = Math.min(indent, Math.min(w, h) * 0.5 - size);
5419 … return new mxPoint(bounds.x + bounds.width - Math.min(bounds.width / 2, arcSize), bounds.y + tmp);
5426 …return new mxPoint(bounds.x + bounds.width - Math.min(Math.max(bounds.width / 2, bounds.height / 2…
5427 Math.min(bounds.width, bounds.height) * arcSize), bounds.y + tmp);
5433 this.state.style[mxConstants.STYLE_ARCSIZE] = Math.round(Math.max(0, Math.min(bounds.width,
5438 var f = Math.min(50, Math.max(0, (bounds.width - pt.x + bounds.x) * 100 /
5439 Math.min(bounds.width, bounds.height)));
5471 …return new mxPoint(bounds.x + Math.min(bounds.width * 0.75 * max, size * ((fixed) ? 0.75 : bounds.…
5475 …var size = (fixed) ? (pt.x - bounds.x) : Math.max(0, Math.min(max, (pt.x - bounds.x) / bounds.widt…
5500 …return new mxPoint(bounds.x + Math.max(0, Math.min(bounds.width * 0.5, size * ((fixed) ? 1 : bound…
5504 …var size = (fixed) ? (pt.x - bounds.x) : Math.max(0, Math.min(max, (pt.x - bounds.x) / bounds.widt…
5524 var size = Math.max(0, Math.min(bounds.width, Math.min(bounds.height, parseFloat(
5530 …this.state.style['size'] = Math.round(Math.max(0, Math.min(Math.min(bounds.width, pt.x - bounds.x),
5531 Math.min(bounds.height, pt.y - bounds.y))) / factor);
5549 …var size = Math.max(0, Math.min(bounds.height * 0.5, parseFloat(mxUtils.getValue(this.state.style,…
5565 …var aw = Math.max(0, Math.min(1, mxUtils.getValue(this.state.style, 'arrowWidth', SingleArrowShape…
5566 …var as = Math.max(0, Math.min(maxSize, mxUtils.getValue(this.state.style, 'arrowSize', SingleArrow…
5571 …this.state.style['arrowWidth'] = Math.max(0, Math.min(1, Math.abs(bounds.y + bounds.height / 2 - p…
5572 …this.state.style['arrowSize'] = Math.max(0, Math.min(maxSize, (bounds.x + bounds.width - pt.x) / (…
5811 … return new mxPoint(bounds.getCenterX(), bounds.y + Math.max(0, Math.min(bounds.height, size)));
5815 return new mxPoint(bounds.x + Math.max(0, Math.min(bounds.width, size)), bounds.getCenterY());
5821 Math.round(Math.max(0, Math.min(bounds.height, pt.y - bounds.y))) :
5822 Math.round(Math.max(0, Math.min(bounds.width, pt.x - bounds.x)));
5864 …var size = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'size…
5869 this.state.style['size'] = Math.round(Math.max(0, Math.min(bounds.height, pt.y - bounds.y)));
5876 …var w0 = Math.max(UmlFrame.prototype.corner, Math.min(bounds.width, mxUtils.getValue(this.state.st…
5877 …var h0 = Math.max(UmlFrame.prototype.corner * 1.5, Math.min(bounds.height, mxUtils.getValue(this.s…
5882 …this.state.style['width'] = Math.round(Math.max(UmlFrame.prototype.corner, Math.min(bounds.width, …
5883 …this.state.style['height'] = Math.round(Math.max(UmlFrame.prototype.corner * 1.5, Math.min(bounds.…
5900 …var size = (fixed) ? Math.max(0, Math.min(bounds.width * 0.5, (pt.x - bounds.x))) : Math.max(0, Ma…
5915 var m = Math.min(bounds.width, bounds.height);
5916 …var size = Math.max(0, Math.min(1, mxUtils.getValue(this.state.style, 'size', CrossShape.prototype…
5921 var m = Math.min(bounds.width, bounds.height);
5922 …this.state.style['size'] = Math.max(0, Math.min(1, Math.min((Math.max(0, bounds.getCenterY() - pt.…
5930 var size = Math.max(0, Math.min(bounds.width, Math.min(bounds.height, parseFloat(
5936 …this.state.style['size'] = Math.round(Math.max(0, Math.min(Math.min(bounds.width, bounds.x + bound…
5937 Math.min(bounds.height, pt.y - bounds.y))));
5944 var size = Math.max(0, Math.min(bounds.width, Math.min(bounds.height, parseFloat(
5950 …this.state.style['size'] = Math.round(Math.max(0, Math.min(Math.min(bounds.width, bounds.x + bound…
5951 Math.min(bounds.height, pt.y - bounds.y))));
5958 …var size = Math.max(0, Math.min(bounds.height, mxUtils.getValue(this.state.style, 'size', ManualIn…
5963 …this.state.style['size'] = Math.round(Math.max(0, Math.min(bounds.height, (pt.y - bounds.y) * 4 / …
5984 …var size = (fixed) ? Math.max(0, Math.min(bounds.width, (bounds.x + bounds.width - pt.x))) : Math.…
5993 …var size = Math.max(0, Math.min(bounds.height, mxUtils.getValue(this.state.style, 'size', CalloutS…
5994 …var position = Math.max(0, Math.min(1, mxUtils.getValue(this.state.style, 'position', CalloutShape…
5995 …var base = Math.max(0, Math.min(bounds.width, mxUtils.getValue(this.state.style, 'base', CalloutSh…
6000 …var base = Math.max(0, Math.min(bounds.width, mxUtils.getValue(this.state.style, 'base', CalloutSh…
6001 …this.state.style['size'] = Math.round(Math.max(0, Math.min(bounds.height, bounds.y + bounds.height…
6002 …this.state.style['position'] = Math.round(Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.width…
6005 …var position2 = Math.max(0, Math.min(1, mxUtils.getValue(this.state.style, 'position2', CalloutSha…
6010 …this.state.style['position2'] = Math.round(Math.max(0, Math.min(1, (pt.x - bounds.x) / bounds.widt…
6013 …var size = Math.max(0, Math.min(bounds.height, mxUtils.getValue(this.state.style, 'size', CalloutS…
6014 …var position = Math.max(0, Math.min(1, mxUtils.getValue(this.state.style, 'position', CalloutShape…
6015 …var base = Math.max(0, Math.min(bounds.width, mxUtils.getValue(this.state.style, 'base', CalloutSh…
6017 …return new mxPoint(bounds.x + Math.min(bounds.width, position * bounds.width + base), bounds.y + b…
6020 …var position = Math.max(0, Math.min(1, mxUtils.getValue(this.state.style, 'position', CalloutShape…
6022 …this.state.style['base'] = Math.round(Math.max(0, Math.min(bounds.width, pt.x - bounds.x - positio…
6036 …var dx = Math.max(0, Math.min(bounds.width, mxUtils.getValue(this.state.style, 'dx', InternalStora…
6037 …var dy = Math.max(0, Math.min(bounds.height, mxUtils.getValue(this.state.style, 'dy', InternalStor…
6042 this.state.style['dx'] = Math.round(Math.max(0, Math.min(bounds.width, pt.x - bounds.x)));
6043 this.state.style['dy'] = Math.round(Math.max(0, Math.min(bounds.height, pt.y - bounds.y)));
6057 …var dx = Math.max(0, Math.min(bounds.width, mxUtils.getValue(this.state.style, 'jettyWidth', Modul…
6058 …var dy = Math.max(0, Math.min(bounds.height, mxUtils.getValue(this.state.style, 'jettyHeight', Mod…
6063 …this.state.style['jettyWidth'] = Math.round(Math.max(0, Math.min(bounds.width, pt.x - bounds.x)) *…
6064 …this.state.style['jettyHeight'] = Math.round(Math.max(0, Math.min(bounds.height, pt.y - bounds.y))…
6073 …var dx = Math.max(0, Math.min(bounds.width, mxUtils.getValue(this.state.style, 'dx', CornerShape.p…
6074 …var dy = Math.max(0, Math.min(bounds.height, mxUtils.getValue(this.state.style, 'dy', CornerShape.…
6079 this.state.style['dx'] = Math.round(Math.max(0, Math.min(bounds.width, pt.x - bounds.x)));
6080 this.state.style['dy'] = Math.round(Math.max(0, Math.min(bounds.height, pt.y - bounds.y)));
6087 …var dx = Math.max(0, Math.min(bounds.width, mxUtils.getValue(this.state.style, 'dx', TeeShape.prot…
6088 …var dy = Math.max(0, Math.min(bounds.height, mxUtils.getValue(this.state.style, 'dy', TeeShape.pro…
6093 …this.state.style['dx'] = Math.round(Math.max(0, Math.min(bounds.width / 2, (pt.x - bounds.x - boun…
6094 this.state.style['dy'] = Math.round(Math.max(0, Math.min(bounds.height, pt.y - bounds.y)));
6103 …var tw = Math.max(0, Math.min(bounds.width, mxUtils.getValue(this.state.style, 'tabWidth', FolderS…
6104 …var th = Math.max(0, Math.min(bounds.height, mxUtils.getValue(this.state.style, 'tabHeight', Folde…
6114 var tw = Math.max(0, Math.min(bounds.width, pt.x - bounds.x));
6122 … this.state.style['tabHeight'] = Math.round(Math.max(0, Math.min(bounds.height, pt.y - bounds.y)));
6129 …var size = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'size', DocumentS…
6134 …this.state.style['size'] = Math.max(0, Math.min(1, (bounds.y + bounds.height - pt.y) / bounds.heig…
6141 …var size = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'size', TapeShape…
6146 this.state.style['size'] = Math.max(0, Math.min(1, ((pt.y - bounds.y) / bounds.height) * 2));
6153 …var isoAngle = Math.max(0.01, Math.min(94, parseFloat(mxUtils.getValue(this.state.style, 'isoAngle…
6154 var isoH = Math.min(bounds.width * Math.tan(isoAngle), bounds.height * 0.5);
6168 …var size = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'size', OffPageCo…
6173 …this.state.style['size'] = Math.max(0, Math.min(1, (bounds.y + bounds.height - pt.y) / bounds.heig…
6180 …var size = Math.max(0, Math.min(bounds.width / 2, bounds.height / 2, parseFloat(mxUtils.getValue(t…
6185 …this.state.style['size'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2, bounds.width /…
6190 …var dx2 = Math.max(0, Math.min(100, parseFloat(mxUtils.getValue(this.state.style, 'indent', this.d…
6195 …this.state.style['indent'] = Math.round(100 * Math.max(0, Math.min(100, 200 * (pt.y - bounds.y) / …
6419 var m = Math.min(w, h / (0.5 + tan30));
6436 …var isoAngle = Math.max(0.01, Math.min(94, parseFloat(mxUtils.getValue(this.style, 'isoAngle', thi…
6437 var isoH = Math.min(w * Math.tan(isoAngle), h * 0.5);
6455 var s = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.size))));
6456 …var dx = w * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'position', this.posi…
6457 …var dx2 = w * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'position2', this.po…
6458 var base = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'base', this.base))));
6508 …var s = Math.max(0, Math.min(w, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.s…
6532 …var s = Math.max(0, Math.min(w, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.s…
6556 …var s = Math.max(0, Math.min(w, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.s…
6577 var s = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.size))));
6605 …var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'tabWidth', this.tabWidth…
6606 …var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'tabHeight', this.tabHeig…
6655 var dx = Math.min(w, h / 2);
6656 …var s = Math.min(w - dx, Math.max(0, parseFloat(mxUtils.getValue(this.style, 'size', this.size))) …
6687 new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, Math.min(h - 0.5 * dy, 1.5 * dy)),
6688 new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, Math.min(h - 0.5 * dy, 3.5 * dy))];
6833 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
6834 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
6860 var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
6861 var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
6892 …var aw = h * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'arrowWidth', this.ar…
6893 …var as = w * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'arrowSize', this.arr…
6912 …var aw = h * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'arrowWidth', SingleA…
6913 …var as = w * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'arrowSize', SingleAr…
6932 var m = Math.min(h, w);
6933 …var size = Math.max(0, Math.min(m, m * parseFloat(mxUtils.getValue(this.style, 'size', this.size))…