Lines Matching full:geo

53  * Create a new geo section.
65 * Create a new geo section.
159 * return the current geo section.
240 var geo = this.xmGeo;
241 x = ((x - geo.x + s.dx) * s.scale);
242 y = ((geo.height - y + geo.y - s.dy) * s.scale);
276 var geo = this.xmGeo;
277 var gh = geo.height * s.scale;
278 var gw = geo.width * s.scale;
279 x = (x - geo.x + s.dx) * s.scale;
280 y = gh + (-y + geo.y - s.dy) * s.scale;
305 //MoveTo inside a geo usually produce incorrect fill
313 var geo = this.xmGeo;
315 x = (x - geo.x + s.dx) * s.scale;
316 y = (geo.height - y + geo.y - s.dy) * s.scale;
317 var h = geo.height * s.scale;
318 var w = geo.width * s.scale;
338 var geo = this.xmGeo;
340 x = (x - geo.x + s.dx) * s.scale;
341 y = (geo.height - y + geo.y - s.dy) * s.scale;
342 var h = geo.height * s.scale;
343 var w = geo.width * s.scale;
366 var geo = this.xmGeo;
368 var h = geo.height * s.scale;
369 var w = geo.width * s.scale;
371 x1 = (x1 - geo.x + s.dx) * s.scale;
372 y1 = (geo.height - y1 + geo.y - s.dy) * s.scale;
374 x2 = (x2 - geo.x + s.dx) * s.scale;
375 y2 = (geo.height - y2 + geo.y - s.dy) * s.scale;
405 var geo = this.xmGeo;
407 var h = geo.height * s.scale;
408 var w = geo.width * s.scale;
410 x1 = (x1 - geo.x + s.dx) * s.scale;
411 y1 = (geo.height - y1 + geo.y - s.dy) * s.scale;
413 x2 = (x2 - geo.x + s.dx) * s.scale;
414 y2 = (geo.height - y2 + geo.y - s.dy) * s.scale;
416 x3 = (x3 - geo.x + s.dx) * s.scale;
417 y3 = (geo.height - y3 + geo.y - s.dy) * s.scale;
644 var geo = this.xmGeo;
645 x = (x - geo.x + s.dx) * s.scale;
646 y = (geo.height - y + geo.y - s.dy) * s.scale;
759 var geo = this.xmGeo;
1065 x = (x - geo.x + s.dx) * s.scale;
1066 y = (geo.height - y + geo.y - s.dy) * s.scale;