Lines Matching refs:y

528                         p.y = (p.y * scale);
543 rect.y = (rect.y * scale);
705 var pageHeight = page.getPageDimensions().y;
977 …0) / 100), Math.floor(Math.round(o.y * 100) / 100), Math.floor(Math.round(d.x * 100) / 100), Math.…
981 …0) / 100), Math.floor(Math.round(o.y * 100) / 100), Math.floor(Math.round(d.x * 100) / 100), Math.…
1010 this.addGroup(graph, subShape, group, pageId, d.y);
1013 this.addVertex(graph, subShape, group, pageId, d.y);
1076 var y = pt.y - cy;
1077 var x1 = x * cos - y * sin;
1078 var y1 = y * cos + x * sin;
1080 pt.y = (Math.round(y1 + cy));
1116 …or(Math.round(coordinates.y * 100) / 100), Math.floor(Math.round(dimensions.x * 100) / 100), Math.…
1119 …or(Math.round(coordinates.y * 100) / 100), Math.floor(Math.round(dimensions.x * 100) / 100), Math.…
1139 var x = 0, y = 0;
1147 y += geo.y;
1152 return new mxPoint(x, y);
1232 …ath.floor(Math.round(beginXY.x * 100) / 100), Math.floor(Math.round(beginXY.y * 100) / 100), 0, 0);
1242 (absBeginXY.y + beginXY.y - absOriginFrom.y)
1263 …l, Math.floor(Math.round(endXY.x * 100) / 100), Math.floor(Math.round(endXY.y * 100) / 100), 0, 0);
1273 (absEndXY.y + endXY.y - absOriginTo.y)
1292 geo.y = (0);
1342 accY += prntGeo.y;
1353 points[i].y += accY;
1408 geo.y = (0);
1505 geo.y -= geo.height;
1688 geo.y = (0);
1718 … minX = pt.x; minY = pt.y; maxX = pt.x + (pt.width || 0); maxY = pt.y + (pt.height || 0);
1723 minY = Math.min(pt.y, minY);
1725 maxY = Math.max(pt.y + (pt.height || 0), maxY);
1756 var srcP = {x: minX, y: minY}; property in mxVssxCodec.normalizeGraph.srcP
1766 geo.y -= minY;
1789 p.y = (p.y - srcP.y);
1869 function Row(index, x, y) { argument
1871 this.y = null;
1881 this.y = y;
1887 return this.y;
1969 var y = null;
1978 y = parentObj.y;
1997 y = RowFactory.getDoubleVal(val);
2020 return new com.mxgraph.io.vsdx.geometry.MoveTo(index, x, y);
2022 return new com.mxgraph.io.vsdx.geometry.LineTo(index, x, y);
2024 … return new com.mxgraph.io.vsdx.geometry.ArcTo(index, x, y, a);
2026 … return new com.mxgraph.io.vsdx.geometry.Ellipse(index, x, y, a, b, c, d);
2028 … return new com.mxgraph.io.vsdx.geometry.EllipticalArcTo(index, x, y, a, b, c, d);
2030 … return new com.mxgraph.io.vsdx.geometry.InfiniteLine(index, x, y, a, b);
2032 … return new com.mxgraph.io.vsdx.geometry.NURBSTo(index, x, y, a, b, c, d, formulaE);
2034 … return new com.mxgraph.io.vsdx.geometry.PolylineTo(index, x, y, formulaA);
2036 … return new com.mxgraph.io.vsdx.geometry.RelCubBezTo(index, x, y, a, b, c, d);
2038 … return new com.mxgraph.io.vsdx.geometry.RelEllipticalArcTo(index, x, y, a, b, c, d);
2040 … return new com.mxgraph.io.vsdx.geometry.RelLineTo(index, x, y);
2042 … return new com.mxgraph.io.vsdx.geometry.RelMoveTo(index, x, y);
2044 … return new com.mxgraph.io.vsdx.geometry.RelQuadBezTo(index, x, y, a, b);
2046 … return new com.mxgraph.io.vsdx.geometry.SplineKnot(index, x, y, a);
2048 … return new com.mxgraph.io.vsdx.geometry.SplineStart(index, x, y, a, b, c, d);
2804 var x1 = pt.x * cos - pt.y * sin;
2805 var y1 = pt.y * cos + pt.x * sin;
2807 pt.y = (y1);
2833 offsetY = row.y != null ? row.y : 0;
2837 var y = row.y != null ? row.y : 0;
2838 var p = new mxPoint(x, y);
2845y = ((p.y - offsetY) * com.mxgraph.io.vsdx.mxVsdxUtils.conversionFactor_$LI$()) * -1;
2846 y += startPoint.y;
2848 y = Math.round(y * 100.0) / 100.0;
2850 p.y = (y);
5094 mxVsdxUtils.isInsideTriangle = function (x, y, ax, ay, bx, by, cx, cy) { argument
5100 var d1 = sign(x, y, ax, ay, bx, by);
5101 var d2 = sign(x, y, bx, by, cx, cy);
5102 var d3 = sign(x, y, cx, cy, ax, ay);
6522 var y = pt.y - c.y;
6523 var x1 = x * cos - y * sin;
6524 var y1 = y * cos + x * sin;
6525 return new mxPoint(x1 + c.x, y1 + c.y);
6539 var y = geo.getCenterY() - cy;
6540 var x1 = x * cos - y * sin;
6541 var y1 = y * cos + x * sin;
6543 geo.y = (Math.round(y1 + cy - geo.height / 2));
6567 function ArcTo(index, x, y, a) { argument
6568 var _this = _super.call(this, index, x, y) || this;
6579 if (this.x != null && this.y != null && this.a != null) {
6585 … var y = this.y * com.mxgraph.io.vsdx.mxVsdxUtils.conversionFactor_$LI$();
6586 y = h - y;
6589 var dy = Math.abs(y - y0);
6596 y = y * 100 / h;
6600 y = Math.round(y * 100.0) / 100.0;
6607 shape.setLastY(y);
6608 ….toString() + "\" x=\"" + new String(x).toString() + "\" y=\"" + new String(y).toString() + "\" x-…
6664 function Ellipse(index, x, y, a, b, c, d) { argument
6665 var _this = _super.call(this, index, x, y) || this;
6679 …if (this.x != null && this.y != null && this.a != null && this.b != null && this.c != null && this…
6683 … var y = this.y * com.mxgraph.io.vsdx.mxVsdxUtils.conversionFactor_$LI$();
6684 y = h - y;
6692 var dy1 = Math.abs(b - y);
6695 var dy2 = Math.abs(d - y);
6698 var newY = y * 100 / h;
6730 function EllipticalArcTo(index, x, y, a, b, c, d) { argument
6731 var _this = _super.call(this, index, x, y) || this;
6745 …if (this.x != null && this.y != null && this.a != null && this.b != null && this.c != null && this…
6749 … var y = this.y * com.mxgraph.io.vsdx.mxVsdxUtils.conversionFactor_$LI$();
6750 y = h - y;
6756 y = y * 100.0 / h;
6760 var y2 = y * h / 100.0;
6784 y = Math.round(y * 100.0) / 100.0;
6796 shape.setLastY(y);
6797 ….toString() + "\" x=\"" + new String(x).toString() + "\" y=\"" + new String(y).toString() + "\" x-…
6865 function InfiniteLine(index, x, y, a, b) { argument
6866 var _this = _super.call(this, index, x, y) || this;
6900 function LineTo(index, x, y) { argument
6901 return _super.call(this, index, x, y) || this;
6911 var y = p.y;
6914 if (this.x != null && this.y != null) {
6916y = this.y * com.mxgraph.io.vsdx.mxVsdxUtils.conversionFactor_$LI$();
6919 y = y * 100.0 / h;
6920 y = 100 - y;
6922 y = Math.round(y * 100.0) / 100.0;
6924 p.y = (y);
6926 shape.setLastY(y);
6927 … return "<line x=\"" + new String(x).toString() + "\" y=\"" + new String(y).toString() + "\"/>";
6949 function MoveTo(index, x, y) { argument
6950 return _super.call(this, index, x, y) || this;
6960 var y = p.y;
6963 if (this.x != null && this.y != null) {
6965y = this.y * com.mxgraph.io.vsdx.mxVsdxUtils.conversionFactor_$LI$();
6968 y = y * 100.0 / h;
6969 y = 100 - y;
6971 y = Math.round(y * 100.0) / 100.0;
6973 p.y = (y);
6975 shape.setLastY(y);
6977 shape.setLastMoveY(y);
6978 … return "<move x=\"" + new String(x).toString() + "\" y=\"" + new String(y).toString() + "\"/>";
7000 function NURBSTo(index, x, y, a, b, c, d, e) { argument
7001 var _this = _super.call(this, index, x, y) || this;
7016 if (this.x != null && this.y != null && this.formulaE != null) {
7020 … var y = this.y * com.mxgraph.io.vsdx.mxVsdxUtils.conversionFactor_$LI$();
7029 y = y * 100.0 / h;
7031 y = 100 - y;
7033 y = Math.round(y * 100.0) / 100.0;
7039 shape.setLastY(y);
7052 /* add */ (nut.push(new mxPoint(x, y)));
7058 …[i].x + "\" y1=\"" + cp1[i].y + "\" x2=\"" + cp2[i].x + "\" y2=\"" + cp2[i].y + "\" x3=\"" + nut[i…
7064 …oString() + "\" x3=\"" + new String(x).toString() + "\" y3=\"" + new String(y).toString() + "\"/>";
7201 function PolylineTo(index, x, y, a) { argument
7202 var _this = _super.call(this, index, x, y) || this;
7214 if (this.x != null && this.y != null && this.formulaA != null) {
7218 … var y = this.y * com.mxgraph.io.vsdx.mxVsdxUtils.conversionFactor_$LI$();
7220 y = y * 100.0 / h;
7221 y = 100 - y;
7223 y = Math.round(y * 100.0) / 100.0;
7255 … result += "<line x=\"" + new String(x).toString() + "\" y=\"" + new String(y).toString() + "\"/>";
7256 if (shape.getLastMoveX() === x && shape.getLastMoveY() === y) {
7282 function RelCubBezTo(index, x, y, a, b, c, d) { argument
7283 var _this = _super.call(this, index, x, y) || this;
7297 …if (this.x != null && this.y != null && this.a != null && this.b != null && this.c != null && this…
7299 var y = 100 - this.y * 100;
7305 y = Math.round(y * 100.0) / 100.0;
7311 shape.setLastY(y);
7312 …oString() + "\" x3=\"" + new String(x).toString() + "\" y3=\"" + new String(y).toString() + "\"/>";
7336 function RelLineTo(index, x, y) { argument
7337 return _super.call(this, index, x, y) || this;
7347 var y = p.y;
7348 if (this.x != null && this.y != null) {
7350 y = 100 - this.y * 100;
7353 y = Math.round(y * 100.0) / 100.0;
7355 p.y = (y);
7357 shape.setLastY(y);
7358 … return "<line x=\"" + new String(x).toString() + "\" y=\"" + new String(y).toString() + "\"/>";
7380 function RelMoveTo(index, x, y) { argument
7381 return _super.call(this, index, x, y) || this;
7391 var y = p.y;
7392 if (this.x != null && this.y != null) {
7394 y = 100 - this.y * 100;
7397 y = Math.round(y * 100.0) / 100.0;
7399 p.y = (y);
7401 shape.setLastY(y);
7403 shape.setLastMoveY(y);
7404 … return "<move x=\"" + new String(x).toString() + "\" y=\"" + new String(y).toString() + "\"/>";
7426 function RelQuadBezTo(index, x, y, a, b) { argument
7427 var _this = _super.call(this, index, x, y) || this;
7439 … if (this.x != null && this.y != null && this.a != null && this.b != null) {
7441 var y = 100 - this.y * 100;
7445 y = Math.round(y * 100.0) / 100.0;
7449 shape.setLastY(y);
7450 …oString() + "\" x2=\"" + new String(x).toString() + "\" y2=\"" + new String(y).toString() + "\"/>";
7474 function SplineKnot(index, x, y, a) { argument
7475 var _this = _super.call(this, index, x, y) || this;
7486 if (this.x != null && this.y != null && this.a != null) {
7488 … var y = this.y * com.mxgraph.io.vsdx.mxVsdxUtils.conversionFactor_$LI$();
7491 y = 100 - y;
7493 y = Math.round(y * 100.0) / 100.0;
7496 shape.setLastY(y);
7520 function SplineStart(index, x, y, a, b, c, d) { argument
7521 var _this = _super.call(this, index, x, y) || this;
7535 …if (this.x != null && this.y != null && this.a != null && this.b != null && this.c != null && this…
7539 … var y = this.y * com.mxgraph.io.vsdx.mxVsdxUtils.conversionFactor_$LI$();
7545 y = 100 - y;
7547 y = Math.round(y * 100.0) / 100.0;
7552 shape.setLastY(y);
8821 function RelEllipticalArcTo(index, x, y, a, b, c, d) { argument
8822 return _super.call(this, index, x, y, a, b, c, d) || this;
8831 …if (this.x != null && this.y != null && this.a != null && this.b != null && this.c != null && this…
8835 this.y *= h;
10533 var y = parentHeight - ((py) + (h - lpy));
10540 … return new mxPoint(x + vecX - (vecX * cos - vecY * sin), (vecX * sin + vecY * cos) + y - vecY);
10543 return new mxPoint(x, y);
11349 var y = parseFloat(yS);
11352 var yFinal = h - h * y - tH / 2;
11408 var y = parseFloat(yS);
11411 var yFinal = h - h * y;
11828 … currPoint.y = (Math.floor(Math.round((startXY.y - heightFixed * rawY) * 100) / 100));
12073 var y = parent.getGeometry().height - (txtPinYV + txtHV - txtLocPinYV);
12076 var tmpGeo = new mxGeometry(x, y, txtWV, txtHV);
12082 y = tmpGeo.y;
12085 Math.round(x * 100) / 100, Math.round(y * 100) / 100,
12107 …var y = (this.getHeight() - (p0.y - pe.y)) / 2 + p0.y - mxOffset.y - (txtPinYV - txtLocPinYV + txt…
12114 … return new mxPoint(Math.floor(Math.round(x * 100) / 100), Math.floor(Math.round(y * 100) / 100));