Lines Matching refs:rotation

1050                     var rotation = shape.getRotation();
1051 if (rotation !== 0) {
1057 … com.mxgraph.online.Utils.rotatedGeometry(child.getGeometry(), rotation, hw, hh);
1071 mxVsdxCodec.rotatedEdgePoint = function (pt, rotation, cx, cy) {
1072 rotation = (function (x) { return x * Math.PI / 180; })(rotation);
1073 var cos = Math.cos(rotation);
1074 var sin = Math.sin(rotation);
1284 var rotation = edgeShape.getRotation();
1285 if (rotation !== 0) {
1289 …etStyle(label.getStyle() + ";rotation=" + (rotation > 60 && rotation < 240 ? (rotation + 180) % 36…
1394 var rotation = edgeShape.getRotation();
1395 if (rotation !== 0) {
1405 …etStyle(label.getStyle() + ";rotation=" + (rotation > 60 && rotation < 240 ? (rotation + 180) % 36…
2816 … mxVsdxGeometryList.prototype.getRoutingPoints = function (parentHeight, startPoint, rotation) { argument
2839 if (rotation !== 0) {
2840rotation = (function (x) { return x * Math.PI / 180; })(360 - rotation); function
2841 … this.rotatedPoint(p, Math.cos(rotation), Math.sin(rotation));
6534 Utils.rotatedGeometry = function (geo, rotation, cx, cy) { argument
6535 rotation = (function (x) { return x * Math.PI / 180; })(rotation); function
6536 var cos = Math.cos(rotation);
6537 var sin = Math.sin(rotation);
8891 _this.rotation = 0;
9301 return this.rotation;
9823 var rotation = _this.calcRotation();
9824 _this.rotation = rotation * 100 / 100;
9825 _this.rotation = _this.rotation % 360.0;
10525 VsdxShape.prototype.getOriginPoint = function (parentHeight, rotation) {
10534 if (rotation && (lpy !== h / 2 || lpx !== w / 2)) {
10535 if (this.rotation !== 0) {
10538 … cos = Math.cos(/* toRadians */ (function (x) { return x * Math.PI / 180; })(360 - this.rotation));
10539 … sin = Math.sin(/* toRadians */ (function (x) { return x * Math.PI / 180; })(360 - this.rotation));
10687 …var rotation = parseFloat(this.getValue(this.getCellElement$java_lang_String(com.mxgraph.io.vsdx.m…
10688 rotation = (function (x) { return x * 180 / Math.PI; })(rotation);
10689 rotation = rotation % 360;
10690 rotation = rotation * 100 / 100;
10691 return 360 - rotation;
10698 this.rotation += parentRotation;
10699 this.rotation %= 360;
10700 this.rotation = this.rotation * 100 / 100;
10749 var rotation = this.calcRotation();
10752 angle = angle - rotation;
10811 this.rotation = Math.round(this.rotation);
10812 if (this.rotation !== 0) {
10813 … /* put */ (this.styleMap[mxConstants.STYLE_ROTATION] = ('' + (this.rotation)));
11784 … VsdxShape.prototype.getRoutingPoints = function (parentHeight, startPoint, rotation) {
11786 … return this.geomList.getRoutingPoints(parentHeight, startPoint, rotation);
12064 var rotation = this.getRotation();
12067 labRot = Math.round(((labRot + rotation) % 360.0) * 100.0) / 100.0;
12075 if (rotation > 0) {
12080 com.mxgraph.online.Utils.rotatedGeometry(tmpGeo, rotation, hw, hh);