Lines Matching refs:a

703 …es = (function (a) { var i = 0; return { next: function () { return i < a.length ? a[i++] : null; …
715 …s2 = (function (a) { var i = 0; return { next: function () { return i < a.length ? a[i++] : null; …
729 …it = (function (a) { var i = 0; return { next: function () { return i < a.length ? a[i++] : null; …
983 …es = (function (a) { var i = 0; return { next: function () { return i < a.length ? a[i++] : null; …
1559 …ge = (function (a) { var i = 0; return { next: function () { return i < a.length ? a[i++] : null; … argument
1872 this.a = null;
1890 return this.a;
1970 var a = null;
1979 a = parentObj.getA();
2000 a = RowFactory.getDoubleVal(val);
2024 … return new com.mxgraph.io.vsdx.geometry.ArcTo(index, x, y, a);
2026 … return new com.mxgraph.io.vsdx.geometry.Ellipse(index, x, y, a, b, c, d);
2028 … return new com.mxgraph.io.vsdx.geometry.EllipticalArcTo(index, x, y, a, b, c, d);
2030 … return new com.mxgraph.io.vsdx.geometry.InfiniteLine(index, x, y, a, b);
2032 … return new com.mxgraph.io.vsdx.geometry.NURBSTo(index, x, y, a, b, c, d, formulaE);
2036 … return new com.mxgraph.io.vsdx.geometry.RelCubBezTo(index, x, y, a, b, c, d);
2038 … return new com.mxgraph.io.vsdx.geometry.RelEllipticalArcTo(index, x, y, a, b, c, d);
2044 … return new com.mxgraph.io.vsdx.geometry.RelQuadBezTo(index, x, y, a, b);
2046 … return new com.mxgraph.io.vsdx.geometry.SplineKnot(index, x, y, a);
2048 … return new com.mxgraph.io.vsdx.geometry.SplineStart(index, x, y, a, b, c, d);
3322 …er = (function (a) { var i = 0; return { next: function () { return i < a.length ? a[i++] : null; …
4969 …it = (function (a) { var i = 0; return { next: function () { return i < a.length ? a[i++] : null; … argument
4970 …it = (function (a) { var i = 0; return { next: function () { return i < a.length ? a[i++] : null; … argument
5052 var a = 'a';
5058 …c) >= (function (c) { return c.charCodeAt == null ? c : c.charCodeAt(0); })(a) && (function (c) { …
6567 function ArcTo(index, x, y, a) { argument
6569 _this.a = a;
6579 if (this.x != null && this.y != null && this.a != null) {
6587 … var a = this.a * com.mxgraph.io.vsdx.mxVsdxUtils.conversionFactor_$LI$();
6590 var rx = (a * 0.5) + (dx * dx + dy * dy) / (8.0 * a);
6601 a = Math.round(a * 100.0) / 100.0;
6604 var sf = (a < 0) ? "1" : "0";
6605 var laf = (r0 < Math.abs(a)) ? "1" : "0";
6664 function Ellipse(index, x, y, a, b, c, d) { argument
6666 _this.a = a;
6679 …if (this.x != null && this.y != null && this.a != null && this.b != null && this.c != null && this…
6685 … var a = this.a * com.mxgraph.io.vsdx.mxVsdxUtils.conversionFactor_$LI$();
6691 var dx1 = Math.abs(a - x);
6730 function EllipticalArcTo(index, x, y, a, b, c, d) { argument
6732 _this.a = a;
6745 …if (this.x != null && this.y != null && this.a != null && this.b != null && this.c != null && this…
6751 … var a = this.a * com.mxgraph.io.vsdx.mxVsdxUtils.conversionFactor_$LI$();
6761 var x3 = a;
6865 function InfiniteLine(index, x, y, a, b) { argument
6867 _this.a = a;
7000 function NURBSTo(index, x, y, a, b, c, d, e) { argument
7002 _this.a = a;
7201 function PolylineTo(index, x, y, a) { argument
7203 _this.formulaA = a;
7282 function RelCubBezTo(index, x, y, a, b, c, d) { argument
7284 _this.a = a;
7297 …if (this.x != null && this.y != null && this.a != null && this.b != null && this.c != null && this…
7300 var x1 = this.a * 100.0;
7426 function RelQuadBezTo(index, x, y, a, b) { argument
7428 _this.a = a;
7439 … if (this.x != null && this.y != null && this.a != null && this.b != null) {
7442 var x1 = this.a * 100.0;
7474 function SplineKnot(index, x, y, a) { argument
7476 _this.a = a;
7486 if (this.x != null && this.y != null && this.a != null) {
7489 var a = this.a;
7490 var knot = a;
7520 function SplineStart(index, x, y, a, b, c, d) { argument
7522 _this.a = a;
7535 …if (this.x != null && this.y != null && this.a != null && this.b != null && this.c != null && this…
8821 function RelEllipticalArcTo(index, x, y, a, b, c, d) { argument
8822 return _super.call(this, index, x, y, a, b, c, d) || this;
8831 …if (this.x != null && this.y != null && this.a != null && this.b != null && this.c != null && this…
8836 this.a *= w;
11812 var pointsRaw = (function (s) { var a = []; while (s-- > 0)
11813 a.push(0); return a; })(pointsS.length);
12229 mxBase64.IA = (function (s) { var a = []; while (s-- > 0)
12230 a.push(0); return a; })(256); return mxBase64.IA; };
12233 /* fill */ (function (a, v) { for (var i = 0; i < a.length; i++)
12234 a[i] = v; })(mxBase64.IA_$LI$(), -1);
12295 var dArr = (function (s) { var a = []; while (s-- > 0)
12296 a.push(0); return a; })(len);
12351 var dArr = (function (s) { var a = []; while (s-- > 0)
12352 a.push(0); return a; })(len);
12412 var dArr = (function (s) { var a = []; while (s-- > 0)
12413 a.push(0); return a; })(dLen);
12452 var dArr = (function (s) { var a = []; while (s-- > 0)
12453 a.push(0); return a; })(len);
12488 var dArr = (function (s) { var a = []; while (s-- > 0)
12489 a.push(0); return a; })(len);
12539 var dArr = (function (s) { var a = []; while (s-- > 0)
12540 a.push(0); return a; })(len);
12575 var dArr = (function (s) { var a = []; while (s-- > 0)
12576 a.push(0); return a; })(len);