Lines Matching refs:PI
1072 rotation = (function (x) { return x * Math.PI / 180; })(rotation);
2840 … rotation = (function (x) { return x * Math.PI / 180; })(360 - rotation);
6535 rotation = (function (x) { return x * Math.PI / 180; })(rotation);
6780 var rot = (function (x) { return x * 180 / Math.PI; })(ang);
6821 …var aStart = (function (x) { return x * 180 / Math.PI; })(Math.atan2(y1, x1) - Math.atan2(y0, x0));
6822 … var aEnd = (function (x) { return x * 180 / Math.PI; })(Math.atan2(y2, x2) - Math.atan2(y0, x0));
6823 … var aCP = (function (x) { return x * 180 / Math.PI; })(Math.atan2(y3, x3) - Math.atan2(y0, x0));
10538 …var cos = Math.cos(/* toRadians */ (function (x) { return x * Math.PI / 180; })(360 - this.rotatio…
10539 …var sin = Math.sin(/* toRadians */ (function (x) { return x * Math.PI / 180; })(360 - this.rotatio…
10688 rotation = (function (x) { return x * 180 / Math.PI; })(rotation);
10751 angle = (function (x) { return x * 180 / Math.PI; })(angle);
12060 …txtAngleV += Math.PI + 0.01; //TODO Added 0.01 since we don't override the parent rotation if labR…
12066 … var labRot = 360 - (function (x) { return x * 180 / Math.PI; })(txtAngleV);