Lines Matching refs:y
1063 RoughCanvas.prototype.arcTo = function(rx, ry, angle, largeArcFlag, sweepFlag, x, y) argument
1071 …curves = mxUtils.arcToCurves(this.lastX, this.lastY, rx, ry, angle, largeArcFlag, sweepFlag, x, y);
1083 this.lastY = y;
1087 RoughCanvas.prototype.rect = function(x, y, w, h) argument
1096 this.nextShape = this.rc.generator.rectangle(x, y, w, h, this.getStyle(true, true));
1100 RoughCanvas.prototype.ellipse = function(x, y, w, h) argument
1109 … this.nextShape = this.rc.generator.ellipse(x + w / 2, y + h / 2, w, h, this.getStyle(true, true));
1113 RoughCanvas.prototype.roundrect = function(x, y, w, h, dx, dy) argument
1122 this.moveTo(x + dx, y);
1123 this.lineTo(x + w - dx, y);
1124 this.quadTo(x + w, y, x + w, y + dy);
1125 this.lineTo(x + w, y + h - dy);
1126 this.quadTo(x + w, y + h, x + w - dx, y + h);
1127 this.lineTo(x + dx, y + h);
1128 this.quadTo(x, y + h, x, y + h - dy);
1129 this.lineTo(x, y + dy);
1130 this.quadTo(x, y, x + dx, y);
1331 mxShape.prototype.paintGlassEffect = function(c, x, y, w, h, arc) argument
3466 var ty = view.translate.y * curViewScale;
3468 var y0 = ty + (b.y - ty) / curViewScale - border;
3477 var y = -Math.round(phase - mxUtils.mod((ty - y0) * scale, phase));
3481 for (var j = y; j < h; j += phase)
4718 elem.style.top = (pos.y - divPos.y) + 'px';
5958 …mxSvgCanvas2D.prototype.updateTextNodes = function(x, y, w, h, align, valign, wrap, overflow, clip… argument
8142 y0 -= layout.y * pf.height;