Lines Matching refs:y
27 var yShift = delta.y;
40 newState.y = bounds.y + yShift;
60 …&& (newState.y > state.y + state.height + 4|| newState.y + newState.height + 4 < state.y)) // + 4 …
64 else if (((newState.y >= state.y && newState.y <= (state.y + state.height))
65 || (state.y >= newState.y && state.y <= (newState.y + newState.height)))
90 return s1.y - s2.y;
106 midDy = (s3.y - s1.y - s1.height - newState.height) / 2;
119 var curDy = s2.y - s1.y - s1.height;
260 points.push(new mxPoint(p1.x - dx, p1.y - dy));
261 points.push(new mxPoint(p1.x + dx, p1.y + dy));
264 points.push(new mxPoint(p2.x - dx, p2.y - dy));
265 points.push(new mxPoint(p2.x + dx, p2.y + dy));
310 var firstY = horizontalCells[firstI].y + horizontalCells[firstI].height;
395 newY = s2.y - s1.height - fixedDy;
397 vPoints.push(new mxPoint(firstX, s2.y - shift));
401 vPoints.push(new mxPoint(firstX, s1.y + s1.height + shift));
402 newY = s1.y + s1.height + fixedDy;
407 vPoints.push(new mxPoint(firstX, s1.y + s1.height + shift));
408 vPoints.push(new mxPoint(firstX, s2.y - shift));
416 newY = s1.y + s1.height + (s3.y - s1.y - s1.height - newState.height) / 2;
417 vPoints.push(new mxPoint(firstX, s1.y + s1.height + shift));
420 vPoints.push(new mxPoint(firstX, s3.y - shift));
441 yShift = newY - bounds.y;
458 eqPoint.y = newPoint.y;
466 if (newPoint.y != eqPoint.y)