Lines Matching refs:length

49 	      for (var i = 0; i < this.states.length; i++)
84 if (verticalCells.length > 1)
95 var lastMoving = newState == verticalCells[verticalCells.length - 1];
100 for (var i = 1; i < verticalCells.length - 1; i++)
114 for (var i = 0; i < verticalCells.length - 1; i++)
137 … else if (verticalCells.length - i >= 3 && !newStatePassed) //reset and start counting again
158 if (verticalCells.length == 3 && verticalCells[1] == newState)
164 if (horizontalCells.length > 1)
175 var lastMoving = newState == horizontalCells[horizontalCells.length - 1];
180 for (var i = 1; i < horizontalCells.length - 1; i++)
194 for (var i = 0; i < horizontalCells.length - 1; i++)
217 … else if (horizontalCells.length - i >= 3 && !newStatePassed) //reset and start counting again
237 if (horizontalCells.length == 3 && horizontalCells[1] == newState)
286 for (var i = 0; i < guide.guidesArrHor.length; i++)
294 for (var i = 0; i < guide.guidesArrVer.length; i++)
301 if (eqCx > 1 && eqCx == horizontalCells.length - 1)
314 for (var i = 0; i < horizontalCells.length - 1; i++)
349 for (var i = 0; i < hPoints.length; i += 2)
360 for (var i = hPoints.length / 2; curArr != null && i < curArr.length; i ++)
375 if (eqCy > 1 && eqCy == verticalCells.length - 1)
388 for (var i = 0; i < verticalCells.length - 1; i++)
423 for (var i = 0; i < vPoints.length; i += 2)
434 for (var i = vPoints.length / 2; curArr != null && i < curArr.length; i ++)
502 for (var i = 0; i < guidesArrVer.length; i++)
510 for (var i = 0; i < guidesArrHor.length; i++)
527 for (var i = 0; i < guidesArrVer.length; i++)
536 for (var i = 0; i < guidesArrHor.length; i++)