Lines Matching refs:i

49 	      for (var i = 0; i < this.states.length; i++)
51 var state = this.states[i];
100 for (var i = 1; i < verticalCells.length - 1; i++)
102 if (newState == verticalCells[i])
104 var s1 = verticalCells[i - 1];
105 var s3 = verticalCells[i + 1];
114 for (var i = 0; i < verticalCells.length - 1; i++)
116 var s1 = verticalCells[i];
117 var s2 = verticalCells[i + 1];
128 …else if (Math.abs(dy - curDy) <= (isMovingOne || (i == 1 && newStatePassed)? tolerance : 0)) //non…
134 verticalCells = verticalCells.slice(0, i + 1);
137 … else if (verticalCells.length - i >= 3 && !newStatePassed) //reset and start counting again
142 verticalCells.splice(0, i == 0? 1 : i);
143 i = -1;
180 for (var i = 1; i < horizontalCells.length - 1; i++)
182 if (newState == horizontalCells[i])
184 var s1 = horizontalCells[i - 1];
185 var s3 = horizontalCells[i + 1];
194 for (var i = 0; i < horizontalCells.length - 1; i++)
196 var s1 = horizontalCells[i];
197 var s2 = horizontalCells[i + 1];
208 … else if (Math.abs(dx - curDx) <= (isMovingOne || (i == 1 && newStatePassed)? tolerance : 0))
214 horizontalCells = horizontalCells.slice(0, i + 1);
217 … else if (horizontalCells.length - i >= 3 && !newStatePassed) //reset and start counting again
222 horizontalCells.splice(0, i == 0? 1 : i);
223 i = -1;
286 for (var i = 0; i < guide.guidesArrHor.length; i++)
288 guide.guidesArrHor[i].node.style.visibility = "hidden";
294 for (var i = 0; i < guide.guidesArrVer.length; i++)
296 guide.guidesArrVer[i].node.style.visibility = "hidden";
314 for (var i = 0; i < horizontalCells.length - 1; i++)
316 var s1 = horizontalCells[i];
317 var s2 = horizontalCells[i + 1];
349 for (var i = 0; i < hPoints.length; i += 2)
351 var p1 = hPoints[i];
352 var p2 = hPoints[i+1];
353 var guideEq = createEqGuide(p1, p2, curArr != null ? curArr[i/2] : null);
360 for (var i = hPoints.length / 2; curArr != null && i < curArr.length; i ++)
362 curArr[i].destroy();
388 for (var i = 0; i < verticalCells.length - 1; i++)
390 var s1 = verticalCells[i];
391 var s2 = verticalCells[i + 1];
423 for (var i = 0; i < vPoints.length; i += 2)
425 var p1 = vPoints[i];
426 var p2 = vPoints[i+1];
427 var guideEq = createEqGuide(p1, p2, curArr != null ? curArr[i/2] : null, true);
434 for (var i = vPoints.length / 2; curArr != null && i < curArr.length; i ++)
436 curArr[i].destroy();
502 for (var i = 0; i < guidesArrVer.length; i++)
504 guidesArrVer[i].node.style.visibility = visible? "visible" : "hidden";
510 for (var i = 0; i < guidesArrHor.length; i++)
512 guidesArrHor[i].node.style.visibility = visible? "visible" : "hidden";
527 for (var i = 0; i < guidesArrVer.length; i++)
529 guidesArrVer[i].destroy();
536 for (var i = 0; i < guidesArrHor.length; i++)
538 guidesArrHor[i].destroy();